Practice English Speaking&Listening with: Rediscover Dark Souls Lore: Ash Lake, Havel, and the Plot against the Gods

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Deep down beneath the world of Dark Souls, at the heart of Lordran, is a mystery:

Ash Lake.

Despite all the findings so far by the Dark Souls enthusiasts, the heart of the lore may also be hidden here.

How many threads and stories? How many mysteries?

And how many connections meet at this lake?

This is our attempt to unravel some of the subtlest lore in the game.

The most ambiguous aspects of this most marvellous of games.

We've tried our best, but this challenge was not wholly surmountable.

Expect some speculation.

Expect some surprises.

Expect to leave curious.

This is our last planned video, and we look forward to seeing what you, the lore enthusiasts, continue to unravel.

There is still so much unanswered, even in this game, and we hope games of the future will also manage to bring such depth as this, that made us fall in love with it in the way we all did.

It's been a very, very jolly time in the Sun with all of you.

Praise the lore!

Let us begin with the location: Ash Lake.

The first time we see this place is certainly not once we are masters of the game.

As many of you know, the first time we lay eyes on this enigmatic location is in the introduction.

When the witches of Izalith are using their flame sorcery to attack the dragons,

we see such a similar layout of ancient trees that one is almost forced to admit that we are looking at Ash Lake before it was beached with cinder.

Indeed, the very presence of ash would itself imply that the battle the witches fought raged here.

Specifically, one of the broken trees that can be identified matches perfectly with the broken tree we find in-game.

This tells us quite a lot.

Since the dragons were defeated, we can presume that the fire magic was effective, perhaps in combination with Gwyn's lightning bolts once the scales were removed.

Therefore, the presence of a surviving ancient dragon in Ash Lake would be improbable, if not impossible.

Given the stone dragon we find is on a flammable wooden nest, it becomes very hard to believe that it was a survivor who hid in a nook of an ancient tree.

We will get to that later.

However, one cannot assume that nature has continued inert.

We find clams, a Hydra, and several other creatures in the basis of the trees.

Additionally, we find the skull of some unknown creature.

It could possibly be the remains of a dragon but, given the shape, we find this unlikely.

The ancient dragons and all of their descendants are shown to have long, snout-like structures, and it is unlikely that their skull would be shaped in this manner.

We can, therefore, say that at the very least Ash Lake has become the home of some new creatures and, perhaps, visited by others.

There are, of course, famously, a number of corpses and items found in Ash Lake, and let us not forget the peculiar items dropped by some of the enemies.

And, as everyone knows, to reach Ash Lake, you must navigate through hidden walls and traverse the descending roots of an ancient tree.

Hopefully discovering the odd pocket of abundant titanite lizards.

Such is Ash Lake, and to develop it, we must now move to some of the threads that lead into it.

Let us look at some items that are often missed.

There is a corpse that bears a Chloranthy Ring.

The Chloranthy Ring is useful in many instances, but we are not specially concerned about its function at this point.

We are concerned with its design.

The description states that:

A large green flower.

That the ring is ancient is another interesting choice of words.

"Engraved with a large flower" might also imply that the engraving is not required for its function.

Whether it is or isn't, we could have an identifying mark.

Let us look a little harder elsewhere in the game for the symbol.

One rather obscure place that we find this symbol, or at least a variety of it, is in the Design Works.

A picture of Gwyn in his armour has small ones that are identifiable.

In the Design Works' interview, the team talk about designing Gwyn's armour, talking about how they refined it, and continued to adjust the design.

They wanted the armour to look ancient, yet cool at the same time.

They managed to turn him into the appearance of the Lord who would be at the head of his troops.

They reworked the design, as it was the most important boss of the game.

We can therefore take this as a certainty that these flower symbols were not sketched on carelessly.

Let us look closer.

It is not identical to the Chloranthy, but it is remarkably close.

Note, also, that it's on armour that we find it.

Allow us to continue our search for the symbol.

We, then, find it in the most peculiar of places.

A symbol that is on Gwyn's armour, we find... on Smough's.

You can see it quite clearly here.

This is unmistakably the same as the symbol on Gwyn's.

There are also what appears to be the same symbol on a different row but, this is in fact, a cog.

The cog is interesting.

But, remember, this is Miyazaki's favourite armour, and he wouldn't bestow that on it easily.

He says that:

Now, perhaps this can be interpreted as a non-normal mad human or, perhaps, a non-normal mad non-human (i.e., negating everything).

We will get to that in a moment.

One assumes, when he is talking about this, he is referring to Smough.

But, of course, Smough is an executioner, and perhaps a warrior, not a smith.

As we know from other items, the armours of the Gods were made by a specific smith.

Smough ground the bones of his victims for his own feed and, because of this, he ruined his hopes of being ranked with the Four Knights.

There are several things we can assume from this.

One, is that he was at least of a level where the consideration was in question.

A person unable to fight, or from a low rank, could have no opportunity for promotion.

Similarly, he would already have had this armour.

And, indeed, perhaps this hammer is precisely what ground the bones of his victims.

As one can see on the hammer, there are the elegant flower symbols, plain to see.

Assuming his rank is close to Artorias, Ciaran, Gough and Ornstein, it can then be assumed that a certain someone made his weapon.

And the mark was, perhaps, an identifying mark of the nameless blacksmith deity.

The nameless blacksmith deity, according to the Titanite Slab, forged weapons for other gods.

As Gwyn went to forge the Flame after the nameless blacksmith deity passed, there is a possibility that Gwyn asked for a replacement to be made by someone else.

However, this is unlikely, given we seem to see the same armour of Gwyn's in the intro as when we find him.

However, we can still look closer.

In addition to the fairly obvious symbols on both the armour and the weapon, we still have to consider just why this is Miyazaki's favourite armour set.

Let us look at Smough's Great Hammer.

Aside from being a humongous strength-based weapon, it is also

an unopened flower.

Look carefully from above.

What you have are an array of petals, of the identical shape to the petals that form the symbols on his armour and around the hammer.

If you imagine the hammer opening up, it would form a huge, destructive version of that pretty little symbol.

A rather quaint weapon for an execution.

This surely is the signature weapon of a master smith, if ever there was one, but we are still not done yet.

We will not bore you by telling you that the artworks reveal that Smough's face and eyes are below where they apparently are.

Instead, look at his armour as a whole.

Around the waist is, again, the form of a large petal pattern.

Once again, the flower that crops up everywhere is present on his very armour.

Looking from above, similar to the hammer, we have the shape of a flower, formed onto the plates of the stomach and legs.

A flower is in its opened form, integrated into the armour itself.

This armour, ugly as it seems, is a collection of flowers.

Now, whether the smith of Smough's gear was mad or not, is difficult to say.

Why Smough should be entitled to such an impressive set of armour is also difficult to say.

But, the fact remains that it's unlikely that Smough was able of crafting this himself.

Given the uniformity of the mark amongst several god-like sets, we can begin to infer the origins of some of these works of art.

And "work of art" is an important distinction.

First, let us try and discover where else this symbol can be found.

This proves difficult.

Let us try and find where the nameless blacksmith deity may have been.

Then, we maybe have to work backwards.

First of all, we can presume that he may have been in Anor Londo.

He was a smith for the gods, after all.

Of course, we do find one living smith. The rather untalkative Giant Blacksmith.

Although Gough calls him an "old chap" in the English version, in the Japanese he is referenced as a youngster.

If he was around at the same time as the nameless blacksmith deity, he would have certainly been responsible for different things.

One thing that is explicitly stated is that he was responsible for the lightning crossbow bolts.

In, perhaps, one of the most bizarre item descriptions in the entire game, we are told, apparently needlessly, that the Giant Blacksmith has never seen a crossbow.

The direct quote from the Lightning Bolt item description is:

Is this not an specially peculiar item description?

It is done with such ease.

Unlike Havel's Ring, it does not hint or draw attention to itself.

It could go entirely unnoticed.

What this does necessitate, is that the Giant Blacksmith has never made a crossbow.

Let us now move on from the Giant Blacksmith, who for now does not help us much.

In the opposite door to the one that the Giant Blacksmith works in, the mirror image in relation to the main entrance, is a fully-locked room.

It is our guess that this is room from which the nameless blacksmith deity would have worked.

Since his departure it has been left unused.

So, given that there is perhaps a slight clue in a crossbow connection, we need to see if we can find a crossbow of some heritage.

Perhaps not the first crossbow in the Undead Burg, though Dark Souls can sometimes hide great insights in unexpected locations.

Nor is the Sniper Crossbow of much interest to us.

Instead, it is, of course, the crossbow you are all thinking of


What more aristocratic crossbow could there be in the entire game than this beauty?

This triple-firing weapon must certainly be classified as a work of art.

And one that would compete with the intricacies of Smough's armour and weapon.

Miyazaki says he knew the detail and complexity of the weapon could never come across in game.

For that reason they emphasised its inclusion in the Design Works, luckily for us when looking for evidence.

Of course, we find this weapon in the Duke's Archives.

This location is interesting already.

Note that, in the Design Works interview, Miyazaki states that he had to put it in the Duke's Archives.

It was originally going to be Domhnall's weapon, but it was changed.

The forcefulness of the wording "had to" is very interesting.

So, too, is the fact that Miyazaki, having been asked about the origin of the name, says:

So, perhaps the name, too, can give us some insight.

This certainly isn't a weapon only thrown in for the sake of including a triple crossbow.

It has been thought of in relation to the lore.

Our first intuition is to hungrily search for this identifying mark.

While the bow is ornate, and the work of a master, we cannot find the symbol, either on the crossbow in game or in its images in the artwork book.

Secondly, the description states that it was "cherished by the master weapon craftsman Eidas".

Our hearts sink, as we assume this means that it was not made by the nameless blacksmith deity.

However, we must be cautious.

This game has incredibly careful use of English,

and we should approach it with the same degree of accuracy.

It states that the weapon was "cherished" by Eidas, not that it was made by him.

This is a vital distinction.

A weapon craftsman or smith does not make weapons for himself or, at least, rarely.

Additionally, the word "cherished" makes it sound as though, originally, it may have been a gift.

But, wait, who and where is Eidas?

We believe that he is the Crystal Knight.

Once again, moving from symbol to symbol, we can see that the crossbow Avelyn and the Crystal Knight's armour are exceedingly similar.

In fact, to argue that they were not part of the same set would be lunacy.

So, what is Eidas doing outside of Seath's room?

Why is he wielding a Crystal Greatsword, as opposed to the crossbow that so obviously would be used in conjunction with the rest of the set?

Let us first establish the final connection with symbols.

There is no identifying mark on Avelyn to connect it with the nameless blacksmith deity.

However, there is an obvious crossover of patterns between Avelyn and the Crystal Knight's armour set.

So, perhaps, we don't need to find the identifying mark upon Avelyn at all.

We can, instead, look at the Crystal Knight's armour.

At first glance, looking at the set in game yields no results.

However, upon further, very close inspection, there is in fact our flower symbol.

On the thighs.

On the chest piece.

And, even more subtly, on the cuffs.

Additionally, we must remember that it is a Crystal Knight we are dealing with.

He has been partially crystallised.

Aside from the mental effects, which we will get to in a moment, there are physical effects.

Aside from the weight that would have to be being carried by Eidas, the crystals also partially block the design of his armour.

Once again, we move to the artwork book.

And what we find, smack-bang in the middle of the shield, plainly visible now that the crystals have been removed,

is a huge flower symbol, just like those we have been tracking.

It is absolutely certain that Eidas did not make Gwyn's armour.

The timeline is just too deep.

And considering the nameless blacksmith deity was still around when Gwyn was fighting the dragons, it would have caused fault to the blacksmith in charge of the gods' weapons and armours.

Whether Eidas made Avelyn, having learnt the craft from his master, the nameless blacksmith deity, is up for debate.

Perhaps he continued employing the symbol, to show from who he learnt his craft.

But the lineage of the nameless blacksmith deity is clear.

We are inclined to believe that the weapons of Eidas were, indeed, made by the nameless blacksmith deity.

This is because the Duke's Archives are already littered with symbols.

Remember, Seath was gifted the Archives. He did not build them. They are not his originally.

We have also previously argued that Gwyn may be related to giants.

That Gough, while he is a giant, is related to Gwyn's progenitors.

And that, similarly, the nameless blacksmith deity, inhabiting the same-sized room, although it is locked, as the Giant Blacksmith,

and wieldings slabs so large that, from them, great beasts arise, and the sheer size of Smough's armour, all mean that he was a giant.

Consider also, that in Greek mythology, Hephaestus was credited with building much of the palace of the gods,

and that across a broad range of mythology, smith gods are also gods of stonework and craftsmanship.

We, therefore, believe it's likely that the nameless blacksmith deity builds the Royal Archives for the gods.

There is further evidence for this.

First, let's look at the mighty cogs in the Archives.

They are, perhaps, a lift to reach books, the foundations of a mighty planetarium, or the driver of the stairs in a corkscrew-like movement.

Just as the other stairs move, so too may have these stairs corkscrewed up and down, but now sit inert.

A makeshift ladder has been placed at the top to make up the difference of the stairs, having stopped working in their lowered position,

with poorly made planks to get across to some books previously accessible via the mechanism.

The cell we find the White Seance Ring in is also inaccessible, and there is no evidence of destruction other than the cogs.

Therefore, our favourite theory is that of a broken set of masterful, moving stairs.

Not only does the huge scale point to our smithing god but, also, one wonders if the old cog symbol we have found previously is related to his previous masterpiece that is the Archives.

Secondly, we find on the lamps around the Archives very similar patterning to the armour of the Crystal Knight.

This patterning is also found at the top of the pillars, and as part of the bannisters, but it is most similar to Eidas' armour when found on the lamps.

Considering the Archives are well beyond the range of even a master craftsman, and squarely in the domain of a god,

the symbols appearing first in the Archives and then on Eidas' armour makes us decide that Eidas' set was built for him by his master,

perhaps as a gift at the end of his training.

Remember, Seath was gifted the Royal Archives. He is not royal. He is a duke, and he received them after betraying the dragons.

Could the Crystal Caves have originally been mines for titanite?

There is, certainly, an abundance of Crystal Lizards, which we must remember are related to the blacksmith deity, and not to Seath.

Whether the caves were mines or not is irrelevant in the final conclusion.

What we seem to have is a smithing god both for weapons and masonry and architecture.

In short, a boss.

This would correlate with many other gods in mythology who share such roles.

So, let us deal with Eidas.

What exactly is he doing outside of Seath's domain?

Why is he wielding a Crystal Greatsword, with Avelyn so far from him?

First of all, it is interesting to note that Avelyn is in a location that only one very familiar with the layout, workings and design of the Archives would be able to retrieve and find safely.

It is almost as if it was hastily put there for safekeeping.

And what of the name that Miyazaki refused to give us the meaning behind?

Avelyn is a name which does not have an obvious meaning.

It is related, according to the scance sources we can find, to the name "Avis" and "Aveline".

The first has a meaning of "bird", or "desired",

and Aveline has a meaning that can be taken as "hazelnut", and also as "wished for or longed for child".

Also notes that the far more common name "Evelyn" has a meaning in the German of "little bird", and in the English of "beautiful bird".

We must also remember that Dark Souls vas voice recorded in the English.

All these connotations certainly lead the mind into ideas about Velka's child, if she had one, and perhaps to Priscilla.

Certainly, if the child that may be being referenced in the weapon's name is Eidas',

then it could fit the previous idea that the beautiful triple crossbow was a gift to mark the birth of a child and, as such, the weapon is cherished.

One thing related to Eidas that we are certain of is that he has been captured.

We believe Seath has crystallised him, perhaps to preserve his life but, at the very least, to drive him into a form of insanity.

The fact that his cherished weapon, whether he made it or not, is in a room far from where we find him,

leads us to believe that his greatsword is also part of the mind control process.

The weapon has been crystallised.

As a master craftsman, the bond between him and the things he makes and, more specifically, weapons of all kind, would be incredibly strong.

If one weapon is also a representation of a daughter, or even a lost daughter, this connection is even deeper.

How to replace this mental attachment?

The description of Crystal Magic Weapon provides the answer.

The Crystal Magic Weapon states that:

Therefore, perhaps the total crystallisation of both Eidas, combined with the crystallisation of the incongruent greatsword is, in fact, evidence of mind control tactics by Seath.

His attempts to break his bond with his realities, with his past, with everything but the weapons he is forging,

practically addicted to his weapon, and to the crafting of crystal weapons and, perhaps, the access of the tools Seath provides.

He is kept in a mental state that is easy to control: functional, yet practically hollow.

He is such a shell of his former self he even protects Seath, his jailer.

Why would Seath do this?

Firstly, it is likely that Eidas was part of the rebellion.

However, another very likely reason is that Seath is using him to craft weapons.

As the Giant Blacksmith states, "shiny shiny" is with the Duke.

This means that the Crystal Ember is in possession of the White Dragon.

However, is it likely that Seath is hammering away?


Eidas is the one creating the arms for the crystal hollow warriors and, importantly, for the channelers.

Look carefully at the crystal armour set and the channeler set.

They certainly have some similar aspects.

Of course, the channeler set is a more aggressive and perhaps slightly insane example of workmanship.

But, most important to take note of is the weapon.

Just look at the quality of this weapon.

The Channeler's Trident is yet again the work of a master smith.

The only ones we know of being the nameless blacksmith deity and Eidas.

First of all, the black markings against the gold are similar to what we find on Avelyn, which hints at the nameless blacksmith deity, and Eidas' school of smithing.

Second, is the togs on both armours, one being more like an anemone on Eidas,

and the ones on the Channelers being a slightly smaller image, perhaps a dragon.

The choices, again, while different, do have far more similarity than most categories of armour.

Thirdly, there is a triple aspect once again,

with the channelers' weapon being a triply-pointed trident.

Of course, the channelers do have three pairs of eyes, but it does not follow that their weapon should follow this number.

Rather, it may be Eidas' obsession with his lost Avelyn that is causing this smithing choice.

The effects of this weapon are also rather marvellous, with varied attacks and a buff.

And, if you look carefully, the points of the trident spin during the special attack.

This is craftsmanship at an exceedingly high level.

So, we have Eidas, trapped and mad, tasked with making the weapons for Seath's minions.

If you still think that it's possible that these symbols are a careless filler to the armour designs, listen to this quote about the design of the Black Knight armour:

This is From Software, remember.

Very little is by accident.

Before we move on, we will make a last point that the Grass Crest Shield is also of unknown origin, as is the Chloranthy Ring.

Both give stamina increases.

And the Grass Crest, in its nature-focused design, makes one think the Chloranthy is a natural partner.

Its patterns also make us think, once again, of Eidas' set.

So, we have discovered quite a lot.

Why don't we try and piece together some of what we have found in these new insights and see if we can learn something about the nameless blacksmith deity?

The Black Knights are found consistently in locations very correlated with the Plot against the Gods.

They are in positions to counter it, or have not moved from positions that they did counter it.

The first Black Knight we find is facing a corpse with the Blue Tearstone Ring.

Seemingly inocuous, but we would argue that this is the most compelling location correlated with the Plot.

The second is high up on a tower with an eye to what may be the exit for Andre, and near the shrine for the Firstborn Son.

One is near the corpses of those who failed in the Plot against the Gods.

Another is close to the vicinity of Pinwheel, and Vamos.

The non-spirit Black Knights that roam Lordran do Gwyn's bidding.

Let us try and piece together what that bidding is.

What is near the Grass Crest Shield is the corpse of Pharis.

Additionally, there is a bonfire that connects down to the Valley of the Drakes.

Other interesting points is that we are near the Hydra, and where Havel is locked up, or where Havel is believed to be locked up.

The lore revealed from the first Black Knight is quite fine if one looks carefully.

First of all, we must remember that those with too much greed were banished to the Depths.

This was a very recent event, as we have shown previously.

Given the reference to greed, combined so frequently with the Plot against the Gods, we are inclined to believe that the planning of the Plot against the Gods was also largely carried out secretively in the Undead Burg.

Our reasons for this are several.

First of all, what is a normal house in the Undead Burg doing with a treasure chest full of lightning buff?

This buff is specifically powerful against dragons.

Is this too soon to cry Havel?

Okay, what about this?

The corpse that has been slain has been dragged backwards to where it currently lies,

having a rather special and exclusive ring for a typical undead corpse.

Indeed, the way the body is dragged relative to the bloodstain looks more like an assassination than a direct attack.

A sneak attack.

The next support that this was the location for plotting against the gods is a well-known joke.

How do you get Havel into a watchtower?

You can't. It's Havel the Rock. He does what he wants.

His weapon is the tooth of a dragon.

It is quite possible his poise makes him literally immovable

How Havel gets into the watchtower is: he goes in himself.

Look at the watchtower closely.

There is the exit at the bottom, and the exit at the top.

The exit at the top is the one which we enter into Havel's staircase.

However, is that all the entrances that ever existed?

Let us go back to the bloodstain.

To the sneak attack.

To the backdoor of what we believe to be a house of plotting rebels.

Just ahead of the bloodstain, there is a corridor.

A corridor that,

simply ends?

Ahead into our right is a hollow, throwing fire barrels.

Haven't we all, as Dark Souls novices, avoided it and fallen straight down to our death?

A long way to kill us, to kill anyone,

even Havel.

Now, a drop like that could lock someone in as effectively as any door.

So, how can we make the fall from the staircase and not die?

As many of us discovered by accident the first time, it is by falling, or jumping, to a small stone lip, that juts out just enough.

A peculiar little extension.

Now, look to the other side.

There is another entrance.

An archway,

that likely leads to one of the wooden floors on our way down into Havel's watchtower.

And so it becomes clear.

This used to be a stone walkway that connected the watchtower and the Burg more directly.

It is a stone walkway that Havel walked over, and which was smashed from above just after he had entered the watchtower.

As the Watchtower Basement Key states: "the basement of the watchtower forms a stone cell".

This means it acts as one, and its structure, or altered structure, manages to have the same form as a prison, though it was not built as one.

Other members of the Dark Souls world who are locked up: Lautrec, maidens, Logan (twice), are in legitimate cells.

Why put Havel in this huge place?

Why use a watchtower?

Again, because you can't put Havel in a cell.

A man who wields dragon teeth cannot be made to do anything.

He must be tricked.

An unfortunate co-conspirator, whose identity we will get to in a moment, was slain too.

Havel, most likely betrayed by one of his own, is trapped,

and the Plotting against the Gods comes to nothing,

for now.

Finally, the Watchtower Basement Key takes on a deeper meaning.

It is not referencing Gwyn, nor is it referencing Seath.

Rather, it is referencing the betrayal of a friend, one of the rebels and co-conspirators.

Perhaps the friend justified the action as saving Havel's life,

as the Plot would have gotten them all killed anyway.

The real question is: who betrayed them?

With this interesting location of the Black Knight shown to deeply correlate with the rebels' actions,

and the location of the other Black Knight in the Tomb of the Giants, the other locations begin to fit the same pattern too.

Perhaps Andre is being trapped and watched over, as the Black Knight also keeps an eye on the shrine of the Firstborn Son, for any stray followers.

The Black Knight in the Tomb of Giants is obviously a vestige of the squashing of the Plot against the Gods, carrying out a similar task as the Black Knight or Knights who tracked Havel.

And the Black Knight near the Grass Crest Shield may hint at a later time than the Black Knights who trapped him.

Havel had many friends, many of whom were powerful.

We believe the location of the Grass Crest Shield, and the secretive bonfire, hint at a plot,

to free Havel.

It did not go smoothly, but we believe it may have been succesful.

First, let us take the fact that Havel's Ring is described as being worn by Havel warriors.

Second, that they have great faith in their leader.

Faith, as in the definition: "complete trust or confidence in someone".

Faith often means you will do a great deal for the object of your faith and, often, to a degree that is beyond reason.

Thirdly, the enemy we find at the base of the watchtower is rather easy to kill.

Fourthly, Havel's weapons are found late in game in a chest in Anor Londo.

Fifth, and perhaps the most important, is the most enigmatic of Havel item description changes in the Japanese.

Once again, it is in the infamous Watchtower Basement Key item description.

But this time the emphasis is not on the friend.

What it is on, however, is someting even more attention-grabbing.

The Japanese translates as:

In the English translation, rumours are referenced.

This is helpful, to put the locking up of Havel fairly recently on the timeline of Dark Souls, well after Gwyn has passed, as we have proven.

However, the Japanese hints at rumours rather more subtly.

"It is said" has rumour-like connotations.

It implies information and potential misinformation, gossip and, most importantly, doubt.

What does it express doubt about?

That he has "been locked in there ever since".

Now, if someone is safely locked up in prison, would there be rumours about if he is still in there? Surely not.

It is entirely obvious if an inmate is still in his cell.

However, if an inmate was clad in armour when he was locked up, and to see his face would mean beating him in battle, which may be a rather difficult thing to do,

this might mean his identity would be harder to confirm.

Indeed, rumour often spread in the lower echelons of society. It is unlikely that those in power would hear of such rumours.

We believe that this description implies that there has been a plot to free Havel.

A great escape.

Rumours of the potential freeing of Havel have spread.

Has he escaped? Is he still in there? Most think surely not.

And so the phrase "it is said he's been locked in there ever since" comes along.

The combination of all these factors, which cast doubt on the identity of the man in the watchtower leads us to believe that, while Havel may have originally been locked in,

now there is a faithful follower of Havel taking his place.

Rather like the plot of "The Man in the Iron Mask", a different man has been locked up inside,

except, this time, it is benevolent.

It could even not be a follower of Havel's, but an enemy of Havel placed there as vengeance.

Our bet, is on a warrior of Havel's, doing his duty, staunchly showing his faith to his master throughout the endless years.

Never flinching, never retreating.

It is stated that undead are afraid of fire, yet the man in the watchtower returns to his place, looks up and stares at the torch.

Hardly the behaviour of a typical undead.

He looks instead like a man who strives to do his duty.

So, other than rumour, where is the evidence of this escape plot?

First, it's the colateral damage that may have been left behind.

There is what is likely the corpse of Pharis, his great bow left in a prime position to give covering fire during escape.

A secretive bonfire mined in a tunnel gives access to replenishing Estus and, further down the tunnel, a lift to the Valley of the Drakes which, in turn, gives access to New Londo, and all the rogues that reside there.

It also gives access to Blighttown, and its entrance to Ash Lake.

Similarly, there is a corpse which possesses the Grass Crest Shield, which we have already shown is likely to be linked to the rebels.

A Black Knight, once again, is involved.

And the armour of Pharis, who, it should be pointed out, is found in a Dark Chasm of Old in Dark Souls 2, alongside many other rebellious figures, such as Havel,

is worn by one of the followers of Alvina's covenant.

Dusk is also captured by a Crystal Golem, and we have reason to believe that she may have been involved with the Plot against the Gods as well.

At least, there is evidence of Oolacile's involvement.

And, finally, the evidence that a plot was carried off, the corpses of which litter the entrance to Nito's domain,

would imply time difference between the events of the battle of the rebels in Darkroot and the battle of the rebels in Nito's domain.

There cannot be a raging battle in Darkroot at the same time when the same members are rebelling against the gods.

Therefore, the battles must have been at different times, and we believe the rebels would rescue Havel, who was perhaps their leader, before launching their full assault against the gods.

Andre also states that there is a divine blacksmith in Darkroot. However, this blacksmith is dead.

This would imply that Andre either has not been into Darkroot in some time, or that both the plots and the escape of Havel are fairly recent events.

Perhaps this divine blacksmith was also involved, incurring Seath's wrath here as well.

After all, some divine blacksmith gone to the dark side had to work with occult weapons, to provide them for the rebels,

and no living blacksmith knows of the Occult Ember.

Of course, there is the dead blacksmith in the Painted World as well.

And who betrayed them in the first place?

We believe, though it is speculative guess, that Ricard may have been responsible for the betrayal against the rebels, ratting out the planned Plot against the Gods.

There are a few reasons for this idea.

First of all, he is undead, and this undeath may have lead him to the likes of Havel and the fellow Dragon Covenant members.

It is interesting to note that Velka is specifically described as heretical in the Japanese.

Ricard is guarding a Rare Ring of Sacrifice from Velka, in addition to a Divine Blessing.

Therefore, we wonder if Ricard was a double agent, playing both sides of the field.

Why else would the daughter of Gwyn, or perhaps the illusion of Gwynevere, which is far more likely given the timeline, reward him?

He may have betrayed his friends for a goddess that left long ago, and merely ratted them out to a sad Gwyndolin.

Perhaps Ricard is now hiding out, as the Crestfallen Merchant does not include him in the list of those who have failed in Sen's.

Perhaps it is neither safe for him above or below, where the betrayed and surviving conspirators wish their revenge upon him.

So, now the rebels have Havel, who may be the leader.

At some point, the conspirators make their way down into Ash Lake.

To access Ash Lake, one first has to traverse two hidden walls.

If we remember Dusk's dialogue, we are told quite clearly that the magic of Oolacile relates to changing the environment.

It is not so obsessed with oneself, or the caster of the spell.

Hidden walls then would be a typical example.

Rather interestingly, just as we find various hidden walls in Oolacile, a hidden wall is used in a fireplace in Anor Londo, to hide Havel's gear.

And two hidden walls have been made to hide Ash Lake.

Once again, the patterns keep cropping up.

Hidden walls seem to be largely the domain of not only Oolacile, but of plotters against the gods.

Knowing what we know now, let us reenter Ash Lake and keep our wits about us.

There is the ring, the Chloranthy Ring.

But, well before that, there are other things that should catch our attention.

One, which many people take advantage of in New Game Plus and so on, are the respawning Crystal Lizards.

One must remember that these Crystal Lizards have been peeled from their slab and received special power.

Did they receive it from the nameless blacksmith deity?

What is certain, is that the highest concentration of Crystal Lizards is in the Great Hollow.

In addition, at the base of Ash Lake are clam enemies, who also have the potential to drop Twinkling Titanite.

We must remember, for the rest of the video, that shellfish are generally bottom feeders, the equivalent of water scavengers.

These clams did not produce the Twinkling Titanite they have consumed, and perhaps, rather like a perl being formed around the grain of sand that could not be cleared out,

this piece of titanite was an irritating meal that could not be flushed out.

This concept of a foreign body being eaten by clams will be relevant later.

Also in the Great Hollow are mushrooms. Giant mushrooms just like Elizabeth.

We have already mentioned the likely collusion of some members of Oolacile in the Plot against the Gods, and perhaps these mushrooms are not the dumb creatures we take them for.

Finally, there are the cursing lizards, the same ones we find in the Depths.

Were both sets sent down to punish those plotting against the gods, or is their original habitat the Great Hollow?

It is difficult to tell.

Once again, however, there is evidence that someone has been here other than the worshippers of dragons.

Seath has clams in his Crystal Caves, which are separated from Ash Lake by a huge geographical distance, and are very different environments for the clams to live in,

with the lake being far more likely, since they are obviously water-based.

In addition, the Hydra and the clams appear to live symbiotically in Ash Lake, with the clams burrowing into the sand to avoid the Hydra's water breath when it aggroes on intruders.

Finally, we have a Hydra, a bonfire, a skull, and a dragon.

The bonfires are made of a sword plunged in fire.

The Great Hollow is littered with Twinkling Titanite that has to be peeled from a Titanite Slab.

Slabs are heirlooms passed down from the blacksmith deity since his death.

The Dragon Covenant, which was joined by the Firstborn Son, likely came down to Ash Lake.

The same Firstborn Son who has Demon Titanite by his bedside.

Close by the Firstborn Son's bedroom is one of the strongest Titanite Demons in the game.

The Firstborn Son had respect only for arms. Perhaps he also had a great respect for the king among weapon craftsmen: the nameless blacksmith deity.

There is one thing that certainly links them: they are the only two deities who are nameless.

The nameless Firstborn Son fraternised with the Dragon Covenant.

Perhaps the nameless blacksmith deity also fraternised with the dragon land.

Are all these close ties nearly coincidence?

The threads that link the nameless blacksmith deity to the Firstborn Son, the links with the nameless blacksmith deity to the Great Hollow, and all the little pointers,

lead us to believe that the skull in Ash Lake is the head of the nameless blacksmith deity.

The rune on a Titanite Chunk translates as "yew-tree" which, in Norse mythology, are the trees which hold up the Earth and the Heavens.

If, therefore, titanite comes from archtrees, perhaps the nameless blacksmith deity would have to harvest slabs himself.

Also, after he passes, what happens?

From several slabs, great beasts arise.

Intimately connected with the blacksmith, the slabs being his heirlooms, perhaps the demons are in some manner related to him as well.

Remember the choice of word "demon".

One of the fears of fighting Titanite Demons is the range of their weapons, that they can use ranged attacks.

But what form of ranged attacks? They can fire lightning.

The only individuals capable of lightning are Gwyn, or those intimately connected with him.

This would again support the idea that the nameless blacksmith deity is related to Gwyn.

Next, the shape of the weapon is remarkably similar to the tongs a blacksmith would have to use to take metal or weapons out of the forge.

Next, it's the fact that the demons are crippled.

One leg is dragged lamely across the floor as we fight them.

This makes us think of the Greek god of smithing: Hephaestus.

Hephaestus was also a cripple.

A muscular blacksmith depicted with a crippled leg, hunched over with his tongs.

Hephaestus was thrown out of Olympus at birth, as he was "shrivelled of foot".

He was often depicted with his feet backwards, or with damaged legs.

If the nameless blacksmith deity is in some way represented by the Titanite Demons, then he may have also been lame of leg.

Also, the nameless blacksmith deity made and fixed the weapons of the gods.

And what does Demon Titanite do?

It is used to reinforce the weapons of the gods.

The connections between the demons as having a design which likely correlates, in some aspects, to the nameless blacksmith deity, is building.

And, finally, what is the other disfigurement which ails the Titanite Demons?

There is a head without a body at the bottom of Ash Lake, and the demons that arise from the slabs are all described as "faceless".

A clean slice to the neck displays runes, but no head. The Titanite Demon is faceless,

and the skull in Ash Lake is bodyless.

All of the living giants that we see have their faces covered.

Perhaps, at the bottom of Ash Lake, is the uncovered skull of the giant nameless blacksmith deity.

Also, listen to the description of the Crystal Ember:

The interpretation of grammar here becomes very important.

We cannot take it too literally, because it could be a typo, but let's break it down.

"The giant God's blacksmiths".

First of all, "blacksmiths" is plural, meaning unambiguously more than one.

So, we must then move to the apostrophe.

"God's". The apostrophe here means possession (i.e., the blacksmiths are possessed by the God, and it is God, singular).

The grammar required if the blacksmiths were owned by plural Gods would be "Gods' blacksmiths", with the apostrophe after the "s".

Therefore, the only ambiguity left is to what noun "giant" applies.

Does "giant" apply to the noun "God", as in "a giant God who has blacksmiths"?

Or does "giant" apply to "blacksmiths", as in "the giant blacksmiths of a single God"?

Common sense would argue that the placing would apply to "God",

as otherwise you would say "the God's giant blacksmiths".

Therefore, we would argue that, if this is not a grammar mistake, the "God of all the blacksmiths", likely referring to all blacksmiths who work in Lordran,

is a giant.

Even if the meaning is taken that all of the God's blacksmiths are giants, would it not be terribly likely that this God was a giant too?

Next is the Chloranthy Ring, bearing his enigmatic symbol, and of ancient origin.

Additionally, the Prism Stone item, arguably most useful in the Great Hollow, if exchanged with Snuggly gives us non other than a Demon Titanite.

We will flesh out more of Snuggly later, and how her item trades are certainly not coincidence.

The deity's namelessness does imply similar fate to the Firstborn Son, but we cannot be sure.

Either way, what we do believe is that his death precedes the presence of the Stone Dragon found in Ash Lake.

If we once again take Hephaestus as the analogy, we learn that Hephaestus was married to Afrodite, the troublesome Goddess of Love.

It is well known that she was not especially attracted to her husband, and that she cheated on him habitually with other gods, most of whom had wives themselves.

Could it be that the nameless blacksmith deity had the misfortune of being married to the troublesome Fina?

Could also had Fina's alliance with Xanthous King Jeremiah hurt the nameless blacksmith deity as much as it did the Witch of Izalith?

Perhaps the two wronged lovers found care in each other's arms.

The Witch of Izalith and the nameless blacksmith deity, finding each other out of hardship.

Let us look at the locations of our Titanite Demons. There are a great abundance of them at the base of Sen's Fortress.

Sen, interestingly, is a surname found in the East of the Indian subcontinent, derived from the Sanskrit word for "army".

This supports our idea that Sen's Fortress, long before its usage very recently as an undead challenge, was a soldier's training ground.

In Japanese, it also means "one thousand" and, interestingly, in Vietnam, it means "lotus flower".

But the Titanite Demons themselves are a challenge to explain.

With the dozens and dozens of armours littered about the Fortress, it is not unpheasible a great deal of smithing occurred here as well.

Weapons and armour would break during the extensive practice that soldiers had to go through.

Therefore, the slabs left behind from the smithing would have given rise to a number of demons. This is one idea.

Another Titanite Demon is before the entrance to Darkroot Garden.

This is presumably evidence that perhaps Andre had a slab before we ever give him one.

There is one outside of Nito's domain which is, once again, an extremely peculiar position.

Given that it's close to the Tomb of Giants, perhaps one of the nameless blacksmith deity's kin held on to a slab,

and, again, the location being close to a blacksmith (in this case Vamos) is, again, a pattern upheld with the previous location of the demon next to Andre.

Now we get into the far more interesting locations.

One is deep within Anor Londo, incredibly near the Firstborn Son's room.

This is an incredibly strong Titanite Demon. It is as though the residual elements of the nameless blacksmith deity's soul retain some resonance with places he was connected to.

And, the next, is the only Titanite Demon in the game that respawns, which squats almost in the center of Izalith, just at the end of the root taken by the Covenant of Chaos.

It sits, as if it's guarding Izalith from someone who may have been close to her.

Perhaps the suspicious Quelaana, or even the returning Jeremiah.

It would seem that the true soul of the nameless blacksmith deity, and at least his most priced heirloom, resides within Izalith.

How interesting also, as we mentioned before, that once he passes, demons arise, not ghosts or embodiments, but demons.

How fitting, if indeed there was a love affair, kindled by the violent mutual betrayal of their partners, that this connection is shown in game by this violent Titanite Demon.

Furthermore, the youngest of Izalith's children, the Ceaseless Discharge, could begin to make more sense.

If the smaller daughters are the offspring of Jeremiah, and then once the nameless blacksmith deity and Izalith are betrayed, the two of them have Ceaseless, the size of Ceaseless is more explainable,

and the skull in Ash Lake, more comparable to him than most others.

In addition beyond the Titanite Demons and the slabs found in Izalith, the Stray Demon, likely a rather powerful demon, perhaps trapped to do a certain service for Izalith,

as the placement is more a mystery than most realise, carries a slab, an heirloom of the nameless blacksmith deity carried by a demon.

The connections of the nameless blacksmith deity to Izalith seem stronger and stronger, and yet, it goes further.

The Firstborn Son holds a piece of Demon Titanite in a chest by his bed, and has pictures of Izalith in his room.

There are Sunlight Medals, the symbol of the Firstborn Son, dropped by Chaos Bugs down below.

And, there are also two Divine Blessings.

These Divine Blessings, added to the fact that Gwynevere ran away with the Flame God Flann,

who must surely be closer in relation to Izalith than those who occupy Lordran, pushes connections yet further to the land of Izalith.

More and more, it seems as if the children of Gwyn have sided with Izalith, and perhaps, so too did the nameless blacksmith deity.

Given the Red Titanite Chunk can reinforce Chaos weapons, this certainly means that he passed after the Chaos Flame was created.

Indeed, his connection with the realm of Izalith may be older than even that.

The flower image can be found deep within Izalith, so perhaps this master architect and stonemason worked to build up Izalith, as well as Lordran.

Crystal Lizards hold Twinkling Titanite, which has to be peeled from a slab.

Aside from that, many of the Crystal Lizards in the Hollow also carry some likelyhood of dropping a Titanite Slab.

Slabs being owned by the nameless blacksmith deity and, after his death, became heirlooms.

Rather bizarre to pass to lizard creatures if he didn't pass in the vicinity.

If he were to have died here, then this form of abundance would be expected, however.

Additionally, we have argued before that the items traded by Snuggly are anything but random.

The Great Hollow is one of the few places that Prism Stones are of true value.

And what do we get from Snuggly when we trade in a Prism Stone? Demon Titanite.

The form of titanite that arouse on the death of the nameless blacksmith deity.

But why did he die? Perhaps it was his time, mere old age.

Perhaps, being a giant, he was a relation of Smough, further explaining the remarkable armour Smough wears.

Smough is said in the Japanese to have ground the flesh and bones of his victims, this being an idiom for relatives.

Perhaps this is a vague allusion to the death of the deity, and to the absence of his bones in Ash Lake.

Now, for a bit of a breather from this marathon video.

For this, we will look at some interesting lore speculation and potential depth, and also then provide you with a mystery we cannot begin to figure out.

Snuggly, that cute little crow, as random as one might think, we think not.

While there is plenty of speculation here, it does seem to be non-random to an extent.

Let us look at some of Snuggly's items in the light of the lore insights that we have achieved.

The first is Bloodred Moss Clump, Purple Moss Clump and Blooming Purple Moss Clump.

These are traded with Snuggly for Twinkling Titanite, Twinkling Titanite and two Twinkling Titanites, respectively.

Now, this could be entirely random but, considering Dung Pie also gives Demon Titanite, implying the blacksmith deity's death, could be implying that the poisonous traversal to Ash Lake may have killed him,

or that his cause of death was poisoning.

Next, is the Cracked Red Eye Orb for a Purging Stone.

This, along with the Bite Ring in new Londo, leads us to believe that Arstor the Earl of Carim was a darkwraith.

The Egg Vermifuge gives a Dragon Scale.

Once again, the connections between the base of Blighttown and Ash Lake and its dragons is very interesting.

The Pendant is a Souvenir of Reprisal. Reah holds a Pendant, and we will get to that in a moment.

And what do we get for the Prism Stone? As we have already mentioned, Demon Titanite, the symbol of the dead blacksmith deity.

Pyromancy Flame yields from Snuggly a Red Titanite Chunk, a fairly obvious connection,

but, interestingly, dates the demise, as we already knew, of the giant blacksmith deity as coming before the fighting of Izalith with Gwyn, as the blacksmith of the gods would not be working with their sworn enemies.

The ascended Pyromancy Flame shows the same, as well as yielding a slab, an heirloom, which is interesting.

Rubbish yields a Titanite Chunk, which is rather peculiar.

Ring of the Sun Princess, a double Divine Blessing.

A fairly obvious connection.

What is interesting, is this very much seems as though it is a reward from the goddess Gwynevere herself.

It is not a reward of Velka's.

One can speculate if therefore Gwynevere is on good terms with Velka, who will return her ring later.

Perhaps the twin rewards from Ricard do not imply double dealing, but that Gwynevere, the true Gwynevere, and Velka, have aligned interests.

The Sack is the mystery.

Which, we'll get to in a moment.

The Skull Lantern and the Ring of Fog is a peculiar one which we can't explain.

The Soul of Manus and the Pursuers item is obvious.

The Sunlight Maggot and the Old Witch's Ring is remarkably interesting, and a clear connection.

The Sunlight Medal receiving a White Titanite Chunk also makes sense.

Twin Humanities are the raw ingredients for a Rare Ring of Sacrifice, a double sacrifice required for such an effect.

The Xanthous Crown and the Ring of Favour and Protection likely shows a connection, as we have previously argued, between Xanthous King Jeremiah and Fina, the troublesome goddess.

All this is quite compelling support for a pre-planned and lore-connected arrangement of Snuggly's items.

And, now, for the one we missed. First we have to pose the mystery.

There is one corpse amongst all the rest in Dark Souls which grabs our attention. Of all the undead bodies, this one is the most peculiar to us.

It is one of many corpses in its area. One of many, and yet it is unique. Perhaps the needle in a haystack of bodies, we find it when we are disoriented and confused.

Thrown into this new world, we are unlikely to have a great deal of lore in our heads.

Upon arriving in the Undead Asylum, we first want to learn the mechanics and escape.

But, almost in the first thirty seconds of gameplay, there is something odd.

Most notice, with fear, the hulking demon off to our right. But what on Earth is it doing there?

Locked up, sitting on a mountain of corpses that, perhaps, if they're undead, have died many times.

It may be the perfect punishment for an undead: to die at this demon's hands over and over.

Of course, it is likely in the interest of the demons, as the demons' locations are largely related to the intentions of the surviving culture of Izalith.

However, it is the dying prisoners that interest us.

They are all uniform and terrific in appearance.

Indeed, they do not differ from any other hollows we find in game.

Except one, one in a daring and almost successful escape has been killed just on the cusp of potential freedom.

Bars bent outwards from the impact the crushing killing blow the demon delivered.

And this one body lies strewn over these bars.

However, there is one peculiarity.

Over the face of this seemingly irrelevant hollow, of this corpse that seems to be merely placed to set the tone of the Asylum is, a sack.

A sack, hiding the face of a nameless hollow.

Sacks in game have an interesting role. Indeed, it would seem that sacks are only worn by women.

The wearers of other sacks in game are Maneater Mildred and the Butchers.

In the former case it may be shame, and in the latter case it is also used by the developers to hide the enemy's gender.

But, in general, it is to do with the concealing of some aspects of identity.

It is, therefore, interesting that this corpse holds a sack, as though someone wished to hide the identity of the hollow, or that the hollow wanted to hide their own identity.

Who could this be? Could it be one of the plotters against the gods?

Could it be some enemy of the demons?

Could it be Velka herself, with her minion waiting outside to collect her after her escape?

Who is to know?

But, the identity of this hollow is very compelling.

What is the most curious aspect of this sack if, indeed, it was an accidental garment or design and nothing more,

is the choice of Snuggly of what to return upon the gift of the Sack. The curious item that Snuggly gives you on receipt of the Sack,

is the Demon's Great Hammer.

The Demon's Great Hammer. Such a worthless item as the Sack, yields such a great reward.

And it is a pair of demons that seem to guard this unique hollow. If anyone is capable of explaining it, then they get the reward of another of the numerous mysteries still in Dark Souls.

Now, let us get onto another pillar of this mystery, the enigma of the center of so much lore: Seath.

It is a requirement with Seath to be as thorough as possible.

This means going with the earliest information we have.

Therefore, we must look at the introduction again.

We are told that Seath the Scaleless betrayed his own. Yet, it has been much debated what emotion grips Seath in the introduction.

He sits atop a pile of his kin's corpses. Considering he betrayed them, one cannot help but feel that the emotion is a negative one.

Perhaps it's a strong grief, or perhaps it's a strong frustration.

One does not intuitively feel that it's a victory cry. We do not feel as though he is celebrating overcoming them.

Also, an interesting aspect of this moment is that he is crushing something in his hand.

The overwhelming obsession of Seath is immortality.

He pillages the Primordial Crystal from the dragons, devotes great time and study into further understanding of crystals

and, as we will endeavour to show, strives to develop and understand true immortality, the form which was possessed by the dragons.

It is said throughout Dark Souls that Seath developed a form of madness, largely focusing around his obsession with capturing maidens.

However, ocasionally, what could seem like madness on the outside, can have a lot of reason.

Sometimes an individual knows what he is doing.

Certainly, Seath's plots and maquinations would be private and, as such, the general rumours of Anor Londo, or Lordran, would not be privy to his true intentions.

Consider the description of the Cage Key.

This perfectly demonstrates how the activities of Seath themselves, let alone the intentions behind them, are very opaque.

The description states:

As we find out later, the serpent men are lackeys of Seath.

Therefore, the victim would be dragged off to Seath's Archives.

Logan himself takes advantage of the situation.

Is it really likely that Logan was fatigued at so earlier point in the Fortress?

Or is it likely he aims to reach Seath's and his source of knowledge without all the risk that is entailed by facing the Iron Golem, and the other risks along the way?

Later, we find him locked in Seath's domain again. Perhaps he's used a similar tactic.

Therefore, we can assume that the general public, and a great deal of item descriptions, are not aware of what Seath is up to.

We shall take this term going forward.

Let us start with our position on Seath and then begin to flesh it out. We believe that Seath betrayed the dragons for one overwhelming reason:


Intending on some technique, he expected to be able to utilise the scales of the dragons for himself and achieve immortality.

What his plan methods were are difficult to say. What he intended to do once achieving this objective is also difficult to say.

Once he acquired the immortality, would he slaughter the gods and the humans, and thus become ruler of the world?

Or was it merely survival? If considered carefully, one is forced to accept that Seath had a time limit.

No other dragons are going to die.

Seath is inevitably going to die. He is forced to take drastic action as his time is running out.

He cannot attain immortality from the destruction of Gwyn, or indeed the destruction of any party,

other than the dragons.

So, Seath takes a risk.

We believe his intention involves robbing the scales of the dragons after the war.

And the emotion we see in the introduction sequence is one of intense disappointment,

of rage,

of frustration,

of an undoable action.

Once peeled, the scales seem worthless. He crumbles some to dust. He has not only betrayed his brethren, but the payoff evaporated.

Fortunately, there was a silver lining. He pillaged the Primordial Crystal from the dragons. Using this, he manages to survive until we defeat him.

However, as we discover, despite his placing of the Crystal in the deepest parts of the Crystal Caves, guarded by all manner of beasts and invisible bridges,

Moonlight Butterflies and Crystal Golems, we are able to destroy it in a moment.

However well one guards it, it is an inherently fragile thing.

However, if he could only achieve the scales of immortality, combined with the removal of Gwyn,

with the Firstborn Son being outcast, perhaps having failed to receive his inheritance of the Sunlight Spear, and, indeed, the absence of all the powerful gods.

All this combined would make him a fairly indisputable king of Lordran and, likely, far beyond.

Therefore, we believe that most of Seath's actions revolve around immortality.

However, these of course occur in several forms.

He is interested in crystals and their properties.

Perhaps in similar fashion, special titanite results into Crystal Lizards. It could be that crystals help with bonding and absorption.

After all, it is stated that crystals are very linked to the nature of souls.

However, there is one root which we believe he pursues doggedly since the time of his betrayal.

This is the pursuit of the scales of immortality.

While in the introduction we believe we see his great disappointment at the impotence of the harvested scales, we must remember that many dragons still survive.

As time goes on, however, the numbers dwindle.

What is certain is that, due to Seath's lack of scales, he does at least require a dragon or dragons possessing them for either experimentation, crafting, or any other type of scale-based research.

Now, let us look into Seath's activities with a bit more care.

Contrary to the general consensus, we believe that Seath's activities are incredibly rational, as Seath doesn't actively engage, but rather has minions to carry out his dirty work. It is to them that we have to look.

First and foremost amongst them, are the Channelers.

Having six eyes that apparently compensate for Seath's lack of sight, they traverse Lordran carrying out Seath's demands, and these demands are ongoing.

Just consider the disappearance of Reah in late game, who is very directly to the Archives.

Therefore, we must assume that their duties haven't ceased, and therefore their placements in the rest of the game are not random.

With this in mind, the placement of a Channeler deep in the Depths, a place of rebels and outcasts, full of poison and danger, has to be questioned.

Near a number of rats, is a Channeler seemingly on its own and without purpose.

Only when we fight the Gaping Dragon is its apparent purpose revealed.

The Channeler proceeds not only to attack us, but to buff the dragon.

The fight is made immensely easier by killing the Channeler before attacking the dragon.

Why would a Channeler, a minion of Seath, be concerned with an aged, vomiting, dragon?

The Dragon King Greataxe states that the Gaping Dragon is a distant, deformed descendant of the ancient dragons.

However, in the Design Works interview, and in the Japanese, it hints instead that he was an ancient dragon,

and that it was the emergence of hunger, coming along with all the other disparities, that caused his shape to morf like this.

At first, we questioned if it was indeed a he, due to the vaginal imagery and the vague impression, from its distended back belly, of pregnancy.

While it does appear that in both in the Design Works interview and item descriptions the Gaping Dragon is described as he, this wrong idea still helped us hit upon future insights.

Whether he is a distant descendant or merely morphed to be distant to what he once was, if one was intent on the discovery of the scales of immortality,

a creature which may be the genetically closest living being to the ancient dragons other than Seath would certainly be worth keeping alive.

Therefore, the Channelers keep watch, and attempt to preserve this creature.

Bear in mind that the Gaping Dragon is actually in a rather safe place. To get up from Blighttown is difficult and, indeed, impossible without the key, and to get down through the Depths is, similarly, a challenge.

An interesting puzzle is where the Gaping Dragon comes up from.

As we can go from Blighttown before the Depths, it is obvious that he is not, visibly at least, in Blighttown.

One wonders if he may be coming up from the deeper depths, the depths of the world, where water runs to, of what Ash Lake is just a tiny part of.

So, we have some of what Seath intends: the preservation of all dragons who possess a degree of similarity with the ancient dragons.

At this point, it's important to note that one of these includes Seath himself.

Seath is an ancient dragon. He is just albino.

According to the Bequeathed Lord Soul Shard, he is an albino dragon.

Apparently, in dragons, this manifests in a skin issue that is a lack of scales.

One aspect of albino effects is a lack of sight. However, this is rarely full blindness. Just some degree of vision impairment.

We believe it is more likely that Seath is partially sighted. Although, likely to a high degree of impairment.

Therefore, as the Channelers help Seath's lack of sight, it could be said that this lack of sight is from the albino traits of Seath.

It may not be that Seath is entirely blind, only partially sighted.

Also, and this is important, an albino parent does not necessarily produce albino offspring. We move closer to the solution now.

Another close-to-dragon creature is Priscilla, who is supposedly half-dragon.

She looks to have some scales, perhaps on her forehead, but she was locked up by the Lords and was, also, in our opinion, feared by Seath.

And, finally, we have the Stone Dragon in Ash Lake which, at least to the eye, is the closest to the ancient dragons.

Ignoring some aspects such as size and the item description of the Dragon Greatsword, which states that the Stone Dragon is a descendant of the ancient dragons, one would be tempted to say that it is an ancient dragon.

But, this makes it clear that it is no such survivor. Note that it does not say "distant" descendant.

We must remember that distance in descendance is not related to time, but to lineage.

This means, purely as an example, if you are the son of Adam and Eve who happens to leave for over a thousand years, you are not a distant descendant of Adam and Eve in the latest stages of your life.

However, if the separation is many generations, perhaps spanning under five hundred years, you may then be called a distant descendant.

Distance in descendancy relates to intervening generations, not to time.

Superficially, the Channeler's protection of the Gaping Dragon leads us to realise Seath's concern with the dragons.

And, again, on the surface level, it appears that the evidence of the Hydra in the Lake and near the location of many Crystal Golems,

including Dusk, a captured maiden, implies that Seath may be involved with the Stone Dragon too.

And we, again, find Ash Lake creatures, most specifically the clams, deep in the Crystal Caves.

However, it is Seath himself who strikes us as the most compelling dragon to look at first.

What is Seath up to exactly, other than his quite understandable research into crystals?

The most notorious of his activities, and that for which he was called mad, was the kidnapping of maidens.

Even to the present moment, he seems to be carrying it out, though not to any great extent. We only see it in action with Reah, who may in fact be a person of interest to Seath.

There still reside some Pisaca, some of whom were presumably Gwynevere's maidens, at the foot of the Archives.

The giant Tower Cell Key states:

So, there is shown how countless maidens used to reside there.

What it's also interesting, is that the number has dwindled, and that "mistakes" right there.

This could imply something.

Mistakes arriving there, but perhaps there were not only mistakes. Perhaps there were some successes.

The number would, therefore, naturally dwindle, if there were no need for more maidens.

Another vital aspect of the nature of the maidens, if they are merely worthless failed experiments, is the behaviour of the lizard man on the moment of your entrance.

They do not attack you in the slightest, but merely run up the stairs and to the top of the ladder.

Note that the ladder is something the Pisaca cannot get up.

Now, the Pisaca are not especially challenging enemies, unlikely to cause death. But, what is very likely, at least in our experience, is that a first time encounter would cause you to get grabbed, and spiked.

So, it seems as though the lizard men are intending to preserve the Pisaca but, at the same time, are not especially concerned with you.

Let us also look at Priscilla.

She resides in a painting not a few minutes gameplay away from Seath. If she is supposed to be the end result of his experiments, then why would he not experiment on her, or use her for whatever ends he intended?

As the gods have locked her up indefinitely, one could presume the gods don't much care for her quality of life, and would be happy for Seath to do what he wishes.

Instead, Seath seems entirely unconcerned with the capture of Priscilla.

The Painting Guardians are hardly a force to be reckoned with for someone like Seath. The Channelers are remarkably strong, and he also has many Crystal Soldiers who pack a punch.

For living so close to a largely empty Anor Londo, he seems to do very little to breach the Painting's defenses.

We believe this is because Seath is concerned with the full dragon, not a half-dragon.

Indeed, he may be far more aware of Priscilla's existence than we might expect.

Let us look closely at this for a moment, and perhaps some things will come together.

Seath is obsessed with immortality, and is likely working on the attainment of the scales of immortality. Due to his albino nature, he is scaleless.

The albino condition is extremely unlikely to pass down to an offspring if only one parent is albino.

The Gaping Dragon is also male.

Maidens, presumably often of the Church, were captured in great number, as Seath became obsessed with maidens during his "madness".

There are still some there at present. The lizards seem to be trained to not harm the Pisaca, as though they are some objects of value, or of potential value.

Priscilla resides nearby, apparently not interested in Seath in the slightest.

A maiden is defined as "an unmarried girl, or young woman, or a virgin".

A small, nested, feathery dragon is at the bottom of Ash Lake, with ample evidence that Seath or his minions have been down there.

We find ourselves reaching the inevitable conclusion.

That Seath is concerned with the creation of a full dragon.

Not a half-dragon at all.

Through some means, he attempted to take human women and morph them into a dragon, or dragon-like creature.

Their serpent-like appearance caused them to be imperfect but, if they could be dragon-like enough to take his genetic information, it may be possible to create a full dragon.

However, there was a mistake:


Seath captured maidens not out of irrational obsession , but because he wanted to ensure that they were not pregnant, and a virgin cannot be pregnant.

But, one woman evidently had a lover out of wedlock, and was pregnant with an illegitimate child,

one that would be born out of wedlock or, commonly known, as a bastard child.

Enduring the horrific experimentation of Seath, the scaleless dragon may have had his first success.

However, it was only due to the pre-existing pregnancy.

Much like the corruption of Guts and Casca's child in Berserk, the dragon influence of Seath welded semi-successfully, changing the nature of the child.

Priscilla was the result.

Bastardy or illegitimacy may be a reference to royalty or godhood, as the word is often used to describe the sons and daughters of such people who are not entitled to inheritance.

But, now, it could simply mean that because it was out of wedlock, Seath was caught unawares, and went ahead with his experiments.

Indeed, the Peculiar Doll is just as likely to be owned by the mother of Priscilla as Priscilla herself.

After Seath's experiments, she is likely to have been an abomination.

Also, one must take note of the fact that at no point does the item description put an age or age range on the owner of the doll.

The community has simply assumed it was owned by a child, due to the fact that it's a doll.

Who knows?

Priscilla's pale nature may be from growing up in a cold and lonely world, lacking in light.

Indeed, there is no recognition of the Peculiar Doll by Priscilla, and it is unlikely her childhood would have had a place for such things as dolls.

And, if the Peculiar Doll does indeed refer to Priscilla, then the reason she would have no place in this world is because even her own creator didn't want her, as she represented a dangerous mistake.

The rest of the world didn't want her either, fearing her abilities and her closeness to dragons.

If she had had a purpose, and had been created deliberately, and not by accident, then she certainly would have had a place.

Indeed, Seath is just as afraid of Priscilla as the gods. Her capacity for Lifehunt, and her potential superiority to Seath, certainly would not have put a smile on his bony face.

He was quite happy to deliver her up and lock her away.

What if a creature such as Priscilla was able to wield not only Lifehunt, but use humanity's weapons in addition to the natural gifts of the dragons?

If Seath had ambitions for ruling the future, he would want to seal her away.

Destroying her may be foolish. After all, she is genetically unique. But firm quarantining is vital.

However, what immediately becomes vitally important, now there is one of Priscilla's kind, is that there are never two.

If two such creatures arose, then they could have children, and chaos would arise in Seath's planned world.

Here, he becomes far more obsessed with maidens, and makes an special focus on religious maidens.

Gwynevere's maidens, for example, may have been sent to convents at a young age.

As Seath can't risk a similar mistake, he cannot take much risk, and develops an obsession for this type of young woman,

who have been overseen by an organisation and thus have an extremely low likelihood of being pregnant.

Finally, we believe Seath may have been sucessful in his ultimate goal.

The number of maidens he experiments on drops drastically.

He evidently has been in Ash Lake, and the Stone Dragon is not only a descendant of the ancient dragons, but looks like a youth.

It still has a smallish head to body ratio, still has feathers and young partial fluff and, most importantly, it sits right in the middle of a nest.

All this doesn't seem by accident.

Seems, instead, to hint at the concept that this is a relatively young dragon. Its infinite health also implies it was sucessful in acquiring the scales of immortality at birth.

We also believe the dragon is female, as it is near a bonfire, and it is a bonfire with ten Estus uses, classic evidence of a Fire Keeper bonfire.

Fire Keepers seem to be exclusively female.

Even the proximity to a bonfire, and the naming of the bonfire as Stone Dragon bonfire, is another signal.

If so, Seath now has a direct and natural line into the rebirth of the dragon race, with him as the patriarch.

This could explain the reason for the continued survival of the Stone Dragon: it has not yet been harvested of scales.

It would be a very foolish thing, after so much work, with what is perhaps the singular success of all his experiments,

simply to kill and harvest this single creature, with so many potential dragons that can be created down the line.

The fact that the Lordvessel can be used to warp to this bonfire means it could be possible that Gwyndolin knows about the bonfire.

Could then the elimination of Seath, surely an arbitrary thing for such a currently inactive dragon, be more about the elimination of one of a male-female pair, thus ensuring the dragons do not revive?

However, one first has to find the bonfire before you can warp there.

Perhaps Havel made it warpable, but it was only he and a few chosen others who both had the power to warp and knew of its location.

This may even put Seath's success at a later point than even the rebellion, or the Dragon Covenant.

Certainly, we do not find corpses or items anywhere near the Stone Dragon herself.

Then again, the Japanese description of the Dragon Head Stone states that:

Which implies that the Stone Dragon may have already been there.

In addition, it again affirms the link between the rebels against the gods and the Dragon Covenant.

Or, what if, in an even more devious move, the dragon was delivered to the rebels and Dragon Covenant as if by accident?

They proceed to take care of it, and keep it safe, little knowing that they are doing a safekeeping job for Seath.

What could be possible, and this is more speculation here, is that it could have been a happy escape.

Consider the description of the Archive Tower Extra Key. It states that:

Now, this is a very leading item description.

The overwhelming impression is that they were not careless, and that it's a deliberate ploy to leave the keys.

This would, therefore, imply that escape is a desired result.

Combine this with the fact that the serpent men do not ever attack the Pisaca, and we have an interesting theory.

It is that, for whatever reason, a direct dragon to human pregnancy is not possible.

But a Pisaca, called by the siren immediately once you escape, which, by the way, in and of itself makes our escape seem far less organic, considering it is discovered in an instant,

almost as if they were waiting for us to do so, proceeds to act as a kind of parasite implanter, and stabs the escapee in the abdomen.

The scaping maiden is impregnated, or whatever one wishes to call it and, perhaps, succeeds in killing the Pisaca, or getting up the ladder.

Unlike a maiden who knows she has been given a foreign body in her womb, who would either abort it if free, or perhaps attempt to kill herself in the prison to spite Seath,

this maiden goes on to lead her usual life. If a pregnancy then arose, especially if she had since got married, she does not cancel it.

Perhaps watched carefully by the Channelers, the dragon child is stolen at the last moment.

A wild theory, but certainly a wild escape seems too good to be true. Something is not entirely right.

If this was a method that was carried out, what a devious one it would be.

As a treasure of equal value to two enemies can be guarded by either.

What if Havel ensured the safety and effective hiding of Seath's Stone Dragon, against the eyes of the Lords, for him, only to have his Plot and people destroyed and Seath take back possession of the treasure?

And, finally, we turn back to Havel, the Plot, some of its members and the still-resolving repercussions of all these schemes.

Havel, whether he escaped the tower or not, has some unexplored aspects of his character.

First of all, why does he hate Seath?

It is with such a passion and intensity. If he was the leader of men, surely his hatred wouldn't extend to all dragons indiscriminately.

Such a man could not be wise enough to inspire such faith in his followers.

He was the sworn enemy of Seath.

This is such a strong stance towards the creature that helped Gwyn win the war.

And, second, we shall look at the relationships of Havel, which are intimately connected with his relationship towards Seath.

First, let us look at the location of his initial capture.

An ingenious makeshift prison and surprise destruction of its entrance to capture the mighty Havel.

There was a woman with him, dragged to the location we find her loot later, still guarded by her Black Knight assailant.

A fellow conspirator for certain, but was she more than this?

Presumably, with bishop Havel's high position, if he was not tasked to be celibate as part of his faith, it is likely that he would have had a wife.

This, therefore, makes it extremely likely that it was a mistress co-conspirator or, less interestingly, just a co-conspirator.

Now, Havel is in all likelihood the bishop of law and caste.

His wife, if he had one, would have likely been an arranged marriage, or one extremely suited to his high caste.

We believe that, if this was the case, it is highly unlikely she would be of a similar opinion to Havel, being of such high birth.

Similarly, a husband and wife disappearing to an unknown location is far harder to achieve than merely Havel, a warrior disappearing for a brief spell.

Thirdly, this co-conspirator has the Blue Tearstone Ring, which is from Catarina, and it is unlikely that Havel and his potential wife were from this region.

We believe that this is not Havel's mistress or wife for several reasons.

One is that it is someone else's mother, and perhaps wife, and another reason is that Havel had a mistress elsewhere.

So, who is the dead corpse?

We believe, it is Siegmeyer's wife, or partner, the mother of Sieglinde.

She was part of the rebellion, as so too may have others in her family been.

A possession of the Tearstone Ring, the only other ring of his kind, is also worn by Siegmeyer.

This is already some evidence, but so is the fact that Sieglinde's mother is dead. The corpse is extremely close to the location of the plotters against the gods and Dragon Covenant worshippers.

And, most vitally of all, the consequence of Sieglinde's mother's last words to Siegmeyer, which we'll get to her in a moment.

Now, for those Havel left behind. If he was a bishop and if he had a wife, presumably he may have had children.

Or even if he didn't have children, no man is an island.

He would have had relatives.

We believe that Reah is one such relative.

First of all, she is from Thorolund, and Havel, if he is the bishop head of law and caste, was also a great royal of Thorolund.

Certainly, Thorolund is the land of the Way of White, and Havel is a bishop of the Way of White at least.

Let's look at why Reah is likely a relative of Havel's, if not his daughter.

We are told of Reah that she is nothing without her family name.

She seems to have been sent to be gotten rid of.

Similarly, what if the quote "she isn't worh her salt without her family name" does not mean that she is worthless in the general sense, and it is only her name which holds some protection over her,

but that her family name is already marred.

That because of Havel's involvement in the rebellion, his name, and the name of his whole family, has been put to shame.

All those connected with him have fallen from grace.

Considering this quote from Petrus is after you have already saved her and, presumably, she could be returned to safety, it is highly likely that her name is already lost.

Petrus is entirely confident of not having any comeuppance for his actions.

This leads us to believe that her name is spoiled already, and she meanders up above without a home to return to.

Reah is also certainly royal, as Petrus says your Highness in reference to her.

This not only means that she is a higher member of the society of Thorolund, but that she is within the royal circles, which must be limited.

She is also the youngest of "the" good house of Thorolund.

The bishop of law and caste is one of the foremost royals.

The distance is fairly close already.

She is also a "poor little purebred" according to Petrus.

Is this not exactly the sort of thing to say about a daughter of the guardian of caste?

When we attack her, she says: "Why on earth would you... Perhaps this is my punishment?", as though there is some shame on her part. She feels as though she has something to attone for.

Perhaps it is a general shame on her part of her family name, that Havel, so close to her, went against the faith and her community, leaving her to be disrespected.

Finally, in her late dialogue, she says that she has "lost all those who were close to me".

Perhaps amongst those lost was her father, Havel, the royal bishop of Thorolund,

or, maybe he is one lost but perhaps not dead, or confirmed dead, and she hurts all the more for this uncertainty.

On her death, she says "Father", as though this is the person in her life she most cares for.

And, finally, the firm connection to Havel.

Once we have earned her trust and saved her life, what does she sell?

One of only two examples is a miracle of Havel.

She sells you Magic Barrier, which is explicitly a "miracle of Bishop Havel the Rock".

One of only two in-game miracles that are explicitly his, the other being Great Magic Barrier, found in Ash Lake.

The connection is made all the more firm by this.

What is an additional point is that it is only the Great Magic Barrier, presumably a later development, that the sworn enemy status of Seath is emphasised.

Great Magic Barrier mentions that he was "certain to devise means of counteraction".

It is almost as though there has been a development in his magic and in the potential danger from Seath, in the ensuing times since leaving Reah.

And, remember the Pendant?

Reah wears it and, in exchange for it, you receive from Snuggly a Souvenir of Reprisal.

If Gwyndolin cannot revenge himself on Havel for the Plot against the Gods, then upon his daughter revenge will have to be brought.

After all, the sins of the father...

So much for Reah and Havel.

Except one thing.

Seath seems to take vindictive steps with Reah. Apparently, mirroring Havel's hatred by stealing her away to the Archives, and via some sort of harsh treatment, quickly causes her to go hollow.

Even if this is after Havel swore himself as an enemy to Seath, one can't help but be on Havel's side.

But, this may not be the first instance of Seath's injuries to Havel.

And the initial injury may have been in just the same form.

In the Archives there is something that most people disregard.

A very rare kind of corpse.

Most hollow corpses are very similar, other than being male or female.

There are blacksmith corpses and various other kinds of enemy corpses but, generally, they are quite consistent.

Dead, practically naked, and aged, except for a couple of occasional variations.

One of these variations is a far more alive form of the corpse.

They appear ocasionally, and are fully-clothed and, often, in positions that are far more active than the fetal position of the majority.

Without exception, the items on such corpses are interesting.

In our quest for loot, we sometimes ignore the nuances of location and of the body that holds them.

In mention after mention of Havel by the community, an item crops up, and in tutorial after item tutorial, its location is shown.

And, yet, no real connection has been made.

It is that, the White Seance Ring, the ring of the Bishop of law and caste,

in all likelihood Havel the Rock, is held by the dead corpse

of a maiden in the Archives.

What on Earth is a man's ring, a bishop no last, doing in the hands of a lowly maiden?

One has to presume that this ring was given to her.

A lowly maiden being given a personal ring from the bishop of law and caste is very peculiar.

Indeed, we believe there must have been a reason for such favour.

We believe this was

Havel's mistress, transgressing not only from either his celibacy as a bishop or devotion to her wife, he also transgressed from his duty to uphold caste distinctions, and involved himself with a lowborn maiden.

He even fell in love to the extent to give her his ring, a divine ring entrusted to him as the head bishop.

One of the great royals fell in love with a lowborn maiden.

How long did this relationship last?

We don't know. She certainly died long ago enough for the stairs or path to get to her to have moved.

Perhaps this states her death before the cogs at the base of the Archives had been broken.

It is likely the stairs rotated to the location of her resting place some time ago.

What may be the case, is that being a maiden, Seath inadvertently captured her, not knowing of her relationship to Havel the Rock.

Having carried out some experiments or, perhaps, simply having imprisoned her and been negligent, she died.

This slaughter of a loved one of Havel's likely turned him against Seath, causing him to swear him as an eternal enemy.

Perhaps it also caused Havel to realise what was happening within the Archives, and repulsed him.

Not only was there a personal affliction, but it opened up the realities of Seath's experiments, and increased his aversion to magic.

Such is Havel, not quite so much of a rock, inert and unfeeling as we thought.

Perhaps he was a man of passion, of family, of love.

Now, to the Plot against the Gods. We know it is remarkably recent, but there is a further set of connections which date it, as well as being interesting in and of themselves.

But what was the Plot against the Gods?

We know it was directed at Nito who, in some regard, is intimately connected to the power of the gods as a whole.

The evidence for this is the fact that there is a Black Knight near the entrance to Nito's domain,

always evidence of anti-rebel defence.

Second, and most importantly, is that of the Effigy Shield, which explicitly states that:

Our belief the effigy refers to a real in-game character, and we argue it is Vamos, is backed up by the Japanese.

In the Japanese version of the game, the shield is instead called a "Shield of a Wicked God".

This further reinforces that the image of the shouting face, kitted out with what looks like face tentacles, just like Vamos, is indeed the image of one of the plotters.

Furthermore, the translation also states that the shield is "sinister", and that the gang essentially gave everything they had in this attempt, and failed.

There was hardly anything left of them after their failure, so damaging was the attempt.

This is very interesting, as it implies that the deaths down on Ash Lake may have happened at the same time as the deaths up above.

That it was in one final climax that the assault to Nito's domain was launched. Perhaps the betrayal that lead to their discovery was just before their planned assault.

Perhaps, Ricard, rewarded and favoured by what he believed to be Gwynevere, betrayed his other goddess, Velka, who had gifted him a Rare Ring of Sacrifice.

Perhaps, it was Eidas, captured and turned mad, who revealed it.

What is certain, is that they were surprised in their refuge, as there is evidence of Seath all around.

All were either captured or killed but, perhaps, some had time to climb the hollow of a different ancient tree and, in a last-ditch effort, attempt to steal the power of Lord Nito.

Alas, the plot failed, but some surviving members were captured, and some evidence on the corpses adds more than only Havel to their number.

One, and an extremely interesting one in terms of timeline mechanics, is the rebellious member of Carim amongst them.

The clams do not manufacture what they eat.

They are scavengers, bottom feeders and, as well as the skulls within them, and the swallowed Twinkling Titanite, perhaps from the lizards they have swallowed up that arose from the body of the nameless blacksmith deity,

they hold

Purging Stones.

Now, Purging Stones were invented by the Earl of Carim, and they were also his secret treasures.

We believe this places that devious member of the lore as one of the plotters against the gods.

This is almost necessity, due to the fact that the treasure was a secret.

It does not state that he ever divulged it. It would, therefore, seem that it was his death that revealed the treasure.

His death in the depths of Ash Lake, with his secret swallowed up by clams and, indeed, the stones are ash-coloured.

It also wonderfully dates the Plot against the Gods.

One cannot shop with any member of Carim except to find a Purging Stone or a Shotel.

However, when we meet Chester, back in time, despite having a curse plastered on his face, which may or may not be taken literally, he does not sell a Purging Stone.

He does not sell them despite needing it himself.

If the curse is not to be taken literally, what it's still glaringly lacking is either any Bite rings or a Shotel.

The Shotel was created by the Earl of Carim, as stated in its item description.

This successfully places the Plot against the Gods, once again, after the fall of Oolacile.

So, the Earl of Carim was also among their ranks, and dates the plot as very late.

What is also interesting is the distribution of his secret treasures.

Not only does Oswald possess them, but the Undead Female Merchant possesses them.

They are even found in Seath's domain within the clams. Therefore, it is hardly so secret as it was before the Earl's death.

If it was so secret, and the death was a controlled one, then surely the secret would have been passed down in a more controlled manner.

Whereas, if it was lost on his person in a battle, the looters, of course, would be far more likely to disperse it in a manner that would benefit them finantially,

leading to indiscriminate sales and spread of a previously secret object, which is what we see.

Interestingly, we believe that the Undead Female Merchant, if not actually one of the rebels, may have been down to Ash Lake.

This is because, to get there, it is required that you cross the poison swamp, and she sells a great deal in moss.

She also holds Prism Stones, almost vital for going down the Great Hollow.

Homeward Bones, Dung Pies, retrieved from the Infested Barbarians on the roots of the poison swamp.

And it is the only retailer to have an unlimited supply of the secret ash-coloured treasure of Carim, the Purging Stone.

Even Oswald stocks a limited number.

Yet this devious madame, somehow, has an unlimited supply.

Also, her mention that the gods are watching over us, as though they will punish us if we mistreat her, sounds like one who is a supporter of Velka, which the rebels were likely to have been.

We believe that the great extent of hidden walls used by the rebels, in combination with the hidden walls deep within Anor Londo,

which could only be reached and created by persons of importance, meant that Dusk was part of the Plot against the Gods.

Captured in a Crystal Golem directly where the Hydra is, one wonders if she was the master of the Oolacile magic of the Plot.

What we find far more likely, is that Sieglinde was also captured.

That's right, Sieglinde.


First, it's her name, directly taken from the Norse myths and the Volsung saga, about a man turning into a dragon.

Siegmeyer is also inspired from these characters' names.

Second of all, she is also inside a Crystal Golem, of the infamous Seath variety.

Then, at the moment she comes out of the Golem she says:

with a pause, or a "..." written in her dialogue subtitle.

She, then, immediately manages to remember exactly what it was like in the crystal, and that she now desires to see her father.

If she had been captured in the crystal garden we find her in, surrounded by Golems, it would be obvious even if she had forgotten, just where and how she came to be inside the crystal.

Indeed, she manages to remember her reason for searching for her father just fine.

It is, instead, precisely because of her desire for secrecy that she claims she does not remember.

Desiring to keep secret the fact of Ash Lake and its location. And what does she desire to tell Siegmeyer?

She searches and searches for him, asking us to tell him to stay put.

She searches and searches to tell him

her mother's last words.

When she finally has found him and informs us that she has successfully passed on what she said, Siegmeyer disappears.

We find him in, of all places, Ash Lake.

Now, this is so peculiar, yet no one has ever commented on it.

You can pursue Siegmeyer's quest indefinitely, but if you do not free Sieglinde, he will never ever get down to Ash Lake.

Yet, not only immediately after hearing Sieglinde's mother's last words does he succeed in finding it.

But, Sieglinde, already deserted by her father to go on more adventuring, manages to find where he is by herself.

In the whole of Lordran, and in an obscure and hidden a place as Ash Lake, no less.

Before, she only manages to find him at the mundane hub of the Firelink Shrine.

No, this is clearly proof that the mother's last words were related to Ash Lake, telling him of the plot.

And what ring does Siegmeyer wear? The Blue Tearstone.

And what ring does the corpse of the co-conspirator of Havel wear in the Undead Burg?

The Blue Tearstone.

The ring which is later described as representing the tears of those who have lost loved ones.

The mother of Sieglinde gave her last words to pass on to Siegmeyer during the surprise attack.

These last words revealed all.

He goes down on a final adventure, to see the works of his wife and her rebel clan.

And, in the resting place of the nameless blacksmith deity, a girl connected with Ash Lake already, who is in fact revisiting it, gives us his heirloom,

a Titanite Slab.

Hope you enjoyed this one, lore enthusiasts. It was a lot of work!

Dark Souls just keeps on giving, and it's been an absolute pleasure to be giving you juice about a game we all enjoy so much.

This will be our last video as Hawkshaw, but who knows?

Perhaps it won't be the last video game related content we put out.

Let us hope games like these keep coming and evolving, and always remember:

Praise the Lore!

The Description of Rediscover Dark Souls Lore: Ash Lake, Havel, and the Plot against the Gods