Practice English Speaking&Listening with: Level Map

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Welcome back.

I hope you're refreshed after importing your first libGDX project and

I'm sure you're dying to learn how to create those sweet particle effects.

Before we get to that, though, we should start out with some simpler drawing.

So in this level we're first going to learn a bit about about how the computer

drawing pipe line works.

With a brief detour into color theory, and how your eyeballs work.

Then we'll talk about the main entry point into libGDX games,

the Application Listener Interface.

We'll implement an application listener, and then use ShapeRenderer to draw some

simple shapes, some pretty flowers and even some fancy fractals.

Let's get started.

The Description of Level Map