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Gamer's deeply entrenched in the Elder Scrolls lore may find the plot of

emperors, gods, and conquests easy to follow. For the rest of us, the extremely

detailed world of Bethesda societies, characters, and storytelling can make

high fantasy epics like The Silmarillion look tame by comparison. So today, we're

gonna try and unpack a bit of Tamriel's history and summarize some of the key

events involved in one of our favorite RPG series. Keep in mind that we'll only

be discussing the main events of Elder Scrolls IV, V, and the events between that

are most relevant to the player. If we detailed every single bit of lore, even

just between Oblivion and Skyrim, we would all look like Greybeards by the

end of this video. Hi, i'm Jet Set with The Leaderboard, and this is "Elder Scrolls: A

Timeline from Oblivion to Skyrim".

Oblivion Crisis 3E 433. It was the era of Tamriel. The Septim clan had ruled

over a relatively peaceful Empire for 400 years. However, many Imperial citizens

were becoming concerned for the future. And when the Oblivion crisis began, their

worst fears were confirmed. The Oblivion Crisis was started by the Mythic Dawn, a

cult devoted to Mehrunes Dagon, the Daedric prince of revolution, change, and

of course-- destruction. The Mythic Dawn assassinated Emperor Uriel Septim VII

and his three known heirs, leaving the Empire unhelmed and exposed to the Daedric

horrors of Oblivion. Unfortunately for the Dawn, a lone prisoner-- with a pension

for sweet rolls-- happened to be with Uriel during his final moments. This lone

prisoner was tasked with finding the last living heir to the imperial throne--

Martin Septim. With the help of the Blades, the Emperor's sword wielding Secret

Service, the prisoner tracked Martin Septim to the town of Kvatch. Of course,

who should the prisoner find in Kvatch but waves of Daedra. Kvatch was under attack

from demonic creatures as they poured out of an Oblivion gate. Dagon's forces

even unleashed a siege crawler-- which is basically a giant, walking, city

destroying tank-- on Kvatch. Although Kvatch itself was destroyed, the prisoner

was able to push the Daedra back, rescue Martin Septim,

and close the Oblivion gate. The prisoner subsequently became known

as the "Hero of Kvatch". After a couple of closed Oblivion gates, and one dismantled

cult later, it was time for Martin Septim to officially become the emperor of

Tamriel. However, before Martin could take the throne, Mehrunes Dagon stepped

through a giant Oblivion gate. Martin sacrificed himself by becoming a giant,

flaming dragon spirit and banishing Dagon back to Oblivion. Not bad for his

first-- and last-- act as Emperor. Martin Septim's death-- 4E 0. Although the

Oblivion crisis was resolved, things got even more chaotic. Martin Septim's death

marked the end of the third era of Tamriel and the termination of the 400

year old Septim dynasty. On top of that, the Thalmor began planting seeds of

discord throughout Tamriel. The Thalmor are the Governing Council of the Aldmeri

Dominion, a powerful union of extremist High Elves. Essentially, the Thalmor

are "elven supremacists" whose stated goals include destroying the Empire and

eradicating the worship of Talos, the man who became a god. Talos, or Tiber Septim

as he was originally known, was the first emperor of Tamriel and founder of the

Septim Dynasty. While Talos is worshipped by many, the Thalmor believed that

posthumously elevating a mortal man to godly divinity is a cardinal sin. With

the Septim Dynasty broken, the Thalmor were finally given a chance to achieve

their goals. They even tried to take credit for stopping the Oblivion Crisis.

But before they could make a move on the Empire, they had to wait for something

big to happen. Lucky for them, that something big happened only five years

later. The Red Year, 4E 05. The Red Year began in the fifth year of the Fourth

Era with the eruption of the Red Mountain in Morrowind. Players may

remember that Vivec, the last of the immortal god-kings of Morrowind, used his

magic to suspend Baar Dau, a giant meteor in the air above Vivec City. When Vivec

disappeared at the beginning of the Fourth Era-- possibly due to a lack of

faith-- a mortal named Vuhon stepped in to build the Ingenium. A device which kept

the meteor above Vivec City afloat. The machine, however, required 10 souls a day

to function and was eventually destroyed by the husband of one of its sacrificial

victims. When the Ingenium was demolished, the meteor plummeted from the sky and

devastated Vivec City. This set off a chain reaction

of natural disasters which led to the eruption of the Red Mountain. The

explosion completely decimated the island of Vvardenfell, and the ensuing

fall of ash and liquid magma destroyed much of the rest of Morrowind. With air

too polluted to breathe and water too polluted to drink, most of Morrowind

became a wasteland, uninhabitable by the native Dunmer. The destruction of

Morrowind allowed Argonians to invade and conquer much of the south, including

Mournhold, the former regional capital. Many refugees of the Red Mountain's

eruption and the Argonian invasion fled to Skyrim. These refugees included the

Dunmer who used a path known as the Dunmeth Pass to escape. The Refugees Rest

was created in Skyrim along the way in their honor. In the 17th year of the

Fourth Era, Titus Mede took the throne as Emperor-- some would call him a usurper--

and restored the power of his empire. The Thalmor on the other hand, continued to

gain influence, seizing land all over the Empire. Five years later, they ascended to

power in Summerset Isle,--one of the nine major territories in Tamriel-- and renamed

it Alinor. In the year 29, the Thalmor then conquered Valenwood-- another major

territory within Tamriel-- further expanding their reach. By then,

the Thalmor were more than ready to challenge the capital city of Cyrodiil,

the Third Empire of Tamriel in motion. Umbriel, 4E 48. Although Umbriel is

mentioned in Skyrim a few times, the name might not ring a bell unless you've read

the spin-off novels of the series. Umbriel is a flying city that originally

resided within a bubble of Oblivion, the same place where the Hist originated. The

Hist are a race of sentient trees worshipped by the Argonians. Vuhon, who

constructed the previously mentioned Ingenium, was trapped in Oblivion

following the crash of the giant meteor that he tried to prevent. However, Vuhon

made a deal with Umbra-- an entity in hiding from the Daedric Prince Clavicus

Vile-- to build a new Ingenium, allowing them both to break free from the

Oblivion realm. In the process of doing so, part of Oblivion was torn out. This

travelling piece of Oblivion is what became Umbriel. Vuhon then negotiated with

Hierem-- Titus Mede's chief minister and secret enemy of the throne-- to summon

Umbriel into Tamriel. And that's how in 4E 48, the floating city entered the

Black Marsh and destroyed most of Lilmoth and many of its Argonian citizens via

the literally soul-sucking Ingenium. Once in the imperial realm, Umbriel started on

a path of terror and destruction. Vuhon and the lords of Umbriel were able

to build an army of the dead utilizing an insect species to infect the corpses

of Morrowind, many of whom had died in the destruction of the Red Year. Thus

Umbriel was given access to a massive and never-ending source of reinforcements.

With Umbriel, Vuhon was nearly able to topple the Empire by usurping the

Imperial City. However, using an ancient ritual

involving the White-Gold Tower and some more sentient trees, the Empire

redirected Umbriel to the Realm of the Hist. This expulsion finally allowed the

undead to return to their previously immobile state, much to the relief of the

imperial forces. The Umbriel crisis thus concluded the same year that it began.

Nothing major occurred for about 50 years,

aside from some counselor deaths, assassinations, and the first recordings

as eventful as a nap. But then, everything changed when the Void Nights attacked.

Void Nights 4E 98 - 100. In 4E 98, Nirn-- the crazy mixed-up world that most of

this timeline exists on-- loses two of its moons, Masser and Secunda. This unexplained

cosmic phenomenon would have been rather insignificant, if not for its two major

after-effects. First, it dramatically altered the breeding practices of the

Khajiit race, making their lunar cycles significantly less reliable. Second, it

marked the arrival of the Thalmor and the Aldmeri Dominion's official return

to the Empire. But then, after two years, the Void Nights ended just as

mysteriously as they began. Just like always, the Thalmor were able to claim

credit, even without a shred of evidence. Through the use of propaganda, the Thalmor

are also secured the allegiance of the Khajiit. And soon after, the lands of

Elswyr were conquered by the Aldmeri Dominion, bringing Tamriel into the 2nd century.

The Collapse of Winterhold 4E 122.

Winterhold-- once the capital of Skyrim-- was the cultural and educational

center of the province for many years. Then, in year 122, a series of cataclysmic

weather events caused most of the city of

Winterhold to collapse into the Sea of Ghosts. In an amazing display of power,

knowledge, and magic safeguards, the College of Winterhold remained intact.

Their following investigations determined that what became known as the

"Great Collapse" was actually an aftershock of the century-old Red

Mountain eruption. Despite the evidence, much of Winterhold's remaining populous

blamed the college for the event, and the college's reputation was forever tainted

by skepticism and fear. The locals also blamed the influx of Dunmer refugees,

establishing new racial tensions. As a result of these strained ties,

relationships between the mages and the citizens continued to deteriorate, and

the city of Winterhold never fully regained its former splendor. Thankfully,

following the Great Collapse, there were close to fifty years of "great" peace, minus a

few battles and crumbling structures, that is. Titus Mede II was crowned in

the year 168 of the Fourth Era, and three years later, the Great War began.

The Great War 4E 171 - 175.

If you've read the book about the Great War in Skyrim-- available on no bookshelves near you-- you probably know

all of this. But for those of us who missed this giant piece of Skyrim lore,

here are the basic details. All the disasters of the last two centuries

aided in the decline of the "Third Empire" and the rise of the Aldmeri Dominion. On

the 30th of frostfall in the year 171, these two opposing forces finally

clashed when the Aldmeri Dominion sent an ambassador to the Empire with a long

list of demands... and a surprise gift. The demands called for the outlaw of Talos

worship in the Empire, the dissolution of the Blades, and the ceding of much of

Hammerfell to the Dominion. Titus Mede II rejected this ultimatum against the

advice of his generals, prompting the Aldmeri ambassador to reveal the

mysterious present he had carted in. Was it a cool suit of armor or maybe some

gold? A delicious sweet roll? Nope, out from the cart tumbled the severed heads

of every Blade in Summerset and Valenwood. Of course, war broke out

immediately. A few days after the meeting, the Aldmeri formally invaded both Cyrodiil

and Hammerfell. The city of Bravil was soon besieged, Leyawiin was

overtaken, and, with the exception of Helgathe, the southern coast of Hammerfell

was lost to the Dominion. During the conquering of Hammerfell, hundreds of

native Redguards retreated miles through the desert to regroup in the

north. This great exodus would forever be known as The March of Thirst. The next year,

the Dominions forces seized the Imperial City in Cyrodiil and the cities of

Bravil and Anvil soon fell after. Many naval battles were also fought in Lake

Rumare that year as Imperial Forces clashed with the Aldmeri again and again.

By year 173, the Aldmeri eventually won and were able to surround the Imperial

city from the East, South, and West the Aldmeri also overthrew Helgathe, finalizing

their "Dominion" over Southern Hammerfell. However, the battle and subsequent

skirmish at Skaven left their forces in Hammerfell badly injured. In the year 174,

the Thalmor decided to shift their focus entirely to the battle in Cyrodiil,

effectively abandoning their Hammerfell operations. Seeing their opportunity, the

Dominion made one final push for the Imperial City, and took it. After yet

another year of fighting, the Empire looked like it was on the verge of

surrender. Titus Mede II even pretended to set up negotiations for a treaty. However,

he was actually leading a secret effort to retake the Imperial City in what was

to be known as The Battle of the Red Ring. He succeeded, restoring the Empire's

seat on the capital throne. However, even with the victory, Titus recognized that

his army was too weak to survive another sustained conflict. So, he agreed to the

White-Gold Concordat, a treaty that-- while heavily favoring the Aldmeri Dominion--

finally put an end to the Great War.

The White-Gold Concordat 4E 175.

The Concordat was at the crux of the story when Skyrim began. The treaty basically

gave the Aldmeri Dominion everything they asked for at the start of the Great

War, including the disbandment of the Blades, the banning of Talos worship, and

control over the southern part of Hammerfell. However, in the in-game book

"The Great War", it's speculated that if the Emperor had originally given in to

the Dominion's demands without a fight, civil war would have broken out across

the Empire anyway. Some believe that Titus' valiant efforts may have even

given the Empire enough time to rebuild its strength... but hindsight is 20/20.

After the ratification of the Concordat, the Thalmor were able to freely roam

Tamriel, hunting down worshippers of Talos and killing any surviving members

of the Blades. Understandably, the Nords of Skyrim and the Redguards of

Hammerfell felt betrayed by the treaty. The government of Hammerfell even

completely rejected the Concordat, forcing Titus Mede II

to completely renounce his claim on the territory. After the Empire abandoned

Hammerfell, the Aldmeri had trouble maintaining control of the region. In

fact, a few years after the Concordat was signed, the Redguards were able to fight

the Aldmeri into a stalemate. The people of Hammerfell say that this

proves that the White-Gold treaty was unnecessary and that the Empire should

have vanquished the Aldmeri when they had the chance.

This belief fostered further resentment between Hammerfell and the Empire, which

may have just been what the Thalmor wanted. After all, many Thalmor letters

ominously refer to "The Great War" as the "First War with the Empire". Whatever

they choose to call it, it doesn't change the fact that war... war never changes... Oh,

wait... Wrong Bethesda game.

The Markarth Incident - Stormcloaks Founding 4E 176

During the Great War, violence was stirring in Skyrim's western hold the

Reach. The Reachmen-- the long-persecuted natives of the area-- decided to strike

while the Empire was in a vulnerable state. They captured both the Reach and

its capital, Markarth, declaring them independent kingdoms. But in year 176

Ulfric Stormcloak, the Jarl of Windhelm, took back both Markarth and the Reach

from the Reachmen. Ulfric was championed as the Bear of

Markarth, while surviving Reachmen fled to the hills and became known as the

Forsworn. For a short time after, Ulfric was able to maintain Talos

worship in Markarth, essentially holding the city ransom from the Empire. While the

Empire initially gave in to Ulfric's demands, the Aldmeri Dominion stepped in

and forced Ulfric and his militia to be arrested. Fed up with the Aldmeri's

treatment of his people, and especially the Empire's reluctance to fight back,

Ulfric launched the Stormcloak Rebellion. And so, Skyrim was thrust into a Civil

War. A lot of smaller events occurred over the next 25 years. In year 180,

Hammerfell officially kicked out the Aldmeri forces with the Second Treaty of

Stros M'kai. Eight years later the Dark Brotherhood's Wayrest Sanctuary was

destroyed by Corsairs in a corruption scandal. Then, the cities of Bravil and

Cheydinhal succumb to the chaotic violence of the Empire's civil war.

The Dragon Crisis 4E 201.

At the turn of the century, Skyrim's Civil War was

intensifying when Ulfric Stormcloak killed the High King of Skyrim, Torygg,

in a duel. Ulfric was imprisoned soon after and led to execution in Helgen

by General Tullius of the Imperial Legion. A group of

individuals was imprisoned along with Ulfric, including a fellow Stormcloak, a

horse thief, and a strangely silent, unknown prisoner. However, a dragon, Alduin,

"the world eater", attacked the town of Helgen, breaking up the execution. This

freed Ulfric and the unknown prisoner from their bonds. After an indeterminate

amount of time, the prisoner went on to Whiterun to challenge and defeat another

dragon named Mirmulnir, with the assistance of several Whiterun guards.

At the end of the battle, the prisoner was miraculously able to absorb the

dragon's soul. They then learned their true identity as the prophetic legend of

the "Dragonborn". By absorbing the soul, the Dragonborn gained the ability to use

the dragon's language to speak powerful magic by shouting. Eventually, the

Dragonborn trained with the Greybeards to discover the true power of shouts.

Further along the way, the Dragonborn encountered two of the remaining Blades

and they all worked together to figure out why all the dragons were coming back

to life. Good news: it actually wasn't the Thalmor-- although they were primary

suspects for a while. As it turns out, a bunch of Nord warriors from way back

when tried to defeat Alduin. And they were successful... sort of. All

they really did was use an Elder Scroll to send Alduin into the future. Way

to sweep your problems under the rug, Nords of old. Finally, using their honed

abilities, as well as a bit of fighting courage, the Dragonborn destroyed Alduin

in an epic battle in Sovngarde, the Elder Scrolls equivalent of Valhalla. Thus

ended the dragon crisis, as Tamriel lives to exist... until the next potentially

world-ending crisis. After that, depending on which paths the Dragonborn took,

they may have brought an end to the Dark Brotherhood, or helped them assassinate

Emperor Mede II. They may have defeated Ancano with the Staff of Magnus

ending the Eye of Magnus conflict at the College of Winterhold. Perhaps some

vampires appeared with Lord Harkon, and the Dragonborn joined the party or

killed them off. Some say they may have even learned to ride the dragons. It all

depends on who you ask. Congratulations we've now covered a drop

in the ever-expanding ocean of Elder Scrolls lore. This has been Jet Set with

the Leaderboard. If you liked this history lesson, be sure to subscribe to

the channel. And if you seek more knowledge, achieve Daedra-like

omnipotence by checking out our 107 facts about Skyrim.

The Description of The Complete Elder Scrolls Timeline - The Era Between Oblivion & Skyrim | The Leaderboard