Hello big lovers of little tanks!
This is unkindest and that is World of no Thanks Blitz! And today I have very interesting
news for you. May be one of the biggest features of the upcoming update 4.6 will be the change
in the penetration range dispersion. Let’s discuss this a little bit more detailed.
As you all know, the tank games produced by Wargaming have one very distinct feature,
in general called RANDOM. And World of Tanks Blitz is no exception. There are several gameplay
features which are calculated by random numbers generator, or how it’s well known to players
- RNG. Such features like matchmaking, penetration and shell damage have ranges, within which
the random number is generated at that particular moment in that particular situation.
We are not going to discuss how random is matchmaking today. Even if the topic is hot
and produced a lot of conspiracy theories, it’s still not that important as latter
two. And i will explain why. Every time you make a shot there are 2 values generated by
RNG: penetration and damage. And if everyone is familiar how you can low roll or high roll
sometimes in terms of damage, because the game shows you the exact number of damage
you just inflicted, the penetration still remains one of the most peculiar things. You
all probably witnessed many times how the shell fired simply must have penetrated the
enemy’s armor, as it was displayed to you by penetration zones code as grey, but all
you heard was «We didn’t penetrate their armor!». Familiar huh? Yeah!
That happens, because in tanks games, produced by Wargaming, the range for penetration and
damage of the shell is calculated within +/- 25 % range of the median value. And this is
going to change.
Recently, the Community Manager Zloydd confirmed, that indeed the penetration range will change
from +/- 25 % to +/- 15 %. And you might ask, but what does that mean? Well, basically,
if you put it bluntly, in general the penetration will increase.
Let’s have a look at so called Normal distribution. You can see that the probability to stay close
to the median value is approx 68 %. But if the range decrease, the the numbers within
that highest probability range would increase, and that means that penetration in general
will increase. It’s an overall buff of penetration for all tanks in the game. For all game modes.
If RNG obeys normal distribution of course :)
And this is even more important for tournaments, as players will have higher chance of penetrating
the armor, but more importantly, more reliable chance. And «luck» factor hopefully would
have less impact on the outcome than «skill». But as the damage range remains the same,
you still have a chance to low roll at the most crucial moment in Grand Finals and lose
:)
Who knows, may be in the future, the range for shell damage would also decrease?
I think It’s great news, share your thoughts in comments section below.
That is all for today. I think It’s great news, share your thought in comments section
below. Click thumbs up if you like hearing PENETRATION!. Share this video, and subscribe
to the channel for more useful stuff. This is unkindest, World of No Thanks Blitz and
i will see you next time.