Hello everybody this is Havoc back with another collaboration with Paradox Interactive on
a tutorial for Crusader Kings 3. Today’s tutorial will focus on Understanding & Managing
your Domains, or the lands you own within your Realm. We’ll take a look at factors
such as Domain Limit, Development, Control, and a few others that you’ll need to be
thinking about as you expand.
Let’s Dive In.
Land Organization. To better manage your Domains, you need to understand their organization,
and it’s pretty simple to grasp Your holdings come in two different forms in CK3: Counties
& Baronies. Counties consist of anywhere between 2-6 Baronies. Baronies are where buildings
are constructed, which we will cover later in the video, but it is at the County level
where three of your more important constant values lie: Development, Control & Popular
Development. Development is a measure of the advancement & infrastructure present in a
County, which is found on the right hand side of the County Overview. The level of development
directly influences an increased percentage of levies, taxes & the supply limit of said
county. Development growth is slow and designed to span across the entire duration of the
game, reaching a potential maximum of 100. As your county’s development increases,
it will slowly spread outwards affecting the counties around it.
Using this idea, there are some ways to maximize the system. First, you CAN use your Steward’s
‘Increase Development’ task, although this is a very slow process and your Steward
could honestly be better used elsewhere. Counties with Farmland and Floodplains make ideal candidates
for development, so focusing your efforts in those areas could yield potential centers
for future gene rations, which would then spread to counties around it that are ideally
in your empire, creating a long-term domino effect for development.
Control. Control is the direct amount of power you hold over a County. Anything under 100
will see a reduced percentage in the amount of levies and taxes that a County contributes
to you. A low amount of Control may lead to County Corruption, further causing a decrease
in money and levies provided to you.
During war, forcefully seizing territory will naturally see a decreased amount of control,
and it’s wise at times to consider a more peaceful means of acquiring territory, through
vassalization for instance. It is of course possible to increase Control in any County,
the best of which is to use your Marshall’s ‘Increase control’ Councillor Task, tho
depending on the amount of Contro, it could take quite a while to get up to 100.
Popular Control. This last County-level value is equally as important as the first two,
perhaps even more so simply because of how you can handle it in your empire. Popular
Opinion is a measure from -100 to 100 of how the County’s populace feels towards the
character than holds their County. Do note that this may not be you, especially as you
Should the population become unhappy for long enough, they may be able to start or join
a Peasant or Populist Faction, which can easily spread quickly through the entire Realm. This
effect could ruin smaller empires if not kept in check. The easiest way to control Popular
Opinion is by ensuring the County Holder is of the same Culture & Faith as the population,
although other factors from your County Holder’s characteristics may have a positive or negative
influence on Popular Opinion regardless.
Baronies & Buildings. Now on to the smallest form of your land ownerships: Baronies. As
mentioned earlier, each County is made up of a certain number of Baronies, and each
Barony may or may not already have a building constructed in them.
The Three core types of holdings remain true from Crusader Kings 2: Castles, Cities & Temples.
Castles provide levies & fortifications, Cities give taxes and a focus on Development, and
Temples provide taxes and a focus on Control. Knowing this, you can think ahead to develop
certain counties: Build several cities to create a Development hub, lots of Castles
in a chokepoint to slow down future enemies, or even several Temples in an area that might
be a constant hotspot for low Control issues.
As for the buildings themselves, it really depends on the terrain of the County. These
regular buildings primarily focus on increasing Levies & Taxes, but several have a secondary
effect that ranges from things like increased damage to certain military units or even straight
development growth increases.
New to CK3 is the idea of a Duchy Capital Building. These buildings can only be built
in the Capital of any De Jure Duchy, which limits their availability across the map.
In order to actually build these, you will need to personally own the Duchy Title, and
since you can only own 2 Duchies without penalties, this limits a player’s desire to hoard Counties
JUST to build these buildings. Duchy Buildings are completely unique, providing much more
intense benefits than the regular buildings themselves.
To see the long-term effects of any building chain in your Baronies, simply click on the
Preview button and check out the different stages of upgrades, their costs and time to
construct. This is immensely helpful in figuring out a strategy that will lay the foundation
for future rulers of your empire.
Domain Limit. Bringing up Duchy Buildings and their limited availability requires a
more basic understanding of how many lands you can personally own. This Domain Limit
determines how many Holdings you as a character can hold without penalties to income and Vassal
Opinion. A Holding can be on the Barony Level, or on the County Capital Level, giving you
some flexibility on just what you want to own, and what you might want to pass off to
another family member or a vassal.
Your Domain Limit is affected by a multitude of things, but most dominantly are personal
Stewardship Skill, your Succession Laws and the Tier of your Primary Title. This combination
means it is possible to hold several Counties in your own name before the penalties kick
in, and it’s also worth focusing more on the Stewardship Skill Tree as you climb the
Ranks if you want to hold more land.
That’s all for this tutorial on Domains in Crusader Kings 3. Tune in next time as
I will take a look at handling Money in the game. Be sure to check out and subscribe to
Paradox Interactive’s YouTube channel for more videos. Thanks for watching, this is
Havoc, and I will see you all in the next video.