Practice English Speaking&Listening with: The Game Ruining Glitches Of Console/Controller Fortnite! (Xbox + PS4 Fortnite - Season 9)

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Hey what is going on guys in this video today we're gonna be going over some of the biggest

problems with console/controller Fortnite, that don't get enough attention.

So as I'm sure a lot of you guys know, a good amount of the core problems with playing Fortnite

on console or with a controller are still around, and are just as bad as ever.

The biggest example of this is without a doubt the very low frames per second during chaotic

situations.

Ever since they added the feature to console which allows you to see your constantly updating

FPS in-game, players are realizing just how bad it truly is.

Along with that, some of the other major issues that are still around, and have been for a

very long time are: Lower FPS leading to weaker aim assist, structures not loading at the

beginning of games, and not being able to disable graphical settings like shadows.

But, this video isn't about those issues, since we've known about them for a very long

time, and a lot of them seem to be almost impossible to fix.

We're instead going to be focusing on some lesser-known problems, that may be effecting

console/controller Fortnite players without them even knowing it.

So without further ado, let's get right into it.

Alright, so the first lesser-known console/controller Fortnite problem, is a glitch involving a

players inventory that occurs in a lot of fairly common situations.

And this glitch/problem is the answer for a question that I get asked every once in

a while, "Why do some of the best controller Fortnite players, put their shotgun in their

first inventory slot?"

The way the vast majority of controller players arrange their inventory, is they have their

AR in the first slot, shotgun in the 2nd slot, and SMG in the 3rd slot.

But, what some of the top competitive controller guys do, is they have their shotgun in the

1st slot, SMG in the 2nd slot, and then AR in the 5th slot.

I know Issa definitely does it, Kamo definitely does it, inno does it, assault does it, bini

does it, and a few other big name controller players as well.

So here's the reasoning behind that.

Normally in Fortnite, whenever you switch to your pickaxe, and then switch back to your

inventory, it will bring you back to the same inventory slot that you were on when you switched

to your pickaxe.

So just to make that perfectly clear, let's say your button for switching to your pickaxe

is Y/Triangle, and you're currently holding your SMG which is in slot 3.

You'll press Y/Triangle to pull out your pickaxe, then when you press Y/Triangle again to go

back to your 5-slot inventory, it'll put you right back in slot 3.

That makes total sense, and it works the same exact way anytime you pull out your build

menu or go to edit or place a structure, so no problems there either.

However, where the problem/glitch occurs, is anytime you break and replace someone's

wall.

Some combination of the actions required to break and replace a wall, glitch out the inventory

system, to where when you switch back to your 5-slot inventory, it will always bring you

back to slot #1 no matter what.

I'll show you guys a quick clip that does a pretty good job of visually showcasing the

problem.

The player is holding a shotgun in slot 2, and you'll see that after doing actions like

pulling out the build menu or pickaxe or editing a structure, it goes rightfully back to slot

2.

But when the player breaks and replaces a wall, it for some reason goes to slot 1.

So, When you're successfully able to break and replace an enemy's wall, the majority

of the time, you're gonna follow that up by editing the wall, and then going for a shotgun

shot.

Because of that this glitch is a big problem for 2 different reasons.

First off, if you're a player who doesn't really break and replace walls all that much,

you're probably not aware that this glitch even exists.

So on the rare occasions when you DO break and replace a wall and then make an edit play,

whenever you press your button that brings you back to your 5-slot inventory, you'll

be expecting it to bring you back to whatever slot number you were last on, but that won't

be the case.

And in a lot of situations, the difference between having your shotgun out after making

an edit, and having your AR out after making an edit is the gonna be the difference between

life and death.

On the flip side, even if you're an experienced player that knows about this glitch and has

adapted to it, it's still gonna be an extra button click to move from your AR in slot

1 to your shotgun in slot 2.

So hopefully now you guys understand this problem, and also understand why some players

have adapted, and now place their shotgun in inventory slot #1.

I personally don't do it myself just because I'm so used to clicking that one extra time

to go to my shotgun in slot two, but I'll admit that the inventory setup that guys like

issa, kamo, inno, bini and assault use is probably a lot smarter.

The next problem with console/controller Fortnite involves spike traps, and the general mechanics

of placing them.

For a pretty long long time in Fortnite, the action of placing a trap was generally pretty

smooth, and never really created any problems.

I do remember a few months ago my friends on console would complain about how placing

a trap would make their game have a lag spike, but I can't really recall anything problematic

other than that.

However, this all changed after an update in season 7, which made it so that traps automatically

build a floor piece for you if needed.

Now I think that idea was actually a really nice addition for launch pads and campfires,

but for traps, it seems like ever since that update, things have only gotten worse and

worse.

There are so many problems with traps on console/controller right now, that I probably don't even know

all of them.

So, I'll just stick to sharing the two or three most common ones that I see players

complaining about.

First off, one of the most annoying problems with traps in Fortntite, is the fact that

if you do anything more than lightly and quickly tapping your place button, the trap isn't

gonna build.

Seriously, if you're ever bored or just messing around in creative mode, you'll see that if

you hold down the button to place the trap for more than like half a second, it simply

won't place.

This same problem applies to campfires and launch pads as well, but for those items,

it usually isn't a big deal if you mess up placing them right away.

For traps though, it could be the difference between getting a kill or not getting a kill.

This a probably the main reason why a lot of players claim that they have to press their

trap placement button multiple times before the trap actually places.

And speaking of traps not placing, another issue that I'm seeing, is that sometimes you'll

have the trap selected to place, but it won't give you the preview to place it, and therefore

won't let you place it at all.

It's a big difficult to describe with words if you've never seen it before, so here's

a clip from reddit user _PREM_ which showcases the problem perfectly.

Along with those specific examples of bugs/glitches, the range and angles of trap placement are

super fluky and glitchy as well.

Sometimes it'll let you place traps from what seems like a mile away, while other times

it won't let you place traps at what seems like point blank range.

The whole system in general seems like it needs a pretty major overhaul, and although

I'm sure some of these problems also occur on PC with mouse and keyboard, it seems that

a lot of them are exclusive to controller and console.

And the final problem in this video, is less of a glitch or faulty mechanic like most of

the other problems have been, and more of a really simple improvement that could be

made to the pretty popular feature known as edit mode aim assist.

A decent amount of players use edit mode aim assist, because making quick and precise edits

with a controller can be a fairly difficult thing to consistently do.

Therefore, much like regular aim assist, edit mode aim assist provides a little bit of help

with that.

However, edit mode aim assist has 1 major flaw that basically prevents it from being

usable for a lot of players.

And thats the fact that when you enter edit mode with edit mode aim assist on, you won't

be allowed to look away from the structure you're currently in edit mode with.

This is really problematic for certain situations, where you still want to look around while

still being in edit mode on a structure.

I think the solution is as simple as this.

Edit mode aim assist should only active when you actually begin selecting tiles to edit.

There's no reason it should be active when you aren't actually editing.

So definitely not as big of a deal as the other problems in this video, but I thought

it was a cool and simple potential improvement that was worth mentioning.

So, I hope you guys enjoyed this video and if you watched the entire thing be sure to

let me know with a comment down in the comment section below.

If you're a console/controller Fortnite player, have you been effected by any of these issues,

and if so, which ones?

Be sure to leave a like, leave a comment, subscribe, turn on post notifications, do

whatever the heck you want, and I will catch you guys next time.

The Description of The Game Ruining Glitches Of Console/Controller Fortnite! (Xbox + PS4 Fortnite - Season 9)