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Practice English Speaking&Listening with: The Runner From Ravenshead | Family Movie | Full Length Film | English

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(whooshing) (floor creaking)

(light orchestral music)

(percussive music)

(suspenseful orchestral music)

- Can we go around them or do we have to go back?

- [Henry] Plan has changed.

They've got a prisoner.

- I assume that means you're going in?

- [Henry] Yep.

Let's get to work.

- We,

we can't go in there!

We'll be massacred!

- You don't know Henry.

- He's a legend.

(suspenseful orchestral music)

(grunting)

- [Henry] It's got to be smooth.

(suspenseful orchestral music)

- Hey!

(gasping)

(punches thudding)

- Ha!

Got him!

(grand orchestral music)

- [Henry] Sim, have the crew meet me

at the other side of the bridge.

- I'm going in.

- Come on.

(suspenseful orchestral music)

(grunting)

(grand orchestral music)

(all shouting)

(all shouting)

(shouting)

(shouting)

(suspenseful orchestral music)

- [Henry] Wait here.

(grand orchestral music)

(gasping)

- Oh, no!

(grunting)

Come on!

- Hey!

Here they come!

- Let's get ready to move.

- Uh-oh.

looks like they've got company.

- Good for you, Henry!

All right crew, let's get going.

Looks like Henry's not finished yet.

- What?

What's he doing?

Where's he going?

- He's going back for his hat.

- Yeah!

(grand orchestral music)

(all shouting)

(sighing)

- Sir!

Are you okay, sir?

Did I hit you, sir?

- [Boss] Well I sure didn't hit myself!

- What's going on out here?

- You've got to get a handle on your day-dreaming, Henry.

- I know, sir.

(dramatic orchestral music)

There probably isn't much chance

of me being a guide, huh, sir.

- [Assistant] Report of a prisoner coming in, sir.

- [Boss] There's plenty of work

to be done around here, Henry.

- I can't believe you hit the boss!

- [Walter] He needs help.

(sighing)

(light orchestral music)

- Henry's gonna be the death of me.

- I don't think he meant to hit you, sir.

- It still hurts just the same.

- Well, back on business.

I'm pretty worried we're not going to be able to keep up.

There are so many prisoners escaping.

We don't have the man-power to help them all.

- It's these new laws.

They're packing out the prisons.

More prisoners means more runners escaping,

which means more guides needed from us.

So what do we know about this new guy?

- He's a she, sir.

She appears to be very spirited.

From what the look-outs say,

the wardens had quite a time getting her

from the courthouse to the prison.

- What prison was she headed to?

- [Assistant] Ravenshead.

(suspenseful orchestral music)

(whistle blowing)

(whimpering)

- [Sam] No!

Let me go!

Let me go!

- Hey.

- [Sam] Don't!

Wait!

Come back!

(crying) (dramatic orchestral music)

- [Prisoner] Here, you'd better put these on.

(light orchestral music)

(suspenseful orchestral music)

- Hey!

I need you to calm down and follow me.

Listen!

It's for your own good.

Come on.

It's probably been a rough day,

but you can't throw rocks at the guards.

They don't like that stuff around here.

(sighing)

Look.

I'm on your side, but this isn't just about you.

You can get us all in trouble.

(rumbling)

Stay away from the walls!

Here, get under this bag!

We'll be fine.

This happens most every day.

(light orchestral music)

- Thanks.

Sorry for losing it out there.

It's just been a really rough day.

I'm Sam.

- Clyde.

(light orchestral music)

Hang in there.

It'll get better.

- Hey.

(sighing)

Thanks again.

- You're welcome.

Remember, no throwing rocks at the guards.

(whistle blowing)

Hey, are you coming?

(bell ringing)

(ominous orchestral music)

- Runner from Ravenscar.

- We can send

Charles.

- [Boss] That'd be fine.

- He's our last guide, you know.

I don't expect any of the others will be back

for at least three or four hours.

Any prisoner that escapes in that time will be on their own.

- We've somehow made it through these tight spots

in the past.

Let's hope our luck holds out again.

- These tight spots are becoming more

and more frequent, sir.

It's just a matter of time before we can't send help.

- Next!

(light orchestral music)

Get out of there, Rat!

One biscuit only!

You got that?

Next!

- [Prisoner] You gonna throw rocks?

- She's past that now, so give her a break.

- [Prisoner] Okay, Clyde.

(harmonica music)

- So what does he do?

I mean, is he like a head prisoner or something?

- [Prisoner] Kind of.

He helps new prisoners settle in, keeps us in line.

But mostly he keeps us going.

- [Prisoner] Yea, without him down here

it'd be pretty bleak.

- Seems like he keeps a pretty positive attitude.

- [Prisoner] Probably because he can

escape whenever he wants.

- He can escape!

- [Prisoners] Shhh!

- He can escape?

- [Prisoner] Most of us can.

But it's not about getting out; It's about staying out.

Clyde's the only one that can stay out for very long.

Oh, no.

Don't get your hopes up, kid.

(rumbling)

Earthquake!

- Phew.

- [Clyde] Hey, kid.

You can come out now.

(dramatic orchestral music)

Hey, kid?

(suspenseful orchestral music)

(whistle blowing)

(gun firing)

(bell ringing)

- Runner from Ravenshead.

- Any of the guides back yet?

We'll have to send headquarter personnel.

(light orchestral music)

(fly buzzing)

(sighing)

- Hi, Henry.

- [Henry] Hi, sir.

(knocking on door)

(knocking on door)

- [Ike] Come in!

- [Boss] Hi, Ike.

- Hi.

- Got a question for you, Walter.

- Just a minute.

Best cover your eyeballs.

Aw, man!

- Oh, no.

- I guess that means we can't send you into the field.

- That's your call, sir.

- [Assistant] There's always Henry, sir.

(light orchestral music)

(fly buzzing)

(suspenseful orchestral music)

- Oh, no!

I'm sorry, sir!

- So much for that idea.

(suspenseful orchestral music)

(breathing heavily)

(suspenseful orchestral music)

(light orchestral music)

- Henry?

- [Henry] Yeah?

- Can you come here a minute?

- Sure.

Yes!

(sighing)

(light orchestral music)

- Shut the door, Henry.

- It was the mop bucket, sir.

- Fill him in.

- Henry, we need your help in the field

until we can get a guide back in.

There isn't much time, so I'll be brief.

Your main goal is to get the runner safely

to the City of Refuge.

There are two simple rules.

First, you can't force the runner to the core

against their will.

Second, you can't hinder the wardens,

they're just doing their job.

I assume you know the standard flare codes?

Henry?

- Oh, um, yeah.

- We've lost a lot of time on this one.

If the runner hasn't been caught

you should be able to rendezvous near the Red Bridge.

Any questions?

- [Henry] No, sir.

- All right.

Let's get to work.

(suspenseful orchestral music)

Good luck, Henry.

- Thank you, sir.

- [Assistant] I hope we did the right thing.

- [Boss] Me, too.

(ominous orchestral music)

(bird squawking)

(suspenseful orchestral music)

(gasping)

(light orchestral music)

- Finally a bit of a break.

How does he do that?

(grand orchestral music)

(grunting)

(light orchestral music)

(light orchestral music)

- Hi.

You guys from the prisons?

- Ravenscar.

You?

- Ravenshead.

Hey, you know I saw a few wardens out in the distance.

- Those are probably ours.

- What do you mean ours?

- You've got a warden, I've got a warden,

they've got wardens.

Those ones are probably ours.

- Either way they're headed this direction.

- Those two are done, so might as well get it over with.

- What do you mean done?

- Done.

Finished.

Worn out.

When you get to the point you can't keep going anymore,

you're done.

Judging by the looks of you,

you're not far from done either.

- I don't plan to be done!

I've been able to outrun my warden just fine!

- You must be new to all this.

Well let me give you a few tips.

The wardens don't catch with speed,

they catch with a steady relentless pursuit, never stopping,

never resting.

They let you burn yourself out.

No matter how fast you run,

they are always right behind you.

And don't let the fact

that they appear uninterested deceive you.

Believe me, they only have one focus.

- Well, you can't just sit around and give up.

- You think we want to give up?

You think we like this life?

Slaves in those pits or tirelessly hunted out here

with no rest and no hope?

You think we have a choice?

Reality is simple.

Stop and they catch you.

Run and they catch you.

All we can do is delay the inevitable.

(sighing)

- Has anyone gotten away?

- There's a few that occasionally don't come back.

Clyde thinks they, probably don't make it.

- You know Clyde?

- Sure.

We all do.

He's the only one that gives us a glimmer of hope.

(whistle blowing)

Sounds like they're moving the crew.

Let me show you something.

- Hey, uh, any of you been from Ravenshead?

- [Prisoner] Ravenscar.

- Thanks.

Hey, uh, you know there's a city that, uh-

- [Prisoner] We've heard about that whole thing.

Thanks, but no thanks.

- Okay.

(suspenseful orchestral music)

- [Prisoner] The bridge is out ahead.

This area turned into a kind of bottle neck

for the prisoners.

- What's happening?

- That's the main road back to all the prisons.

The warden's bring their day's catch back here

before herding them in.

Odds are you and I'll be down there by tomorrow.

(suspenseful orchestral music)

(breathing heavily)

(ominous orchestral music)

- Thanks.

(suspenseful orchestral music)

- Shhh.

(suspenseful orchestral music)

(suspenseful orchestral music)

- [Sam] You let him go!

- It's no use.

I'm done today.

(dramatic orchestral music)

Your warden's coming!

(suspenseful orchestral music)

(light orchestral music)

- I think this might be our problem.

- What do you see, Walter?

- This might be our problem.

It might be this wire.

I think it's 49.

- Hey, 47!

- No, 49!

- No, it's 47!

- No, 49!

- [Ike] No, it's 47!

- [Walter] Hey!

Give that back!

(light orchestral music)

(suspenseful orchestral music)

(crunching)

Ow!

(grunting)

(birds chirping)

(suspenseful orchestral music)

- [Henry] Quick!

Grab the rope!

- Who are you?

- The name is Henry.

I specialize in assisting the legally compromised

and I'm here to render my services on your behalf.

I'm here to help you.

Whoa!

Sorry.

(suspenseful orchestral music)

- [Sam] That was no help!

Now what am I supposed to do?

- Quick!

- Clyde!

- There's not much time!

Grab the rope!

(grunting)

(grunting)

(grand orchestral music)

Sam, you've got a lot of grit.

- They told me it was tough out here.

The wardens aren't fast, but they never give up.

- I know a place.

A city where they can't get you.

(suspenseful orchestral music)

Not again!

Ow!

Maybe someday we'll look back on this and laugh.

Or maybe not.

- He's a gem.

- I don't know if I can keep going.

- The one thing I've learned is

that you've got to believe in yourself and never give up.

Come on.

(light orchestral music)

- What city was he talking about?

- I've seen it myself.

It kind of looks like a trap because

there is only one way in and out.

Here's where we part.

- Why can't I go with you?

- It's not good for your warden and my warden to team up.

Good luck, my friend.

(light orchestral music)

(light orchestral music)

- [Walter] All right, let's give this thing a try.

(engine rumbling)

(grand orchestral music)

- Do you need some help?

- Nope.

(explosion booming)

- Bang!

- Well, back to work.

You guys have a broom?

(suspenseful orchestral music)

- [Clyde] The one thing I've learned is

that you got to believe in yourself and never give up.

(panting)

Reality is simple.

Stop and they catch you.

Run and they catch you.

All we can do is delay the inevitable.

No matter how fast you run they're always right behind you.

They're always right behind you.

Right behind you.

(suspenseful orchestral music)

(suspenseful orchestral music)

- Come on, Sam!

Get a hold of yourself!

I know you guys aren't real!

(suspenseful orchestral music)

- East?

That can't be East.

West?

Mock me, will you!

(grunting)

I bet they're gonna want that back!

(light orchestral music)

Ew.

I wonder where the rest of the pieces are.

- [Clyde] That's not the way it's going to be.

I said, No.

(light orchestral music)

(breathing heavily)

(crickets chirping)

(suspenseful orchestral music) (footsteps rustling)

- Hey.

You know, this isn't a great hiding spot.

- I don't care.

I'm done.

- You think you can make it to that tree?

- Why?

- Please just trust me on this one.

- What have I got to lose?

That one there?

(suspenseful orchestral music)

- Run!

Run!

- I'm running, I'm running!

What do I do?

- Just run around the tree!

- Hi.

That was awkward.

(whistle blowing)

(whistle blowing)

(suspenseful orchestral music)

- No time to lose.

You've got to keep moving.

All right.

We're here and we need to get you to there.

- [Sam] I don't know if I can make it that far.

Aren't these two cities a lot closer?

- But there's only one City of Refuge.

(dust falling) (suspenseful orchestral music)

Uh-Oh.

Looks like trouble.

Quick!

Out that tunnel.

You'll find a trap door.

Head towards the woods.

You go about a mile before

you'll find a tree with this symbol on it.

Take a left up the hill

and that will take you to the City of Refuge.

Go!

- Aren't you going with me?

- I'm going to go out that tunnel to try to slow them down.

(suspenseful orchestral music)

- Which way do I go?

- This is getting really awkward.

I know it doesn't seem like it,

but I'm really trying to stay out of your way.

You know, I can't thank you enough

for padding my fall earlier this morning.

(whistle blowing)

(grand orchestral music)

Get out of the way!

Not the blackberries!

Ow!

- Just because we used him

to fill a temporary emergency

doesn't mean we should make Henry a permanent guide.

- He's trying to do better, sir.

You know he has good intentions.

- He's got to put a little more thinking

with his good intentions or someone's going to get hurt.

- It's either that or let the runners fend for themselves.

- They might be better off.

The more I think about it,

the more I think I was wrong in sending him out this time.

I mean, he nearly did me in with the broom twice today.

Then I give him a flare gun?

And send him off unsupervised?

It was a gross lapse of judgment on my part.

- I don't think it's that bad, sir.

I'm sure he's doing just fine.

(grand orchestral music)

(light orchestral music)

- [Henry] You head toward the woods, go about a mile

before you'll find a tree with this symbol on it.

You take a left up the hill

and that will take you to the City of Refuge.

Go!

- [Sam] I don't know if I can make it that far.

Aren't these two cities a lot closer?

(ominous orchestral music)

(grand orchestral music)

- I think I'm just gonna start crawling everywhere I go.

Why doesn't she ever listen to me?

- Be back in a second.

Howdy.

- Hi.

(dishes clattering)

(grand orchestral music)

(Ike screaming)

(explosion booming)

Ike, are you in here!

Ike?

Are you in here?

Ike!

Are you okay?

(suspenseful orchestral music)

- Hey!

Up here!

Come here!

- Gotta keep going.

- Wait!

(grunting)

- [Sam] Are you all right?

- Yea, I'm fine.

- It sure hasn't been your day.

- I don't know.

It's been better than most.

- Well, looks like you're fine.

Better be on my way.

- You're going to the wrong city!

Don't you remember what I told you?

- I appreciate your help,

but this city is closer and will work just fine.

- Just listen to me for a minute!

(suspenseful orchestral music)

Why would a little guy like me

be out here killing himself

if there was no truth in what I'm saying?

We both know I'm not out here just for my health.

(light orchestral music)

- [Sam] Okay, I'll listen, but make it quick.

- [Henry] When the three prisons were built,

a City was established.

- Clyde!

I'm headed down there!

- Wait!

(light orchestral music)

Shh, look!

(suspenseful orchestral music)

- Don't give me that look.

You probably wanted her handed over at the bridge.

That's the problem with you wardens,

you never understand the thrill of a hunt.

- Clyde's one of them!

- It's no fun unless you give them a sporting chance.

- He's not a warden, but he's in with them.

- Enough said.

Let's get back to business.

There they are!

(suspenseful orchestral music)

- Come on!

- It's no use.

The wardens are going to catch me sooner or later.

- Won't you just try the City of Refuge?

I'll do my best to help you get there.

- Are you sure the wardens can't catch me there?

- That's the only place they can't go.

(grand orchestral music)

(whistle blowing)

They're calling in the dog, we'll need some help.

- [Boss] I assume you know the standard flare codes?

(gun firing) (suspenseful orchestral music)

(bell ringing)

- Hi, Walter.

We have an odd flare code from down the North line.

We think it's Henry.

He needs some help.

Is the rocket-car ready to go?

- I'm not sure, sir.

There's still a few problems.

- It doesn't matter.

We'll have to send her anyway.

- Okay, sir.

- You get Ike loaded and ready.

Walter and I will head up topside and open her up.

(grand orchestral music)

- Bring her up!

Good luck, Ike.

(grand orchestral music)

Bring her back in one piece!

- [Henry] When you get to the City,

all you have to do is cross the Bridge.

- [Sam] Are you sure?

- [Henry] Yep, I'm sure.

- Okay, but if the wardens cross the Bridge, I'm done.

(grand orchestral music)

- Here he comes!

Duck!

Hi, Ike!

- [Ike] Howdy.

- [Henry] Hop on!

- You sure that thing is safe?

- Oh, yeah.

Ready, Ike?

What's the matter?

Get it going!

(suspenseful orchestral music)

Why won't it go?

Come on, come on!

Yahoo!

- Don't look down!

Get out of the way!

- You snake!

How could you do that?

- Just doing my job,

putting people like you back where they belong

and you know what?

I like it!

- What about that believe in yourself

and never give up stuff?

- Whatever it takes to keep you going.

- You're a liar!

- You're a criminal!

- [Sam] Help!

- Help, please.

(light orchestral music)

(grunting)

- Are you all right?

- I think my leg is broken.

- Let me take a look at it.

- No!

Don't touch it!

You can help me find my stuff.

It spread all over when I ran into the tree.

- Does that happen very often?

- What?

- Running into stationary objects?

(sighing)

Sorry.

That actually happens to me quite a bit.

You really shouldn't be helping the wardens.

- You shouldn't be helping the prisoners.

- At least everyone knows what side I'm on.

- Stuff?

You gonna help me with my stuff?

- Hey, look at this.

There's two of them.

Hey, I thought it was the other leg.

No, you were right the first time.

It was that leg.

- [Clyde] All right, all right, it's not broken.

- Then why--

- [Clyde] Because I was trying to do this!

(suspenseful orchestral music)

(grand orchestral music)

- Yay!

(screaming)

- You listen up!

I've got a good thing going here

and you're not going to ruin it.

Thinking you're a hero!

When all you are doing is helping prisoners.

The authorities were right when they convicted those people.

- [Henry] They were also right in building a city.

- Now that's where I disagree.

Those people don't deserve mercy.

- [Henry] None of us deserves mercy, but we all need it.

Don't worry, there will always be enough

of those who want to find their own way

to keep you busy forever.

But as long as they seek the refuge of the City,

the Guide Service will always be there to help.

- Not if I can help it!

(suspenseful orchestral music)

(grand orchestral music)

(clicking)

- What's that noise?

Is everything okay?

- We've got problems.

You gotta jump.

- Are you crazy?

I'm not gonna jump!

- [Ike] You have to jump!

- No, I'm not jumping!

(suspenseful orchestral music)

- Looks like I got a souvenir.

(ominous orchestral music)

(grand orchestral music)

Let's talk this thing out...

- I thought you weren't into that whole mercy thing.

- Hold on a sec.

You know the rules.

You can't hit a warden.

- You're right.

(dramatic orchestral music)

As far as I can tell, you're not a warden!

(grand orchestral music)

- You gotta jump!

- [Sam] No!

- You have to!

- No, I'm not gonna jump.

- Now!

- [Sam] No!

- You have to!

- I'm not!

(crunching)

Ow!

(explosion booming)

- [Assistant] Lookouts report an explosion

and fireball near the City, sir.

- It's got to be Henry.

What has he done now?

- We can't be sure it him.

We'll just have to wait and see.

- It's Henry.

I hope there's something left to salvage once he's done.

(light orchestral music)

(suspenseful orchestral music)

- Go!

(light orchestral music)

- Hey, Ike!

She made it!

Where's your rocket car?

- [Ike] It's broken.

- Walter's not going to be happy.

Isn't it ironic that she should find freedom

in the confines of a City?

- No.

- You were right!

Thanks for sticking with me even when I wouldn't listen!

- [Both] You're welcome!

- Glad to be of assistance!

- Good-bye my friends!

I'll never forget what you did for me!

(grand orchestral music)

- Bye!

- Makes it all worth it, doesn't it?

Well, time to go, my friend.

(grand orchestral music)

- Hey, you're back!

That's it?

That's all that's left?

Well,

I think we can make a better one.

Wish I could be a fly on the wall in that room.

- I hope I won't regret this,

but I'll give you a chance at full time guide duty.

But remember, it's probationary.

If you can't reduce the collateral damage,

it's back to the mop.

- [Henry] Thank you, sir!

- [Boss] Henry!

The Description of The Runner From Ravenshead | Family Movie | Full Length Film | English