Practice English Speaking&Listening with: The Resident Evil Movies Do Not Work | Adaptive Difficulty

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The Resident Evil movies are dreadful. Let's just get that out of the way up-front, because

this scene is one of the best examples of both the flagrant lack of respect for the

source material, and the general ineptitude of this godawful franchise. For the uninitiated,

Paul W. S. Anderson's Resident Evil movies are a series of inaccurate, inconsistent multi-million

dollar self-insert fanfics dedicated to his wife, who starred in the six films and gave

less and less of a shit about actually acting as they went on.

Starring possibly the definitive movie Mary Sue, Alice, the films only draw on the games

for material as a cheap ploy to trick fans into thinking the filmmakers give a single,

solitary shit about the source material: character names and appearances stapled onto characters

whose personalities are nothing like them, enemies thrown in with no consideration for

their origins, and the occasional plot element twisted and mutated beyond recognition.

The closest the films came to being an actual adaptation was the second film, Apocalypse,

which is loosely based on Resi 3. The problem is, the films half-arse even the scant details

they do include, as seen with this brief comparison between the game and film versions of Jill

Valentine being saved in Raccoon City:

Game Jill: "No!"

Game Jill: "That's some good shooting."

Movie Jill: "Who the fuck are you?"

Aside from being an uncharacteristic prick here, Jill was relegated to useless side character

in an adaptation of her own fucking game! The first Resident Evil character to star

in their own game, and she's demoted and made utterly redundant by Alice at every step.

If Jill tries something, it fails and Alice has to fix it. If she does succeed, Alice

has to one-up her because Paul wanted to make his fucking waifu look good. This continued

into the fifth film, where a slightly dazed Jill would defeat Super Saiyan Michelle Rodriguez

by throwing a gun to Alice after the latter had had her fucking heart stopped!

But it's not just Jill they butchered in these films. Let's take a look at the titular character

of Resident Evil 3: Nemesis. In the game, Nemesis is the ultimate evolution of the tyrant,

first seen in Resi 1 as an incomplete mindless killing machine. Resi 2 gave us Mr. X, a more

intelligent, more durable version that could be programmed to hunt a specific target. The

trilogy was capped off with an enhanced Mr. X - Nemesis - which is tasked with hunting

down the surviving S.T.A.R.S. members, zeroing in on Jill after disposing of Brad.

Nemesis hounds Jill, showing up at random to attack her over the course of the game,

relentlessly hounding her, constantly repeating that one word - "S.T.A.R.S." - as a representation

of its single-minded obsession. It keeps coming, no matter how much damage she deals to it,

going through two mutations until it's a giant mass of flesh. Jill has to shoot it open with

a rail gun and empty a magnum into its brain to get it to stop, and even then, we don't

know for sure that it died from that before the nuke went off.

In the movie, Nemesis is Matt from the previous film, transformed and directly controlled

via a computer, which really takes away a lot of the intimidation. This humanises the

creature, makes him a victim and more of a puppet than a deranged, obsessed stalker.

Plus, he's never shown to be capable of running here, which doesn't help. Even the haunting

"S.T.A.R.S." is only used the one time when he specifically engages the unit itself. And

as for how he dies? Alice beats him in hand-to-hand, gets through to Matt and he shoots down a

chopper that crashes into him and kills him. I mean, at least the novelisation supposedly

depicts him as surviving until the nuke drops to let him retain some dignity.

As utterly fantastic as the costume was, they failed to translate what made Nemesis such

an iconic, memorable creature that people still want to see in spin-off media. Ultimately,

though, nowhere was this flagrant lack of care, and general ineptitude,more clear than

with the fourth movie, Resident Evil: Afterlife.

Releasing 18 months after Resident Evil 5, the movie takes a lot of elements from the

game, but doesn't consider any of the surrounding context. It includes enemies from the game,

which are Las Plagas-infected Africans, not the series' staple T-Virus-infected Americans,

but the movie doesn't explain that and leaves us to assume that this is an evolution of

the T-Virus (yes, the sequel did mention plagas, but that was likely just in response to complaints

from fans and came far too late).

But the most infamous thing they stole (the word "adapted" isn't nearly earned by these

films) is Chris Redfield and Sheva Alomar's fight with Albert Wesker. The movie switches

out Sheva for Chris' younger sister, Claire, but the choreography is almost beat-for-beat

the same. And that just highlights how inept this entire enterprise truly was. Let's break

it down.

The fight opens with the two approaching Wesker from behind. The film also has Alice watching

from the sidelines. Wesker says to the duo:

Game Wesker: "You've really become... quite an inconvenience for me."

Movie Wesker: "You've really become quite an inconvenience for me."

In the game, this scene comes at the tail-end of an eight hour campaign, taking place over

multiple days, where Chris and Sheva have been hounding Wesker and eliminating his followers.

It's also the culmination of the decade-long feud Wesker and Chris have had since RE1,

where Wesker betrayed the S.T.A.R.S. unit and got most of them killed. They've had a

few encounters since then, which include a time Wesker threatened Chris' sister, and

one where Chris' partner, Jill, seemingly sacrificed her own life to save his. This

fight leads into the final battle, where Chris and Sheva put down Wesker for good.

In the movie, there's... nothing. Wesker has no connection to either Chris or S.T.A.R.S.

Chris is just some arsehole Alice finds in a prison cell in this movie. The only connection

Wesker has to the Redfields is that Claire knows Alice from the previous film and that

by helping Wesker's nemesis, she's technically also his enemy, even though she was just trying

to lead her convoy to safety and didn't really care about Umbrella. And he's not talking

about just the events of this film because he's been presumed dead since the opening

scene, and all they've done to oppose him is board a ship they didn't even know he owned.

The line stood out in the game as an important acknowledgement of the conflict between protagonist

and antagonist, and highlighted Wesker's unflappable demeanour that we were about to shatter over

the course of the upcoming sequence of boss fights. In the movie, they just took it because

it's cool, without considering how little it works without the surrounding context,

highlighting this further by preceding it with the line:

Movie Wesker: "Well, isn't this one big family reunion."

...despite Wesker having met neither of the two before now. This is why this show was

going to be called "Context is King" originally; because a recurring topic for the show will

be how bad adaptations take elements from the source material, with no thought given

as to how well it works in the new context of the adaptation.

Another great example of this issue is this little exchange of blows here. Chris goes

in low, shoulder-barging Wesker's centre of mass, aiming to use his vast strength to push

his foe back. Chris has bulked up considerably since RE1, figuring that, since he can't match

Wesker's speed, he can at least be sure that if he does manage to get some hits it, they'll

be damn good ones. We see numerous feats of strength from Chris, both before and after

this, so it's quite shocking when Wesker remains rooted to the ground and is barely moved,

making a head motion as if to question if Chris really thought that would work, and

beginning his counterattack.

In the film, however, Wentworth Miller is not nearly on Chris' level, physically. If

anything, he's closest to RE1 live action Chris, i.e. random white dude who happened

to live in Japan at the time. Comparing Movie Chris to Game Chris is really like comparing...

well, this.

So, not only does him attempting to shove Wesker make not nearly as much sense, but

Wesker's no-selling of the attempt has zero impact. Robert Patrick would be a lot less

imposing if he was throwing Michael Biehn around instead of Arnold, after all. I don't

blame Mr. Miller for any of this, of course. He did his best with what he was given, but

what he was given didn't take into account what made this fight work in the game.

The fight then proceeds pretty much unaltered, until Wesker throws Chris and Claire into

capsules so he can focus on Alice, acting as the culmination of the feud that started

at the end of the previous movie and then continued through two more movies before having

Wesker get killed by a door.

And while we're here, let's also quickly discuss Jill's appearance in the film's stinger to

set up the next film. In Resi 5, Jill is captured by Wesker after tackling him out the window

in the flashback. She is then brainwashed and experimented on by Wesker. Jill is Wesker's

secondary rival, also since the first game. She also has a T-Virus vaccine in her blood,

is Chris' best friend, and just fell into Wesker's lap to give him this opportunity.

Wesker has a lot to gain from brainwashing and experimenting on Jill: a skilled enforcer,

a way to fuck with Chris, and access to a vaccine that could prove useful in crafting

the Uroboros virus.

In the films, once again, there is no connection. She escaped from Raccoon City with Alice and

helped her get out of an Umbrella building in the second film; but she has no connection

to Wesker or Umbrella, was never infected with any virus, barely knows Alice, isn't

known as particularly competent after having every single feat of hers claimed by Quan

Chi, and has to be specifically sought out by Wesker to achieve this goal. At least putting

the control device on Claire made a little bit of sense, but there is absolutely no reason

for Wesker to seek out Jill here. And then, the next film has her working against Wesker

because Paul can't write a consistent story to save his fucking life, so I guess he was

the perfect choice to direct Mortal Kombat...

He's not even a good director either. Despite most of it being lifted directly from the

game, the film version of the fight is woeful, by comparison. The CGI is atrocious, the bullet

dodge effect looks terrible and the choreography is unbearable slow, though that could just

be because the film as more slow-mo than the entire Matrix trilogy combined.

Capcom has this thing they do: a kind of video storyboard where, at least for Resident Evil

and Devil May Cry, they'll film the scene in live action, usually with Japanese stuntmen,

and use that as reference material for the cutscene staff. Resi 5 went so far as to have

the mocap actors dress in full costume, even dyeing Reuben Langdon's hair to match Chris',

and had them perform in front of a greenscreen with the game environment or a stand-in quickly

thrown in behind them.

Imagine for a moment that the actors performed the fight scenes at a slower pace than would

be seen in the final product, as you do when you're learning the choreography, and that

the footage would then be sped up for the final video. Now, imagine taking that unaltered

slow footage, slapping in a background, and putting it in the final product. That's what

this scene looks like in the film.

The scene, ultimately, is a microcosm of the movie franchise as a whole. It's a bad adaptation

whose only interest in the source material is for cheap, shallow fanservice, that can't

even be enjoyed on its own merits because the writing and direction are totally inept.

And this film had a budget of $60 million. This, my friends, is $60 million at work.

Are you excited for Monster Hunter? Fucking don't be.

If they had just made Apocalypse with Alice in place of Jill, this could've worked. Alice

had that connection to Matt, which is a decent enough justification for him hounding her

the way game Nemesis hounds Jill. But they just couldn't resist the temptation to have

their fucking OC upstage the original core characters.

The Description of The Resident Evil Movies Do Not Work | Adaptive Difficulty