Are you ready? Yeah I'm ready
Woohoo are you ready?
Everybody?
For uh Psychonauts 2
I think people will be expecting the unexpected more you know
I think the the first game especially now
And I think you know people know a little more what to expect from from double fine and from Tim
Uh
And so we might not blindside people quite as much, but we'll see what places we end up going with it
So those look super sweet now, so the feet should
Should never end up like hanging off to the side of (right) the rope like they were ruined before
this
Is a little bit below, I don't wanna take a look
If the primitive and moves are at this level coming out of pre-production.
On screen, which I was hoping you could show everyone. Zak
All right, cool
We did this just as a test so we aren't actually planning on using
UM, this for the game, we don't plan on going back to to
Whispering (Tim: Yeah) Rock right now.
None of this is ever going to be ever seen by anyone except for right here. Yes, we built it to burn it
Yes, but we did learn a lot of stuff so Um, but you can also see early version. This is Raz moving around
um
We've got his basic ground movement in he's got a cool little walk and creep. We've got the double jump in
we've got
uh
The ball motion in there
Uh, and we've also got this beautiful beautiful rendition of the
the kids camp. SPOILERS the art test came out looking really pretty. Zak: Came out very very nice
you can do a million things
Yes, it's a big big move set and one of the things that was important for me from the design was to uh get a lot of that
Basic stuff in before we started prototyping new things you can, it was important for me and for the team
to get the basics working well we spent a lot of time making just a core like ground movement feel good
the jumping and the double jump and
Also get the metrics in so that we understand like how long is it jump?
How long is a double jump? Uh yeah? We also have our sweet Raz model
he's got nice facial animation, he looks very determined in his run now
I like it because it's both acrobatic and kinda zen. We might not keep any of this stuff. Yeah, yeah, yeah
We've got like this little balloon glide now and multiple
And then also just a detail of the world you can see this nice foliage that molasses flood did
All the little Wildflowers and just the density of the world and for a platformer
It's really important to be able to read the world and understand where you can go and where you can't go and where you can
Explore and so starting to explore. How we layout levels so that you understand where the points of interest are.
Beautiful.
nice
That's all right
Beautiful we did start with the assets from the original game, and they've been sort of completely remade
They weren't you know like painted over
They were actually remade from scratch
So there's still a few of the old ones this outhouse is old this tree stump is still old
And if you go over here.. Tim: Oh my god don't do it. Zak: this is the old..this is the old background assets.
That's the old skybox?
And you can see if you go all the way over here
You can see you can see the old low poly version. They look like original original game bacon around lunch
It doesn't look as good as you remember actually..(Tim:Oh Yeah)
So Uh.. it's BIG change big change from that you know.. to this.
Tim: cool
So the other thing we've been working on is Uhhh...
In addition to just getting all the core gameplay up and running... time so we can take a look at some of those
Which is our test of all of our kind of lighting and material treatments, and how we deal with?
real-World exterior spaces
then just playing with these fun primitives like I was talking about earlier, and you'll work your way into the
Abandoned cytanium mine, and then eventually to the quarry where uh..
The Psychonauts headquarters is we've also been working a lot on our basic Raz motion and getting a system
So the rats can move smoothly between poles like that. That was it was smooth
We've made our tight ropes even fatter than ever
They've got a lot more licorice whip make them a lot easier to see and then being able to continue going on
I think that's a really really important part of overworking right now so from here
We're using this kind of a basis and we build out a lot of the basic kit that will be using for decorating the area
And we'll be using this to build out
Actual production levels starting pretty soon because I think you understand by that time where your destination is
Where you want to be going and so try not to impede the player as they're trying to make their way up
They're really making those action pads feel satisfying for
Good recovery. Yeah, what turn that mess of the designs. I did almost fall
But yeah, you know trying to find
It feels really good as you're moving through these environments
but it doesn't feel like
The flow that you can have jumping up there is super great
And it's definitely some sort of things we talk about that people really remembered about psychonauts. Is that sort of open?
childlike exploration of a natural environment
And we talked about how much base we wanted in the game and how much interior kind of office you space?
Like you're hitting the moves that you want you're hitting the jumps the cantilevers
the tight ropes objects summer can't be
Exploring the world so they'll be the headquarters itself which will be kind of a cool 60s by office environment
But then things like this, I abandoned cytanium mine, and the wilderness and forests around the camp and then some other surprises that were
Talking about spec. So they're wanting to explore those things getting rewarded for doing that alright. We're out of time
It's a really good list of things
I'm super proud of where this thing ended
I'm going to get it under but we will not be showing that right. It's gonna look amazing so much
It will just put permeable pretend okay?
eventually built for synchronized to
even if it was just
Something that goes into a document as a lesson learned and the best practice for the future powers
And we're just starting to build out our giant hub and our first brain levels
But think we were going to show today
We're not Gonna Ruin brain content secret Brain content, but we can shut Raz but Raz was perfect before
What and he died mysteriously you know?
How did you make resin you use polygons?
Yeah, I mean
We sort of had this at the only person to ever model rat actually these days the person who's built an official
Where do you not trust anybody else to model rat? Yeah?
Yeah
Building resin so scott really cares with the exact shape of the earmuffs and whenever we do any sort of like
Toy or dollar painting rivers is always like another right size, and we've drawn over them until is the right shape yeah
There's so much could you push the wonkiness could be first a bit how with the long factor on a roasting plant?
What we might think of the word goes
If I can just stronger that yeah, I know he's got a more. I have it. Just got a big old Mardi Gras
What is this amazing space that you're in but a lot of great Rogers entry right in the middle?
Production we have a new res that we released to our backers and show them
was new moves and new look yeah, I've got a new outfit and
yeah, we're developing our to misprint new abilities and
We've been sharing that all the way with the backers as we go, but anyone can look at our big agency
I'll do stuff
I know you're going known as interior art to HQ know so I'm going to enough and they realize they go to underscore Art 10
So the last thing that we had shown the last and this was our test of how we deal with interior spaces
Oh yeah, first pass at the headquarters. Yeah, this is the headquarters lobby, so you can see some the cool
Iconography to see the quarry actually out there could end up looking a lot different despite being lovingly decorated and Super cool
It's not there's not really you know platforming affordances and things to run around on in here
So I'm just getting totally redesigned for the real game
but it does
Serve as a really cool backdrop to show off or have I think they'll might be indigent you start by using very simple primitive shapes
To sort of block out the level and that helps you iterate in the design your pretty pretty art
Yeah, my bunk space right now as is all of our brain levels
Early version and a little on the quarry area and you can see all the player
Interactable that raz can climb around on this is a rock of a section with a jet pizza cut soccer ball around yes
This is going to be in the army. It's actually a 20-sided die sometimes. Yes
Wait, I just going to do that's also good. That was young um
Yeah, I didn't tell Jeff we're doing
Really much everything
All the different systems in the game all in one place
And so there'll be combat and powers and puzzles and exploration and collectables and all kind of stuff like that
So that's our big push over the next couple of months for the team right now
Yeah, that's something we're not going to maybe throw away
No, we're gonna have making making shipping content now cool and not not just testing five lines along with
You know all the systems were working on intrigue reduction one of the things that was most important was to get a lot of our
core players Moveset
Nip and a lot of our efforts have been into building out
You know getting all his old moves up and running and then building upon that one specifically
I'm not that around to fix. No seats there that way you just fix it. Well. He looks on anything cool being it down
And it'll spring off with Rhoni. Okay first some other
Exciting message and rumbles of ruin and we are actually going to be doing a physical copy of rumble Saru we can't call it that
you