Hello Bloggineers. Today we are going to review three card games by Amigo Games.

They are all quick and light, fast to play, and for ages eight to adult.

But I think most six and seven years olds can also play these.

Including me.

And these are all great games to bring to a party.

So, the first game is What the Heck? And like all the games here, it's for ages eight and up.

This one is for two to five players.

A cunning game of highs and lows.

The objective of the game is to be the player that collects the most points.

So in this game, there are two different types of cards.

One is the player deck. So each player would get one player deck of their own color.

And there's one point deck.

The player decks have fifteen cards.

And the values are one through fifteen.

And you would use these to bid on the cards in the point deck.

The points here range from one to ten points.

And there are also five negative card points here that go down to negative five.

On a turn, let's say that I flipped over the top card, and it's six points.

That means that everyone is going to secretly get a card and put it here.

And then when I say "one, two, three, reveal", everyone reveals their card.

So let's say I had a 14, that's the second highest there is.

And Brother had 11.

So since I had a higher number, I get to keep the 6 points.

But the thing is I cannot us the 14 card to bid again, which is one of the most powerful ones.

So that means that you have to be wise in making your decisions of what number of value to do.

Because it really depends on how badly you want the point card.

Or how badly you don't want the point card in the case that it's a negative point.

So the next card is a negative three.

So that means whoever plays the lowest number card gets the negative three.

The final rule for What the Heck? is... so let's say that...Brother, got yours? Reveal.

Uh oh, we both got a 15.

And that's not good, because ours canceled out.

And that's when we say "what the heck?", which is the name of the game.

So that means none of us get the plus ten card.

Now if we were playing with more than two people, which is what I recommend, then whoever has the next highest number will get this ten card.

So that's just something to be careful of. Even if it's such a good card, you have to think, "would someone put down the same card as me."

So my final thoughts for What the Heck? is that it's a very fun game.

I think my favorite part of it is the canceling out factor because a lot of times you play a good card, and then someone did, and oh, it canceled out!

That's the whole purpose of the game, I think. Because of the title. What the Heck?

Oh, another rule I forgot to mention.

At the end of the game, whoever has the highest score wins.

But if you tied with somebody else with the highest score, it cancels out.

So then the next highest score person would win.

What the heck?

And now we're going to give you our ratings for this game.

Reveal.

Six out of ten.

Six out of ten? What the heck?

Ok, we have to give it a new rating because our six out of ten canceled out.

We were just kidding. We actually like the game better than a six out of ten.

So we're now going to give you our real ratings.

Eight out of ten.

And seven out of ten.

Our next game is Double Down.

And this one is for two to eight players.

The objective of Double Down is to be the last player remaining.

You have three of these tokens, which are your lives.

This game features one deck of cards, and the deck has numbers from 0 to 98.

So what you're going to do is, in your hand, you have five cards.

And let's say I go first.

I'll place a card down. I have a five.

And then Brother's going to play the next card.

And I place the 66.

And then we add five and 66 and that's going to be...

71.

Yeah. 71.

But sometimes when we are adding the cards, someone is going to have to lose a life.

And there are two ways that could happen.

One is if the total number of the cards stacked up adds up to 100 or more.

And second is if you add a new card, and it ends up having two of the same digits, like 11, 22, 33, 44, and so on.

You have three life tokens in this game.

So you start with three. And when you lose one you have two. And then one and then zero.

But even at zero lives, you are like floating.

You are still alive, but if you need to lose another life, after you have zero, then you're dead.

There are three special cards in this game.

The first one is a minus ten card.

And this is good for if the total number of the cards in the deck is getting high, and you want to lower it, you can play the minus ten.

And that would just minus ten to the deck.

So if it's 97, then it'll become 87.

But the thing is you have to be careful, as with adding, too.

Like if it was like...

Let's say it was a 65, and then you play the minus then, then it's 55.

And if you say 55, then uh oh.

Oops, that's a double digit number, and you'll lose a life.

So you'll have to be careful.

The next one is a times two.

Times two means that the next player has to play two cards.

And the last card is the reverse card that lets you reverse the order of the turns.

So here's our final thoughts for the game.

I like the concept of losing when you have a double digit total.

Because it's added a lot of laughter in some of our games.

Because some of us messed up so badly.

I think one of the common messed ups is when someone is starting the deck, like let's say they have a 66.

But you would think none of the first cards would mess you up, but this is a 66, which is a double.

So if you place that down, you've already lost.

There's one more thing about the game that I really like.

So let's say it's my turn.

And I play a times two. Now it's Brother's turn.

So he's gonna have to play two cards instead of one.

Oh he reversed the order, that means it goes back to me.

Which means if we played with more people, instead of going on to them, it bounces back to me.

And since I made him play two cards...

what's next? Times two!

So that means I kind of did my own damage to myself.

Because now I have to play two cards.

And now, we're going to rate how much we give this game.

So I'm going to place a card first. I give it a seven.

And I give it a four.

Oh no! You lose! That's 11, that's a double.

Here, you have to pick a new one.

But, we were just kidding about that one.

Because we just wanted to make it add up to 11 as a joke.

But I do give a seven out of ten.

And Brother? Seven.

Ok, that's 14,. That's not double.

And that's Double Down!

And the final card game is No Thanks!

Which is for three to seven players.

In this game, you start out with 11 tokens.

And there's a deck of cards.

The objective of the game is to have the least points at the end of the game.

These tokens that you start out with are all negative points, which is good for you because you lose a point for each token you have.

And these are positive points, which are not good.

So the first card I'm going to put out is 16.

These cards range from three to 35.

So let's say that it's my turn.

Do I want it? Hmm, no thanks!

When I say no thanks, that means I don't want this card because I don't want all the points on here because those are bad for me.

So I'm going to take a token and put it on here.

Ok, so now it's Brother's turn.

No thanks!

And let's say I say no thanks again.

No thanks.

So now, there are four tokens on here, which means that if I finally decide to take this card, I'm going to get the sixteen points, which is bad for me.

But I also get tokens, which would help me refill the token pile.

So I'm going to take it.

And the next card is a 24.

So let's say we kept playing, ok? Brother got it.

And the next card...oh, it's a 23.

Now, 23 is right next to 24.

Which means, if Brother gets this card, he has a consecutive pile.

And that means only the lowest number would count as points, which would count against him.

So instead of 24 plus 23 points, that'll only be 23 points. So it's good to have consecutive.

And the next card, which is a 35, it is the worst card.

And there's going to be a lot of fighting back and forth for it.

So by the time someone finally takes the card, there might be a whole piles of coins on it.

And you would want to take it to get more coins.

But the thing is, someone might have to take it eventually.

Because, if you have no more coins left, you have to take the card if the round comes back to you.

So at the end, you'll add up all the card points you have and subtract by how many tokens you have.

And whoever has the least points would win.

And now final thoughts for No Thanks!

What do you think, Brother?

I like this game because of the tokens where you get to collect a whole bunch.

And then if there's a high card, I can just keep saying no thanks! No thanks! No thanks! No thanks!

Over and over and over and over again.

And I like this game because you can have the consecutive card concept,

which can be kind of tricky because you might be thinking, "Oh, can I get another consecutive card? Or would other people beat me to it?"

And it really helps bringing your score down.

I rate it an eight out of ten.

And for this game, I really like this one. This is probably my favorite out of the tree games,

Nine out of Ten!

And that's our review of these three card games by Amigo Games.

You can purchase these at our Amazon store at the link in the description.

Bye bye.

Great, I didn't have to fall off my chair this time.