Practice English Speaking&Listening with: Tycoon News - March 2016

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Hello Everyone! My name is Zhatt and this is your Tycoon News for March 2016.

This episode is packed with information so pay close attention. Godus has transformed

into Godus Wars; Cities: Skylines coolest new DLC has been released, and Project Automata

is something youre going to want to check out.

Snowfall, the second DLC for Cities: Skylines is now available.

The add on brings cosmetic weather including rain and fog and, well, snow. As temperatures

drop, heating becomes a new requirement for snow maps, and plows are required to keep

roads clear. Streetcars and general road maintenance has been added for all maps as well.

Some reviews are giving low scores for the DLC and users have been complaining that the

expansion does not add much game-play. Considering the previous add-on, After Dark, added new

industry types, this addition could have potentially included a similar specializations with snow-themed

buildings like ski slopes, or cottage resorts.

On the other hand, Snowfall is priced lower than After Dark, so Id still consider it

good value.

Version 1.0 of Gnomoria released on February 23rd. Are you familiar with Dwarf Fortress?

Well this is like that but with Gnomes and graphics.

In this sandbox game the player leads and manages a village of gnomes which makes up

a small part of a larger kingdom. Craft items, build structures, set traps and break apart

the fully destructible environment to pull in more resources and give yourself more room

to grow your encampment.

As you stockpile wealth 'gnomads' move in willing you join your cause, but the excess

resource also attracts unfriendly types too.

A wide range of items can be crafted at different workshops, including elaborate mechanisms

like cranks, levers and steam engines.

22cans latest update of Godus was in September of last year. For nearly five months there

had been no updates on the games development. In February the company announced their newest

project Godus Wars, stating that Godus was always considered to be two games. Godus itself

can no longer be purchased directly on steam, as it redirects to the Godus Wars bundle which

includes both games.

While it may have always been the plan to split the game in two, it has come as a big

surprise to early access backers and unsurprisingly the move has been highly controversial.

If this drastic change in development wasnt enough to annoy players, finding out that

Godus Wars also included a $4.99 micro-transaction to unlock the remainder of the game, most

definitely was.

The day after 22cans CEO Simon Phillips noted that that the extra content being a premium

add on isnt really a popular choice and it quickly made available to all existing

owners Godus for free.

There might be some situations where splitting an early access game into two separate titles

is reasonable, but if thats the plan all along, it should be abundantly clear to backers

to begin with.

Micro-transactions have their place and can work well in some games, but shoehorning them

into an early access title is asking for unhappy customers.

Doing both of these actions at the same time on a title that has already been falling behind

on its promises is a messy proposition to say the least.

RPG Tycoon puts you in control of a desolate kingdom which you must grow.

On the tycoon side, you can build taverns and shops for passersby which give you a steady

income. The RPG element comes in when you start hiring heroes to complete quests off

screen. New buildings and equipment unlock as the Kingdom levels up.

The game was built by a single developer, so a some rough corners are expected, but

a few poor game-play and interface design choices makes the game difficult to enjoy.

The unintuitive questing system has the player guessing which equipment required and in what

order it should be equipped. Only once the quest is over do you find out if these random

choices had an effect. With most of the equipment unavailable the early in the game, the process

quickly becomes frustrating.

Sugar Mill is a new title still in the early alpha stage. The game is a sandbox city builder

based in the 15th to 16th century Caribbean Sea.

Starting with a few families, the player grows the settlement with the goal of constructing

a port to connect to the outside world.

Initially import and export orders will be serviced by small boats, however, as the port

gains reputation larger fleets of ships will come to trade.

As the shipping lanes become more travelled, pirates will be more likely to attack. Constructing

military forts, jails and others defensive structures will lower this risk.

This game is going to be shaped and balanced by the community so please feel free to contact

the developer directly and share any feedback you have.

Sugar Mill will be on Steam greenlight as of March 10th.

As the new Bunker Warden, its your responsibility to take control over a group of fellow bunker

residents and try to survive until the surface once again becomes habitable.

Life in Bunker is a sandbox building game where you construct the essentials to keep

everyone alive, fend off diseases, infections, and mole-people, and deal with new generations

of people as residents grow old and pass on.

While I found Life in Bunker a little shallow (pun intended) and the interface a little

awkward, the game is picking up some very positive reviews on steam, so this might still

be a game worth checking out.

On February 25th Factorio became available as an early access title on Steam. The game

quickly became the highest rated game on the platform and according to the team, it sold

slightly more during the first week on steam than it did the entire last year.

If you haven't heard of the title yet, Factorio is all about constructing and automating large

production lines which mine resources, manufacture robots, and produce weapons for you all automatically.

Theres a certain satisfaction in constantly tweaking the designs of your factories until

the raw materials are flowing just right. On top of that, you need to defend yourself

and your contraptions from creatures who dont really appreciate you polluting their world.

Factorio has been in development since spring of 2012 and although it is still in an alpha

state, over one-hundred thousand copies of the game have been sold so far.

Although I dont have a lot of details on this game yet, Industry Manager might be a

development worth following. The game is being published by Astragon Entertainment which

might be better known for Ship Simulator 2008 or even Street Cleaning Simulator.

The development team is striving to base the mechanics in reality as much as possible which

should open up many options for the player to manage their resources. Do you store your

goods in a warehouse for a day or directly ship it to the stores? Do you build your production

chains near the resources you need, or closer to towns where there are more people to hire?

As the player must choose a section of the map to work in at the beginning of the game,

the resources available in that section will effect on the types of industries that are

viable early on.

In contrast to that clean bright future, Project Automata takes place in an industrial boom

where the player will be investing heavily in dirty coal and oil powered industry.

Taking inspiration from a wide range of titles including Transport Tycoon, Anno and Factorio,

Project Automata is about constructing complex supply chains using conveyor belts trucks,

trains, ships, and even zeppelins to move goods around.

Doing away with the standard economy of money, everything must be traded or constructed using

the resources you have at hand. Want to build a new factory? Make sure you have all the

construction materials needed plus a way to deliver them to the site.

Feeding towns with goods will make them grow and keep them happy. Once a town levels-up

you gain access to even higher tier resources and products to trade.

As your automated empire expands, pollution will become a critical concern for you and

the surrounding towns. There will be some means to limit its production, but ultimately

you will need to decide where youre going to dump all your toxic wastes.

As a full disclosure; I have been working with the Project Automata team helping out

with some marketing and the user experience, so I might be a little bias now how awesome

this game will be. But don't worry, this definitely wont dampen my excitement for all the other

cool games out there.

As usual, thank you for watching this episode of Tycoon News! If theres a game you would

like to see featured in the next episode, feel free to contact me at writezhatt@gmail.com

or you can follow me on Twitter @zhatt for more Tycoon game updates.

Till next time, take care!

The Description of Tycoon News - March 2016