Today is a day of victory or death! Of living for ever or dying forever. We are going to
play BelloLudi, and BelloLudi today is about the Gauls and the Romans.
What is the game BelloLudi? The game of BelloLudi is a wargame that allows you to play a very
big battle on a fast an simple way. How does BelloLudi operate? BelloLudi operates
by means of giving commands, then a dice has to be rolled to see if these commands will come through.
And after that it's just like every other wargame: movement, shooting, hand-to-handand possibly a test.
What is the difference with the more known wargames, that experienced wargamers know?
It's faster and simpler, in fact, because it is simple, it is therefor much faster.
And, it is more interactive because of the BelloLudi cards that you can play at any moment in the game.
I want to charge these Romans here. How do I do that?
In fact, you have already given the order as you are telling me that you want to charge the Romans.
Then the only question is, do you want to engage to the maximum? Maximum!
Then that is the order you have given, then roll the BelloLudi dice and then you will
know how many moves you will get.
Three!, three that means that you can move for the missile and combat units, 18".
And for these boys, which are the light troops,
(as we assume that you ordered the whole group), they can move 36".
These I can move up to here, I'l move all of these forward
And here we move directly into the fight.
Because you said, forward to the maximum
I'll teach them a lesson, these Romans
How will they be able to do as much damage as possible to the Romans?
By rolling as high as possible. That's nearly always the case.
You've got four dice in hand to hand combat and normally you will hit on a 5 or 6, but
you are charging, so on a 4, 5 or 6 you've got a ...
Look at that! Two hits.
Then I will roll for the Romans And because I am not charging, I'll hit on a 5 or a 6.
Woooh! And that are three hits
In this case I have won the combat. The question now is: will you stand, yes or no?
Do I have a magic potion? I do not know
You may roll a dice: 1 to 4 and you'll make one move to the rear and 5-6, you'll stand
5! I've got magic potion. You stand!
In the meantime something else has happened and that is that this unit, with four hits has become shaken.
And this is the end of the turn for this unit
We're now going to start, I have chosen the Roman side. My opponent has chosen the barbarians.
So red dice and blue ones
We'll see how the battle will unfold. I'm very curious.
Let's see how many orders I can give
My javelins have been brushed aside, but now they are running into solid decent legionnaires
who will fight back properly At least, (pansies!) I hope so
Yes a blunder! What will happen now?
What happens now? We'll leave that to the dice.
Koen will throw a dice,
High or low? You wanted to charge, so high Five! Forwards one move forward
yes, turn four or five, I'm not sure, we didn't really keep track. The center of the Romans is crashing down
So there everything is going down the proverbial drain
There we will try to counter attack and if my cavalry wants to wake up at some point,
then, who knows?
I have now played it. I find it fast and simple and is is simple and thus fast.
On the one side that is a great advantage. You'll have a nice afternoon, just because it is so fast.
I can imagine that for a group of people who do not know of wargaming this is a great game
And the other hand, I think it is too simple and I've got the idea
because I'm used to other kinds of games, that too much is dependent on the dice and too little because of strategy
But that is something that also is the case with Black Powder
which, to my mind, inspired this game. So no surprises there.
If I look at the goal of the game then I would rate it as an 8.
when looking at the demands I personally have for games I'd rate it between a 6 and a 7.
That is because I like more complicated games.
Well, I thought it was a good game. It has been derived from games as Hail Caesar and Black Powder
But the fact that you can have a table filled with miniatures and that you can play that
to a close in a single afternoon without ant difficulty. Fulfilling you mission and a clear winner,
i think that is a big thing. Something fantastic. Wargames do not have to last all afternoon on my account
and I think that letting the dice speak for themselves, you'll get the most fun out of the game.
Without it becoming overly complex. So, it scores high marks in my view.
The system with cards I think is very nice. It adds a lot to the game.
I do think that you should limit the cards by maximizing the number of cards played on a unit
Or else you'll get the problem of: I've got this cards, oh, and I have this one and then
you are more dabbling with cards then that you are letting your soldiers fight.
So personally I would chose to limit that somewhat.
Having said that. Because it enables you to play a very large wargame in a very short
amount of time I'm rating this as an 8,5! This is really my kind of game.
Very short reaction: Thank you boys, for the high ratings. I am really happy with that.
And I think you have told in a good way what the game does and how you experienced it.
And I also know, if you are going for very complex wargames, do not use BelloLudi. But
if you want a fast game, with lots of miniatures, give it a try
I think the criticism of the cards, hardly critical, but the suggestion to limit the
cards, quite right because in this game they were dominant. So, thank You!
Well, we have been given a fantastic welcome with wine and such so really amazing
And more, Ah well, let's say... those Romans... I can only say one thing about the Romans
Strange fellows, those Romans.
It is outrageous that they have won,
completely against all expectations.
And in general, this is historically absolutely not plausible. It's total fantasy