Practice English Speaking&Listening with: The Truth Behind Yandere Simulator

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Game development is not an easy task to undergo.

Theres a reason why you see many cases of former game developers on the news because

theyve become tired of the whole game creating gig and quit their jobs to live in peace in

the mountains until the game publishers knock on their door with an arrest warrant, its

back to your PC it is, sunshine.

The task of developing a game from beginning to end is very time consuming and tedious,

especially if youre the only one whos working on the game.

Throughout the past few years, many solo created games have gone on to spawn massive fan bases

and turn into sizeable franchises, youve got Undertale, Five Nights at Freddys,

Red Dead Redemption and FIFA 19.

These games have turned paupers to princes and NEETs to NNEETs, if your game blows up,

youve basically got yourself set for life, theres no need to move into another career,

just quit your current job and live the rest of your life responding to negative Steam

reviews calling the person who left the review a brainlet who doesnt appreciate the amount

of work that goes into such a mundane, heart wrenchingly difficult task.

All of the games that I stated before are highly profitable franchises that have become

hellspawn for some of the worst that the internet has to offer, but there is one game that is

in the shadows, a game that has been in development for longer than Grand Theft Auto and is still

not released.

Youd think that a game that has been in development for that long would surely be

contender for game of the year, and youd be absolutely right.

This game is a solid 100/10, Excellent out of 4 stars, so good that my PC excreted a

liquid from the power supply and is dripping absolutely everywhere, that is just my cup

that Ive spilled, ah.

Before I get sidetracked for the umpteenth time, the game that Im talking about today

is another one of those anime games, but this time instead of being the recipient of a cute

anime girls love, you are the dealer of the love to your supposed boyfriend, only

youre making absolute sure that no one can actually talk or interact with him whatsoever.

I am of course talking about Yandere Simulator.

A yandere is described as a term for a person who is initially loving and caring to someone

that they like a lot until their romantic love and devotion becomes feisty and mentally

destructive in nature through either overprotectiveness, violence, brutality or all three.

Yandere characters in anime tend to be ones that are extremely overprotective of their

senpai to the point that they will go to extreme lengths to make sure that they are the only

ones who are actually in love with the intended victim.

Im going to be using victim instead of senpai because in this case thats pretty

much what the character is.

Yandere characters have been seemingly popular over the past few years, you have Yuno Gasai

from Future Diary, Shion Sonozaki and Rena Ryuugu from Higurashi (to be honest though,

all the girls qualify in that franchise, theyre all fucking nutters, I tell you) and you got

Sayaka Miki from Madoka Magica.

These characters in their respective series show obsessive levels of love towards a specific

character and will go to mental lengths in order to ensure that their love is the only

love that they need, sometimes ending up killing other characters in order to get their way.

Someone looks in the general direction of my boyfriend, DEAD.

Someone sends a text message to a group chat that my boyfriend is in, DEAD.

Someone falls over a balcony trying to reach their house and the place that they had slipped

had been scraped by my boyfriend when he tripped over at the same place 16 decades ago, DEAD.

Its the obsessive nature of these characters that cause them to be quite popular with audiences.

No matter how many people try to claim that they prefer Dojikko girls or Cat girls, its

the unhinged violent yandere girls that tend to be exceedingly popular with weeb audiences

because they provided (or used to provide) a different type of personality to the type

of girls that are normally seen in anime, with Tsundere and Yandere characters from

all forms of japanese media constantly polling at the top of theBest Girlcharts.

Its not just anime and manga that these types of girls are popularised.

In some cases, actual real life incidents occur with yanderes and these are told on

websites such as 2chan and 8chan.

These stories tend to be popular on YouTube with creepypasta YouTubers making videos highlighting

the scariest and the best stories involving this character type from 2chan.

The moral of the story as a wise man once enunciated, do not stick your dick in crazy.

Now seeing just how popular yanderes are, and in a society where YouTube was gaining

traction extremely fast and people really seemed to love those simulator type games

(Cant wait to load up my copy of Farming Simulator 2018, (death metal plays)) One person

who went by the name of YandereDev, going down the same route as PlayerUnknown and his

game Unkgrounds Playown Bat, decided to mix the genres together and create Yandere Simulator,

a game where you played a yandere girl as she tried to win her senpais love but there

are pesky opponents that are hindering your progress so you gotta eliminate them in the

most ambiguous way possible.

When the game loads up you are treated to a nice looking, pleasant menu screen with

the titular character, Yandere-chan, staring blankly into the distance and idling like

any normal person would do- oh, Oh my.

The objective of the game is made absolutely clear from the very beginning, and that is

to win the love of your victim, how you actually accomplish this is completely unknown to me,

to you or to anyone really, not least the dev, but in this school of witchcraft and

wizardry there are many rivals you must overcome in order to successfully win the love of your

victimwell theres only one but shes a very formidable rival and one that you have

to use all of your intellect in order to overcome this looming threat (clip of character getting

electrocuted).

When you load into the game for the first time youre given a deadline.

This deadline is one that you have to be extremely wary of as once that deadline is hit, you

have lost your victim forever as he has gone out with your rival instead of you.

Game over.

Now in your well modeled and highly optimised room you have a shrine dedicated to your vic-

Im tired of saying victim im just gonna call him Bill.

You have a shrine that is dedicated to Bill, with various items of paraphernalia either

belonging to you or belonging to Bill, for example an apple that you spend copious amounts

of hours licking the tooth marks off of like a normal functioning human being.

You also have your wardrobe.

Seeing as Unity and MMD dont seem to mix as well as people like to think they do everyone

is relegated to the same schoolwear and not a single thing is changed about them but you

know what you can change?

Your underwear, your tighty-whitie- cant say that.

Your multi-coloured and multi-cultural pants.

These give you special abilities or they up your abilities by a fair bit depending on

what type of underwear you end up donning.

But all this talking has made you late for school you naughty girl get out of the house

right now.

Now you can choose the healthier option which is cycling to school with bike handling that

would make Insomniac games seethe in their seats or you can just teleport right in front

of your school gates.

For the sake of time well choose the teleport option and look at that the schools right

there.

Its super early in the morning but this is the optimum time for you to watch everyone

walk in from their daily commute from the abyss.

Watch as your classmates walk past you with a blank expression on their face and slowed

down walk cycle animation as the pleasant music plays in the background and look whos

there!

Its Bill!

You try and go within 2 metres of him though and you cant, you have a panic attack right

then and there and if you linger for too long he starts to notice that youre near him.

In the school there are different classes and clubs and classrooms you can join, all

of them headed by a ghost like figure who you have to consult before joining a club.

You go into your daily class routine and you take your classes.

With each lesson you learn you can up your stats in a specific area, how you use these

stats to your advantage is not made clear because the game makes you a brainlet from

the beginning.

At the end of the school day you can choose to linger outside school for a little longer

before you go home and have a good nights sleep.

The End.

Now comes the part where you start yandere-ing..?

Your mission is to win Bills affection and ensure that you, my friend you are the

only one that Bill can fall for.

How do you do that?

Eliminating the opposition.

When you walk into the school there are a couple of weapons on the floor.

Youd think that people would notice that there are chainsaws and syringes and swords

on the floor in front of them but the AI is too stupid to notice until you pick it up

and all of a sudden youre on five stars and there are police running after you.

You have 1 main rival you have to battle with in order to make Bill fall in love with you

before the dreaded deadline hits and youve got a plethora of ways you can eliminate her

using the entire school to your potential: you can trick her into electrocuting herself,

you can drop a weight on her and give her permanent brain damage, you can set her on

fire, you can push her off a building, you can get her to push herself off her building

or you can play it straight and run her through and through but make sure NOT to do it when

a teacher is watching you or else you get apprehended or worseexpelled.

One scenario has you play out a Yakuza style kidnapping and brainwash her or your other

victim into following your orders and doing obscene things such as killing other classmates

and then killing themselves.

You can gain supernatural powers and dismember your rivals all in the name of true love.

Yandere Simulator initially came to light at around 2013 when the developer, Alex, pitched

the idea of a game making fun of the yandere trope seen in anime to the /v/ board.

Now /v/ is full to the brim with contrarians who hate everything and anything if it isnt

made by Sony Computer Entertainment, but the people on that thread in particular seemed

to unanimously agree that this was a cool idea and could work really well if made into

a full game.

Boy do they regret ever giving Alex the idea to pursue that game idea.

Alex then got to work on Yandere Simulator, a simulator for all the thirsty neckbeards

around the world to live out their school life as a yandere character and win the love

of their Bill.

The game hit the big time in an extremely short amount of time thanks to YouTubers like

Markiplier and PewDiePie making extensive playthroughs of the game in its extremely

early access state.

And people ate it up (snippet from Markiplier and PewDiePies playthroughs).

Everyone saw the video and the game and went: “Anime girls killing each other!

Boy does that sound like a snack!”

And saw that the game is available for free!

And you can donate for faster work done and more features to be added down the line!

So the internet did what the internet does and threw money at a stupid concept once again.

Now that Ive given you some extensive context to the game and what made it so popular, this

is the part of the video where I break down the devs fall from grace (not that he had

much grace to fall down on).

The first downside to the game is the fact that the dev is too ambitious and pretentious.

I wont go into detail about his backstory because there are already a ton of videos

about this, but I will summarise his backstory in one quick segment headed by a glass

of ale. (segment) But one clear thing you should take away from him is the fact that

he has a massive, massive ego.

Before Yandere Simulator there was a game calledLunar Scythe”, which was a game

about a girl who thinks that some people who are living in the world dont deserve to

live because they are sinners so instead of seeing a psychiatrist or a therapist to diagnose

her complete and utter batshit ideals she kills everybody she sees because Death the

boogeyman told her to do it.

TRIPLE A GAMEPLAY.

He sends this proof of concept?

To the programmer of Skullgirls, known as Mike Z.

And he criticises his game, hes not too impressed by the edge-fest thats been handed

to him.

Now he doesnt take criticism of this game too well, but okay, thats cool, hes

young and inexperienced, hell mature as he gets older.

Yandere Simulator is way too bloated.

Its gotten to the point that I dont even think Alex knows what the hell the genre

of the game is meant to be.

Its a hack and slash stealth combat based psychological thriller steam tag bait game.

Theres no beginning middle end to the game.

Its just load in.

Walk around for a bit.

Kill someone and run.

Walk around for a bit.

Join a club.

Notice Bill loitering around the main area of the building.

Look all shiftythen kill someone and run.

Its essentially a Hitman game with Yakuza sprinkled in and Alex said himself he even

wanted more combat based mechanics in the game with 10 fully fleshed out opponents preventing

you from ever winning Bills love.

The developer lacks focus on what his game is trying to be which makes the experience

vapid and unenjoyable.

Its like he wanted GTA levels of interaction but only managed to make a cheap knock-off

that you find on the 5th page of the Google Play store.

I understand trying to make your game as long as possible but it doesnt really work when

the type of things youre adding are so wildly different to the base game that its

not even a Yandere Simulator and its just a Garrys Mod anime girl server.

It doesnt help that hes not actually focusing on fixing the game, hes literally

just adding bullshit game modes that have nothing to do with the outer story of the

game, which just adds to the amount of time taken developing this game.

This game has been in development for well over 5 years at this point and it is not looking

like it is finishing anytime soon and this is despite Alex receiving well over 100,000

dollars from Patreon, YouTube and Twitch that could easily have gone to hiring some people

or some one to help with the games development.

Oh wait, he did do that!

So a couple of years ago, Alex was approached by a company called tinyBuild.

If youve watched my old videos youll note that TinyBuild are a moderately sizeable

company and they are notable for financing and publishing indie games that have seen

varying degrees of success but they are a company and do you know what companies bring

to a project?

They bring a lot of bread.

You just need to be able to supply the butter or else your bread would become burnt toast.

With shit on it.

TinyBuild approached Alex and saw the game in its current state, all weird and MMD looking.

So they gave a stunning suggestion to Alex: how about we give you one of our minions to

help you develop the game.

And well help finance it so that it is actually released this century!

Deal?

So they kicked out one of their developers and handed them over to Alex for him to do

as he pleaseswhich was of course to help him work on the code for his game.

The dev was probably fine with working on the gameuntil he actually saw the code.

(screaming) The code was a nightmare.

It looked like the work of someone who had taken one beginner lesson on codecademy and

declared himself the next PlayerUnknown.

Summarised on Reddit, some of the functions that he had put in the code were unnecessary

and just helped to bloat the game into oblivion.

He stated that the Update function has nearly 2000 lines of code.

Each character has that function running in their code.

Multiply 2000 with the number of students that are in the game and you have the amount

of lines in code being executed per frame.

For each character thats been added an extra 2000 lines are added.

The most recent update to the game added 30,000 more lines of code that it has to run EVERY

SINGLE FRAME.

Consider yourselves lucky that your computer hasnt nuked your neighbourhood into Morrowind.

This was what the tinybuild guy, had to deal with.

Despite this he took on the challenge of developing the game properly so that the code wasnt

spaghetti, no ifs, no else's, no buts.

Seemed to be going well THEN SUDDENLY.

Alex posts to his Patrons that hes been dropped by tinyBuild in this statement.

So now let us quickly dissect some of this statement.

For a long time, I was extremely reluctant to consider the possibility of bringing another

programmer onboard the project.

(Oh gee, I wonder why!).

I didnt want to risk losing weeks or months of my time teaching someone how the systems

work, how to modify various aspects of the game, where important files are located, et

cetera.

(Honestly youd be losing a little more than a few weeks or months of your time with

the code you had going, youd probably need a few generations in order to walk someone

through where all the magic is supposed to happen.

And considering how slow the development of the game is, I honestly dont see the point

in not bringing in another programmer because you couldve had a cleaner build of the

game released in a much shorter time period than this asset flipped piece of sh- I didnt

want to risk the programmer modifying my code in ways that make it alien and foreign to

me, impeding my ability to make progress on the game.

(Well of course hiring a programmer who is better than you in design would make it seem

a little phhhorin to you, hed be teaching you more than youd be teaching him)

He tends to repeat himself regularly during the statement so Ill summarise the events

that happened according to him.

The programmer who was sent by tinyBuild rewrote the entire code of the game from scratch.

He saw firsthand just how spaghetti the codetti was and fixed the issue to make the code actually

useable.

This did not go down well with the YandereDev as he couldnt read the code.

It looked clean its not meant to look clean its meant to look dark and gritty and messy,

thats more like it!

Long story short tinyBuild dropped him.

Even though he likes to claim that he was the one who dropped them, they dropped him.

(Yandere Simulator heartbroken screen).

It is now approaching 5 years since word of Yandere Simulator has spread across the internet

and what youre seeing is the game in its current state.

Now does this look like a game that has been five years in the making?

In a video and a subsequent Patreon post, Alex made references to other games that have

been in development for a long time, such as Cuphead and cited those as an excuse as

to why his game is taking so long to be made.

Now I dont know about you but this game is certainly no Cuphead.

It has been 5 years and the game still looks like an MMD animation mixed in with Miniclip

free online flash game.

It doesnt look good.

Granted it looks better than how it did when it first came out this just isnt passable.

Alex stated himself, multiple times that the models that they are using for the game are

not final and they will be replaced with other models that have been made from the ground

up down the line.

It doesnt really seem like these models are going to be made anytime soon if youre

continuing to make animations on your model that is just an edited version of this asset

you can find on the Unity store.

And wait, you can also find the entire model of the school that theyre using on the

Unity store as well!

I wouldnt be too vexed by this at all if there was at least some progress being made

into making independent assets and models.

Like take PUBG for example.

That game was a 100% bona fide asset flip.

Its like loading into Unreal Engine the first time and finding out theres a store

full of items and then copying and pasting them everywhere 10/10 game design Kotaku will

be proud.

But as the game got very very large in a short period of time Bluehole Entertainment focused

their energies on making their own original assets for the game, with maps being created

from scratch without them buying anything from the Unreal store.

This on the other handhas been five years in the making, thousands of dollars in the

bank and not one asset of the game is 100% original and built from the ground up.

Yandere-chans living room is stolen, and the pool in the school was literally stolen

from a porn game.

Each of therivals”, which funnily enough, only one has been not complete complete but

complete enough to be in the game, are literally the default model but with a wacky hairstyle

to make it like the animes youve been watching on the TV.

When developing a game, it is paramount that you maintain some sort of professionality

when in the public eye, no matter how much of a meme your game is supposed to be.

From the turbulent development of Yandere Simulator, this is a prime example of how

not to develop your game.

The image of your game is shaped mostly by the people behind it.

If it is a single developer or a small team whose leader is front and centre of the game,

like again PUBG and even Undertale, youve got to make sure that your own image is squeaky

clean because if your image is bad, your game is bad.

Even if your game is good.

The image that Alex has given himself has been a less than stellar image, with the people

who have volunteered to help work on the game documenting a bad experience with Alex.

According to this anecdote there was another instance where a friend of his wanted to join

as a volunteer to work on Yandere Simulator.

He wanted to extend his services and Alex seemedincredibly interestedand asked

him to draw a portrait of one of the rivals.

The artist then sent his work the same night to Alex and was met with anunprofessional

and incredibly rude response; with Alex telling him that his artlooks awfuland something

hed never want to have put anywhere near his game.

Thats something that you shouldnt say about someones art: Im not trying to

go for a gamers, rise up union, but theres no criticism of the art in that statement,

he just told him it looks crap and told him to beat it.

The issue continues with Alex responding to a person wanting to volunteer as a voice actor,

stating that he is very very tired of hearing from inexperienced amateurs who waste his

time and the fact that they are all 12-13 year olds with crappy microphones.

With a reputation like yours at this moment in time why would anyone even consider going

for a voice acting gig with your game?

Look at her face and tell me that she wants to be there at this moment in time.

This is an official merchandise photo.

For the record, the current voice actors and actresses in the game however are pretty decent

and do a good job with the stuff that they are given: with the amount of money that is

being pocketed each month on Patreon, youd think they get paid.

Well

I dont actually know maybe they do maybe they dont but that doesnt take away

from the fact that Alexs attitude is horribly toxic and bitter and one that shouldnt

be allowed in this kind of environment.

But wait theres more.

This is going off on a bit of a tangent, but an artist who works or worked for Alex was

called out for tracing a lot of her art and she has vehemently denied that she has traced

them, deciding to flag all of the comments trying to expose her.

Some examples have been recovered and Ill leave you to decide

After multiple posts calling him out in the comments for slacking off his game, slagging

of his fans and slapping a big fat L on his reputation, he made the decision to PewDiePie

2014 his comments.

No more were people allowed to send messages or comment on his video because if you tried

to youd be banned extremely quickly.

He cited the reasons of the comment section closing asToo many edgy teenage kids”.

And here we have a comment that you have made quite recently that appears to be an edgy

childish comment.

Really gets the noggin jogging, really initialises my cranium.

He also citesConstant spreading of misinformation / outright lies”.

Well, he had made a statement about how he is not actively moderating his Discord and

subreddit, he is merely acting as an owner by name.

And here you have him actively moderating his Discord and subreddit.

Heavily.

Really gets your gish galloping.

His paranoid banning habits on Discord and Reddit arent really a good look especially

if its over completely mundane things like asking for a new update to the game.

All of Alexs wrongdoings must have been enough for some websites to handle as his

official blog on WordPress where he posts his game updates got suspended very recently.

I guess they got tired of waiting for the game to come out so they decided to terminate

it before it became terminal.

Its gotten to the point that the modding community is better than the game itself.

I used to be sceptical of all the new videos being posted about Yandere Simulator on YouTube

then I looked into it and realised that theyre all modded.

The modding community is doing a much better job at fleshing out the game than the actual

developer, how has this even happened?

He goes onto denounce the fans, the very people that gave his game the popularity it needed

to rake in $6000 in revenue.

I promised myself I wouldnt write myself to the end of the world and back in the making

of this video, but here we are.

The turbulent tale of Yandere Simulator and its flawed beginnings, middles and ends.

Who knows, maybe the game will be complete sometime this generation but I wouldnt

hold your breath with the horrid reputation that the developer has and the aura around

the game being extremely negative.

Its weird being in the camp of people who used to look forward to what the game has

to offer several years ago but it doesnt seem like the developer is growing up and

maturing with his game.

He is notorious for not taking criticism too well and resorts to deleting videos about

him so if youre watching this, yay, Im still alive!

Before I wrap up this video, Id like to thank all the lovely voice actors who have

helped contribute their vocal chords to this video and all the body actors whove contributed

their body chords to this video.

I do have a Patreon if you want more frequent videos and higher budgeted edits, and I also

have a Discord server where you can chat with me and get work in progress of new videos.

Make sure to leave a like and subscribe if youre new and comment what kind of features

you wanted in the game.

Links to all the sources and information will be found in the description, and I thank thee

for taking the time to feast your eyes on this video.

Ill now leave you with some good old controversial Yandere Simulator posts.

The Description of The Truth Behind Yandere Simulator