[Murch] Before we were born, you're looking at darkness.
Sound is the first sense that gets plugged in.
Six months, seven months into the womb,
it's hearing the mother's heartbeat,
it's hearing her breathing,
it's hearing dad shouting from the garage.
[man shouting in the background]
[dog barking]
[Murch] It's making sense of the world.
[children laughing]
[instrumental music plays]
[Murch] You have emerged into a kind of consciousness
using only sound.
And then you're born.
[bells tinkling]
[birds chirping]
Sound affects us in a deeper way
almost than-- than image does.
It goes deeper.
[clop]
[thuds]
[gunshots]
And yet we're naturally seemingly oblivious to that.
[Burtt] Film sound is an illusionary art,
as if you're just hearing the natural sounds...
[roar]
...happening in the world on screen.
[roaring]
It's subliminal, and it's a purely emotional way
of thinking about a movie.
[roaring]
[girl pants]
[glass breaking]
[Jackson] It's stealthy sound work.
It's flying under the radar.
[roaring]
[Jackson] It's understated.
[crash]
[Jackson] But what sound adds to picture
is so exhilarating that I just was hooked
and pretty much never looked back.
When you're depressed, it's not working,
and then the sound design comes in.
A feeling of scale that the sound was giving.
And I think the sound in many ways
is more tied to imagination.
-[clang] -[all yell]
[groans]
If you're born to be artistic,
then sound is gonna be part of the deal.
It's part of being human.
You know, movie is silent sound.
They are only expressive with silent sound.
[roaring]
People always talk about the look of a film.
They don't talk so much about sounds of a film,
but it's equally important, sometimes more important.
I'm not an animal!
The point is to convey an emotion.
[screaming]
[Lucas] Everything is in service of that.
[gunshot]
[gunfire]
[heroic music plays]
[silence]
[Lucas] And the sound is half of the experience.
[instrumental music plays]
I've always been of the belief
that our ears lead our eyes to where the story lives.
[gunfire]
[Miler panting]
[explosion]
[Rydstrom] When you're designing sound on a film today,
like Saving Private Ryan, you're bringing together
a rich, complex, orchestration of sounds.
And every film I've worked on with Steven Spielberg,
he gives a gift of here's a scene,
here's a moment, and I'm counting on sound
to help tell the story.
There you go.
[gunfire]
[ricochet]
[ricochet]
[Rydstrom] What strikes me most about especially the opening
of Private Ryan
is that it was designed to use sound
to tell a part of the story that it's not showing you.
[ricochet]
[Rydstrom] So a scene like that
fully takes advantage of how a soldier takes in a war,
which is a pretty narrow point of view.
[panting]
[grunting]
[Rydstrom] Sound got to handle the scale of it.
And we spent a lot of time on that first 25 minutes.
It was weeks and weeks and weeks
of just balancing all the sound effects
that Gary and his crew provided.
[gunfire]
I kinda came up with, like, a certain pattern or rhythm
of cutting these machine guns
for the background battle...
[screaming]
[gunfire]
...so that there was some form to this battle.
[gunfire]
There's a rhythm. There's always a rhythm.
Even to chaos, there's a rhythm.
[gunfire]
[Rydstrom] The point of view is great for sound
'cause it allows you to go inside the head.
[Spielberg] So I designed a sequence
where when the explosion hits near Captain Miller,
all the sound goes out.
And that came from an actual veteran
that told me that was how it affected him.
So it put you deep inside his experience.
[Rydstrom] If you look at it, it never has,
until the battle is over, a wide shot.
It gives you a grand-scale longest day-style of D-Day.
It doesn't do it, it's all very intimate.
[panting]
[Rydstrom] And very importantly,
there's no score.
John Williams would've done a beautiful score,
would've had a whole different feeling.
But without score, it tells you this is real.
[emotional music plays]
[Rydstrom] And the score comes in, the score is often used--
I think of it as like a life raft.
You have an emotional moment in the movie,
and the score comes in, it just gives you
something to hold onto.
[emotional orchestral music plays]
[Rydstrom] These different elements of sounds
we use in movies,
music, sound effects and voice are similar
to the instrument groupings of an orchestra.
But film sound work wasn't always like that.
You know, with dozens of sound editors
editing thousands of tracks.
[gunfire]
[Rydstrom] And it ultimately took people
like Ben Burtt on Star Wars
and Walter Murch on Apocalypse Now
to get us to the full immersive soundtrack
that the audience has come to expect in movies today,
created by a team of sound artists,
a circle of talent.
But when it all started, movies were silent.
[Edison] "Mary had a little lamb,
its fleece was white as snow,
and everywhere that Mary went, the lamb was sure to go."
[Rydstrom] The invention of the phonograph
was a truly monumental step for humanity.
We could now capture sound forever.
[Burtt] Edison originally developed
the motion picture camera
because he wanted images to go along with his phonograph.
So the audio came first.
[Murch] But picture works at one speed,
and sound is on another.
[lively music plays]
And they had no way to put it in sync,
which is why the whole project was abandoned.
But they were just so eager to put sound to movies
'cause everybody knew this would elevate the experience.
Films were projected with a full live orchestra.
They could be projected
with people talking behind the screen.
[bell tolls]
[Burtt] And there were actually people that traveled around
doing sound effects live to silent films.
There's films like Wings
when they were played in New York in its big premiere
so they had performers on stage doing the live sound effects
for airplane engines and using percussion instruments
for the boom of artillery and explosions.
[drumroll]
[Burtt] They could do some wind,
they could do some galloping horses.
[clop]
[drumroll]
There just wasn't technically a way
of capturing and recording the sounds
and attaching them to the movies yet.
Until 1926 Warner Brothers did Don Juan with John Barrymore,
And it actually had a synchronized music track
which was mechanically connected to a projector.
[intense music plays]
[applause]
[Burtt] But then in 1927,
they actually recorded dialogue on the set,
and so The Jazz Singer had spoken portions of it.
Toot, Toot, Tootsie, goodbye
Toot, Toot, Tootsie, don't cry
[reporter] Warner Brothers Theater in New York City,
where The Jazz Singer is now playing,
is sold out for many weeks in advance.
What struck people most was Al Jolson's speaking voice,
not even his singing voice, but that he spoke
was revolutionary to audiences at the time.
And that's what they wanted to hear.
Wait a minute, wait a minute.
You ain't heard nothing yet.
Wait a minute, I tell you.
You ain't heard nothing.
[applause]
[Burtt] And of course, it was a gigantic sensation.
So Hollywood was faced with what to do now.
They had developed a way of shooting movies without sound
and that involved certain freedom on a set
to be in a noisy place, 'cause it didn't matter.
Suddenly there was this revolution
when they had to start entombing the productions in sound stages
so all sound was blocked out from the outside world.
[Dexter] All right, here we go. Quiet!
-Quiet! -Quiet!
Roll 'em!
[Rydstrom] But the microphones' ranges were so short,
the actors couldn't even move.
[man] She's gotta talk into the mic.
I can't pick it up.
Don't you remember I told you
there's a microphone right there in the bush.
[Rydstrom] It was very limiting.
[sound breaking up] In the...
...with the...
...surely...
[Dexter] Oh.
Cut!
[Rydstrom] But even despite the limitations,
audiences loved sound,
and I think it's because even in the sound
of a human voice, we carry emotion.
Antonio.
He's alive!
[laughs]
[thunderclap]
[Rydstrom] But the addition of the voice
was not the only thing that changed
in movies at that time.
Filmmakers began to realize that sound effects
were also an important part of cinema.
[Burtt] And they discovered that you don't get
all the sound effects you want
by just hanging a microphone out over the set.
The sounds aren't there.
So this is where slowly the idea
of the sound editor evolved
to add sounds after the fact.
[Hedgepath] There's fire, there's explosions,
there's barnyard animals.
Cars and...
Motorcycles.
Different from buses,
different from trains.
With a little bit of wind
in the background, and there's rain.
[wind blowing]
[Murch] As sound editors, we create a sound world
independent of what got recorded at the time of shooting.
[scrape]
[creak]
[screech]
[Rydstrom] But it isn't probably
until you get to King Kong
that you could actually call it sound design.
[tense music]
[roaring]
[Rydstrom] Many of the techniques we use
to manipulate sound today
were pioneered on that film.
The bulk of it is all about characters that don't exist.
So Murray Spivack had to get creative
to find the right sound.
I went to the Selig Zoo at the time.
I got all the roars I needed.
I then slowed those down to half speed
and I played the tiger growl backwards
against a lion roar forward,
and it gave me sort of an uncanny roar.
[roaring]
[Burtt] These sound design tricks are still in use today,
and that was a big step forward.
But Murray Spivack operated outside the system.
He was locked away in the music department
and no one knew what he was doing.
[roar]
I think they felt that the studio would say,
"Don't bother with all that,"
if they knew the kind of effort
he was putting into it.
[roar]
[Burtt] Because the studios had their own collections
and their own stock of sound effects,
and they would repeat them.
They wouldn't change them over the years.
Each studio had its own ricochet...
[ricochet]
[Burtt] ...and face punch and explosion.
[explosion]
[Burtt] If they worked out successfully,
they'd be kept and used over and over again.
[ricochet]
[gunfire]
They were just expected to get something in there
and it'd be on budget.
But some of the biggest innovations in film sound
actually had their roots in radio.
[Shadow] Who knows what evil
lurks in the hearts of men?
[Lucas] The Shadow or The Whistler,
any of those shows were fun to listen to.
And sound brought it to life.
[gunshots]
Doors opening and closing
and footsteps.
[laughs]
[man] Honey, we are going to the kitchen.
[woman] Oh, it's not Milo playing chess again.
What is it this time?
[Jackson] I can remember lying on the floor
in front of the radio console.
I thought, "When I grow up,
I'm gonna make footsteps like that."
Your imagination could dramatize what you were hearing.
I just thought it was really great.
You know, it was great for your imagination,
great for your creative spirit, simple.
[Murch] And the innovator here was Orson Welles.
He was very adventuresome in sound perspective.
[broadcaster] Now the smoke is crossing Sixth Avenue.
Fifth Avenue.
A hundred yards away.
-[broadcaster gasps] -[knocking]
[Murch] And so when he did Citizen Kane,
he brought those techniques in sound from radio to film.
Rosebud.
[Murch] By being as aggressive spatially with sound
as he was with his depth of focus on camera.
Charlie, what time is it?
11:30.
[Susan] New York?
[Kane] Hm?
[Murch] This idea that every space
has its own signature,
the sound energizes the environment.
[Kane] Now in complete control of the government of the state.
And you can use even very refined elements
of reverberation to help you tell your story.
[Rydstrom] But this was a new innovation
for sound in film.
The norm from the 1930s to the 1960s
was to emphasize music over sound effects.
Why don't you say it, you coward?
You're afraid to marry.
You'd rather live with that silly little fool
who can't open her mouth except to say, "Yes," "No,"
and raise a passel of mealy-mouthed brats
just like her!
You mustn't say things like that about Melanie.
[Scarlett] Who are you to tell me I mustn't?
[Murch] But if you run music all the time in the film,
it has a cumulatively counterproductive effect,
constantly injecting steroids.
[orchestral music plays]
[Murch] But if you want unrelieved tension,
don't use any music at all.
[Weis] Hitchcock got the power of sound.
He actually essentially dictated a sound script
and he really incorporated the uses of the sound
into the concept of the film.
[gasps]
[screams]
Damn it.
[moaning]
[Baker] Hearing their breaths
and feeling the impacts and hits...
They kept you very connected right with the characters.
[Melanie gasps]
And I think that that was a scene
where it worked really well,
just having effects on their own.
[Lucas] David Lean focused on sound.
Stanley Kubrick focused on sound.
[tense music plays]
But the studios weren't encouraging
of that kind of thing.
[Rydstrom] The Hollywood studio system
often had a built-in approach to film sound
that was controlled and traditional.
[clop]
[murmur]
That's a parallel to filmmakers maybe making
the same kind of movies over and over again.
Pillow Talk
Girls, girls
Girls, girls
Beach Blanket Bingo
That's the name of the game
It was looked upon as like a factory.
[Murch] And that tends to restrict
the adventuresomeness,
especially in a studio environment.
So the Hollywood films that I had seen
as a kid growing up
didn't make me want to become a filmmaker.
My way of thinking, they were corporate creations.
But when I was ten, I learned that there was such a thing
as a tape recorder.
And I understood intuitively what it did and how it did it.
[Commander] Enemy tripod machines now in sight.
[Murch] I would record from the radio
onto the tape recorder.
[announcer] The War of the Worlds by HG Wells.
[Murch] And then cut the tape into pieces
and then rearrange the pieces and scotch tape them
in a different order than they were recorded
and flip them upside down and play them backwards
and hear what that sounded like.
[man] Now that's--
Now that's-- Now that's-- Now that's--
[Murch] And then I came back from school one day
and turned on the radio
and I was disoriented for a moment
because I heard something coming out of the radio
that sounded like what I had recorded the day before.
[static noise]
[Murch] And it was a record made in France
of musique concrte
by Pierre Henry and Pierre Schaeffer.
That was a revelation to me
that there were people in the world, French people,
doing what I was doing
and they were making records of it.
[applause]
And so I suddenly saw what I was doing
had a broader application.
I loved Ingmar Bergman films at age 15
and I loved Kurosawa
because the imprint of the personality
of these filmmakers was very strong.
[clop]
[Murch] In 1963, I went to a university in Paris
studying for a year
right at the height of the New Wave.
I saw Jean-Luc Godard's film Breathless
and I could tell that rules were being broken.
[man] Pa-pa-pa-pa-pa, Patricia
Patricia
[Murch] And that got me excited.
I got injected with the film bug
and went to USC.
I met Walter Murch in film school.
He was a graduate student, I was an undergrad.
It was very easy to make friends,
and that was part of the fun of being there.
[Murch] And it was only when I got to film school
that I realized that you have to do to sound in film
very kinds of things that I was doing
with these random sounds
that I recorded back in the early '50s.
[Lucas] Walter was coming up with sound ideas
and running tracks backwards.
[buzz]
Basically, that's all he was doing,
was creating sound tracks.
[Murch] But it was an unusual time
to go to film school
because television was killing film.
President Kennedy has been shot in Dallas, Texas.
[Rydstrom] The '60s were a time when we were focused
on what we saw on television and the news.
[screaming]
[reporter] I think it was
the most powerful civil rights protest.
[screaming]
[Rydstrom] Full of unrest and politics.
Hollywood's film felt a little out of sync.
I want to hear nothing more about this troublemaker.
[Rydstrom] It was actually rock and roll
when musicians like The Beatles
that were capturing culture's imagination...
[cheering]
...more than film.
[Murch] And that year was the absolute bottom
of number of films produced in Hollywood.
The model on which they had built their studios
was not working anymore.
There was not enough jobs.
But kind of a life raft
that was extended to us young film students
was a fellowship by Warner Brothers,
which George won.
And George met the only other person on the lot
who had a beard, who was Francis Coppola,
who was directing Finian's Rainbow.
[Lucas] We had both been film students, long hair.
Everybody else on that crew was over 50.
So at the end of Finian's Rainbow,
Francis wanted to make a movie on his own called Rain People.
And he said, "Do you know anybody
who knows anything about sound?"
And I said, "Oh, I got the perfect guy,
Walter Murch."
[Murch] Rain People is a road movie,
much like Easy Rider.
Our two guys in Easy Rider were travelling west to east,
the Rain People was traveling the other way.
[Lucas] So we built this truck
and just went across the country making a movie.
And it was the Nagra,
which a smaller, lighter sound equipment
that actually started the ability
to shoot movies on the street.
[people talking indistinctively]
[Murch] If we can make a film out of a shoe store in Nebraska,
why do we have to be in Hollywood?
So we moved to San Francisco.
[upbeat music plays]
Francis, George and me were all in our late twenties
and we formed American Zoetrope.
One of the dreams or goals of Zoetrope
was to break down the barriers
between picture editing and sound editing
and sound mixing.
Then I could let my musique concrte demon
out of the bottle completely,
which was a whole new direction.
So immediately after finishing the mix on Rain People,
George and I got together
to write the screenplay for THX 1138
and we got financing from Warner's.
I would cut picture during the day,
and then Walter would come in at night
and cut the sound.
[clacks]
[Murch] I took it upon myself to record every sound effect
for the film myself.
[buzzing]
[Lucas] THX had a very eerie, strange soundtrack.
[Murch] And based on the dismal performance
of the film commercially,
Warner Brothers cancelled the development advance
that they had made to Zoetrope.
They claimed that this was a personal loan to Francis
and he owed them all this money back.
The equivalent today would be three million.
Bankrupted our company,
made it so I couldn't work in business for a while.
[Murch] It was the end of the road
as far as Zoetrope was concerned.
And in that state,
Francis was offered to direct this sleazy gangster film
that 12 other directors had turned down,
which was The Godfather.
["The Godfather Waltz" by Nino Rota playing]
[Murch] But he wanted to invest the film
with the sensibility of the European film and art
that had influenced all of us.
And he pulled all of us into it.
When I was the kid growing up,
one of the composers who was doing
the most advanced thinking at the time was John Cage.
He was proselytizing that everything is music.
Even the sound that the audience makes in the theater is music.
[whoosh]
And even the sound
of the lid of the piano going down is kind of music.
He made us pay attention.
[clang]
[Murch] So in The Godfather,
the moment leading up to Sollozzo death,
it is accompanied by this screechy John-Cagey sound.
[screech]
[gunshot]
What you're actually listening to
are Michael's neurons
clashing against each other
as he's making the decision to actually kill these people.
And the murder of a dream he had
of having nothing to do with the family.
[screech]
[Murch] It's not technically music,
but it conjures up emotion and meaning.
[Murch] Obviously it became a big hit,
and that bailed Zoetrope out.
We were able to keep going after that.
This one time I'll let you ask me about my affairs.
[Murch] But the soundtrack of The Godfather,
as it was released in the theaters in 1972,
was virtually identical to the soundtrack
of Gone with the Wind released in 1939.
You will promise, won't you?
[Murch] It's mono film with just a single speaker
behind the screen.
Is that-- Is that all, Ashley?
So sound in film didn't really change.
But contrast that with the music industry,
which was adopting all of this new technology.
Things like the LP,
which by the late 1950s, had stereo sound.
Stereo spread the music across two different speakers...
["Symphony No. 5" by Beethoven playing]
[Whittington] ...surrounding you
and immersing you in the music.
And The Beatles in particular
were really testing the boundaries of the medium.
I remember when I played Revolver,
it was a visceral feel,
you could feel the sound in your body.
Turn off your mind, relax
And float downstream
[Whittington] In the song "Revolution 9"...
Number nine, number nine
[Whittington] George Martin brought this ability
to mix and create sound design
that would then be melded with rock and roll.
[laughter]
[Rydstrom] "Revolution 9" was fascinating to me
because it was just like musique concrte.
As we come out of the-- the hippies '60s era of rock music,
we brought that sensibility to cinema and thought,
"Why can't movies be in stereo?"
[echo]
[Murch] And it was in that overheated environment
that Dolby came along from the music industry
in the mid '70s and took the lid off.
[Allen] ...providing stereo sound
in more and more theaters.
But I remember a nameless film executive
at one of the distributors in Hollywood
who actually hit his desk and said,
"God damn it," he said,
"it's good stories and comfortable seats,
that's what sells movies, not sound."
But then in 1976 with A Star is Born,
Barbra Streisand had the imagination to say,
"I want to do this stereo sound with my film,"
and just to tell the studio, "We're gonna do it."
With one more look at you
That all-enveloping sound,
and especially coming from the audiences
to involve you as an audience member
into the concert.
Leave a troubled past and I might start anew
On A Star is Born, Barbra Streisand insisted on,
and in fact got an extraordinary amount of time
to do the sound edit and sound mix.
[applause]
[Mangini] In fact, it was something
on the order of magnitude of four months,
at a time when it was more traditional
to have seven weeks.
["Watch Closely Now" by Kris Kristofferson playing]
The deal with First Artist was that the artist was responsible
for anything over six million dollars.
I spent the six million dollars on the movie.
But then when I got into sound, I spent another million dollars.
Are you a figment of my imagination?
Or I of yours
When Warner Brothers saw the film,
they liked it so much
that they didn't make me pay the million dollars.
I thought it was wonderful.
I was willing to spend it.
[cheering]
There was a degree of reality that you can get from stereo
that's never possible with a mono sound track.
And bless Barbra Streisand for recognizing the value.
-[rock music playing] -[cheering]
[Whittington] But it wasn't just the way
films were played in theaters
that was changing during this time,
it was the way they were recorded too.
I was a teenager in the '70s and I saw the film Nashville.
[march music plays]
[Hirschberg] And I think that was probably
the film that turned my ears
on to what was possible in a movie with sound.
When they come into the airport, I mean, that's a...
incredibly beautiful piece of sound.
[woman] Who do you think you are? Marlon Brando?
[man] Barbara Jean, ladies and gentlemen!
[plane roaring]
[Hirschberg] There's airplanes that come in and out
and obliterate what people are saying,
there's a reporter on a microphone,
there's a marching band.
And thank you, Franklin High School Band.
I think you kids get better every year.
-[applause] -[march music playing]
[man] All right, twirlers, let's twirl!
[Hirschberg] You're woven through that entire tapestry,
and the sound is what's pulling it,
the sound is what's telling you
where you're gonna go next.
Jim Webb obviously had worked
with Robert Altman on many of his films.
He's the master of multi-track,
just ahead of their time and pushing the limits.
[Macmillan] Before that, they recorded one track,
but now we don't shoot two tracks or three tracks.
We've got eight, ten, sixteen tracks.
[reporter] ...other members of the Chamber of Commerce,
Barbara Jean reportedly...
[Sampson] You know, everybody had a mic.
No matter how many people were in the scene,
they all had microphones
and they were all on mic all the time.
[reporter] All the other friends, members and--
[Barbara Jean screams]
[reporter] She's fallen. Harold, come on! She's fallen!
It was amazing how the story was driven by the sound
in a way that I don't think had happened before then
in American films.
[Spielberg] My generation, you know,
Francis and George, Marty and Brian
and-- and my whole group that I sort of grew up with,
very sound conscious generation.
[Whittington] So between the technological and creative
advances of the early 1970s, sound was taking root
in a new American renaissance of movies
in a way that had never been heard before.
Oh, I-- I understand.
[Whittington] But heading into the late '70s,
even bigger breakthroughs were on the way.
[Lucas] Most directors spent a lot of time
with their cameramen and the actors.
I just take the same amount of time
and spend it also with the sound designer.
But when I started my next film,
Francis was doing The Conversation,
and Walter was busy on that.
So I called Ken Miura at the USC and said,
"Do you have anybody else like Walter?"
He said, "Yeah, I got somebody here.
[Burtt] My mother tells me that, as a toddler,
I loved to act out to music, that if she put a record on,
that I would not only dance around the room,
but I would assume characters, I'd be a cowboy
or I'd be some kind of pirate or something.
But when I was about six years old,
I had a serious illness and I was in bed
for a few weeks and very weak.
But my father had access to a tape recorder
and he brought that home.
[click]
[Burtt] I began recording television shows
by putting a microphone up to the TV
and recording the Saturday morning cartoons.
["Looney Tunes Intro Theme" playing]
[Burtt] There were two television stations,
and one of them had the Warner Brothers package
of syndicated film.
I loved recording Errol Flynn movies in particular.
[adventurous music plays]
[gunshot]
[Burtt] They ran the Cagney gangster movies
and Bogart films.
So I got very familiar with the sounds
of Warner Brothers classic library.
The other channel, pretty much MGM.
[roaring]
Somewhere over the rainbow
Singin' in the rain
Just singin' in the rain
[Burtt] As the other children were developing
the love for certain music,
I was listening to these explosions.
[explosion]
[Burtt] So I began collecting things I liked.
I'd seek after a movie just to record the battle scene
and just listen to them.
I think the thousands of hours I spent doing that as a kid,
unknown to me, that was building up an inventory
of how sound in movies was part of the experience.
I started making my own little movies.
And of course in those days you couldn't record live sound
while you're shooting super hit films,
but I could generate a sound track after the fact
by taking sound effects I'd extracted from movies
and television shows and putting them in my movies.
[gunfire]
[orchestral music plays]
I first met Ben Burtt at USC film school.
We kind of were kindred spirits.
Whereas a lot of the students
were into all the Antonioni and the arty films,
we kind of like the traditional Hollywood fun films and serials.
[explosion]
[man] Rod Flash!
[Anderson] So we wrote this movie
called Rod Flash Conquers Infinity.
Ben and I dressed up
in these knockoff Flash Gordon things
that we got at an army surplus store in Hollywood.
[explosion]
[Anderson] We were making the voyage
to the planet Extraneous.
[eerie music plays]
[roaring]
[Anderson] We discovered a dinosaur,
and of course we have a pretty girl in, like, a cape.
[roaring]
[Anderson] And Ben did the sound on that one.
[tense music plays]
So I was just finishing at USC Cinema,
and Gary Kurtz, who had represented George Lucas,
came down to school
looking for a student interested in sound
who they could mold into their own ways.
I went out to the studio and met with the two of them.
They outlined the film they were gonna make.
They had artwork on the walls done by Ralph McQuarrie,
concept art for the film.
I was astounded by what I saw.
This was a film I always wanted to work on.
This had spaceships and monsters
and weapons like lightsabers.
It was called Star Wars.
So I leaped at the chance, and the initial discussion was,
"Would you like to help collect sounds for a Wookiee?"
This was still about a year away from principal photography.
I put Ben on in the beginning because I--
I knew I had to figure out a way of making these characters real,
and I knew it depended on how we developed these languages.
And that's what Ben spent the better part of a year doing.
[seal barking]
[Burtt] We were trying to find an animal that had
enough vocal expressiveness in its sounds
that we could use it for the Wookiee.
So there was a young bear named Pooh,
and we spent an afternoon with this bear in a pen
coaxing it to say different sounds.
The way they got it to make sound was to show it bread.
It loved bread.
The bear would...
[imitates growl]
[growling]
And then you give him the bread, and then he'd be like...
[imitates growling]
[growling]
[Burtt] George wanted to know
before they filmed the movie
how would the Wookiee sound.
Well, you said it, Chewie.
[Burtt] This is not the way
that most filmmakers worked at that time.
[Lucas] I knew the sound was part of the foundation
of what the movie was gonna to be.
So everything had to have been figured out way ahead of time.
[Burtt] So I proceeded on to work my way
through the screenplay of Star Wars.
I read through it and made some notes,
broke it down and I realized
there were hundreds of things in the script,
from Darth Vader's breathing,
you had the Death Star, you had TIE fighters
and a whole library of things in there.
I said, "Well, do you want sounds
for the rest of these things as well?"
The answer was, "Yeah, sure, just-- just--
just spend some time."
And so I operated out of my apartment
for many months coming up
with expeditions to go out and gather sound.
While George, he was off in England
busy shooting the movie, I was still based in LA.
He wanted me to go out and record real motors
and real airplanes and real rusty doors,
this hum of a projector,
a buzzing sound behind a television set.
I tried to go into factories and a scuba shop.
I just started recording everything I'd get my hands on
and to populate the universe of Star Wars
with the sounds of things that we would hear as real.
We didn't wanna follow the conventions
of science fiction that were current at the time,
which was things like Forbidden Planet
or War of the Worlds using electronic music technology.
[buzz]
We didn't use synthesizers or anything like that.
We used real sound effects.
[screech]
[Burtt] So a year or so went by me collecting,
and when they returned from filming,
I kind of got a note saying, "We'll take the tapes
and deliver them to Northern California."
They were doing the picture editing in George's house.
So I started to cut my sound effects
into the editor's cuts of the movie.
But R2-D2 took a long time.
There were many versions of that
over months that were failures.
You have to actually make him talk
and make you understand what he's saying.
[Burtt] And R2 had no mouth at all.
What mission? What are you talking about?
We were very worried that it would be incomprehensible.
[Burtt] What eventually happened was,
as George and I were talking to each other, we would say,
"Well, R2 comes up to this point in a movie
and he kind of goes..."
[imitates beeping]
[beeping]
[Burtt] And suddenly we realized we were talking
with expressive sounds.
They had the intonation of meaning.
We were verbalizing a sound that worked for us.
[beeping]
[Burtt] And that led down the road of doing just that.
I could do a vocalization
and play something on the keyboard.
[buzz]
And you could sort of work two things together.
[beeping]
What mission? What are you talking about?
[beeping]
I've just about had enough of you.
Go that way. You'll be malfunctioning within a day,
you near-sighted scrap pile.
[clang]
We were not sure that audiences
would comprehend this at all, though.
I was nervous, as anybody would be.
And I thought maybe this was probably the end,
I'd go back and become a science teacher
somewhere in the east.
[Lucas] You gotta remember,
my first film was a failure.
[Burtt] I thought the ultimate honor would be
if we could be invited to a Star Trek convention.
I could sell t-shirts.
[Burtt] Maybe we'd have a card table there
with, you know, handout posters or something.
That to me would have been the peak of my career.
[Allen] When the film was finished,
Fox didn't really know what they had.
And I sat in a meeting
with a Fox executive with Gary Kurtz,
and the Fox executive said,
"We like your movie, Gary, but we think it's a sleeper.
We think it's gonna open very slowly."
I sat in the Coronet Theatre in San Francisco
for the opening show there, the 70 mm print
and I was sitting actually in the middle of the audience.
And this guy sitting next to me as the plane comes overhead.
[climactic music plays]
And this guy goes, "Holy shit! Holy shit! Holy shit!"
And two weeks later, there were lines
around the blocks across the country
waiting for Star Wars.
[applause]
The award goes to Mr. Benjamin Burtt Jr.
["Star Wars theme song" playing]
[applause]
Thank you very much.
[Burtt] I'd like to of course thank George Lucas,
who had all the great ideas and provided all the inspiration
for the things in Star Wars.
Thank you very much.
[applause]
[Allen] He was the imaginative director
who will say,
"Let's take the next step in the sound story."
George Lucas and Gary Kurtz,
Barbra Streisand on A Star is Born,
Francis Coppola, Stanley Kubrick,
those are the key players who will say,
"Yes, I'll do this."
[cheering]
[Holman] Star Wars was a revolution.
It was that soundtrack that changed everything, 1977.
[Rydstrom] In people's minds,
there was a time when sound was cool,
and it created this era driven by the filmmakers.
At that time, David Lynch and Alan Splet
came out of AFI and were a partnership.
These really great minds were doing experimental things.
I believe the source of everyone's creativity
comes from within.
[violin music playing]
[Lynch] And Alan, he was a born sound man.
[violin playing]
[Lynch] Very interested in music,
especially classical music.
And he was a joyous experimenter.
The trick for the human being
is experiencing this deepest level of life.
The unbounded infinite ocean of consciousness
at the base of all matter and mind
where sounds play a huge role
in the abstract cinema.
[elephant trumpets]
[Lynch] You wanna bring people into a world
and give them an experience.
And you could get lost in there for years.
[hum]
So it was in the air, breaking the mold
and trying things that seemed crazy
and seeing if they worked.
The '70s was a really good time of filmmaking.
And there was no more experimental or chaotic film
in all of history that so changed the way
film sound was done and presented
as Apocalypse Now.
[heroic music plays]
[helicopters whirring]
During the shooting of Apocalypse Now,
Francis heard a record by Tomita,
which was The Planets by Gustav Holst in four-track.
The idea was that you put speakers
at each corner of your room, and you sat in the center
and you were surrounded by the music.
["Mars, The Bringer of War" by Tomita playing]
Francis heard it and thought,
"This is how I want the film to sound."
But all of us working on the sound,
Richard Beggs, Mark Berger and myself,
we'd only worked in mono,
none of us had even worked on a stereo film
let alone this whole new six-track surround format.
[whirring]
[Murch] We were exploring the unknown
going into this whole new continent
where we move objects all the way around the theater...
which had never been done before.
[whirring intensifies]
[clink]
[Murch] If you're breaking new ground,
then people who are interested in new ground come
because they wanna participate in it
and more ground gets broken.
[Thom] I spent about half of my time on Apocalypse
in the mix sitting there
watching Walter Murch and Mark Berger
and Richard Beggs and Francis
figure out what this movie was going to sound like.
Working on Apocalypse Now was my film school.
Ultimately, we wound up spending
a year-and-a-half editing the sound
and nine months doing the mix,
which is just unheard of.
[Thom] Just about everything that could possibly go right
or go wrong did.
The whole Apocalypse Now experience
was like dropping acid.
["The End" by The Doors playing]
This is the end, beautiful friend
[Beggs] What you have at the beginning of the film
is Captain Willard in his Saigon hotel room
hallucinating, regretting what he's done in the war.
[helicopter whirring]
[Beggs] Everything that you see and hear
is being filtered through his consciousness.
[whirring]
Waiting for the summer rain, yeah
[whirring]
And that decision is what allowed Walter
to do what he did with the sound...
[helicopter whirring]
[Beggs] ...to tell the story more from the point of view
of this character in this crazy situation in Vietnam.
[Willard] Saigon.
Shit.
[Beggs] And it frames the whole movie.
The most interesting sound is designed into the script
and is designed into the scenes.
[whirring]
[Murch] And so I wrote out a script
for the sound treatment of the film to guide the mix.
[whirring]
[splash]
[Jackson] Walter decided that it was more efficient
if each editor be responsible for one whole layer of sound.
So that the helicopters were edited by one editor
and the background voices were edited by another editor.
[Murch] Les Hodgson was in charge of atmospheres.
Les Wiggins was in charge of munitions.
Pat Jackson was in charge of the boat.
So that there was a consistency.
[Murch] To treat each sound editor as the head
of an instrument grouping in an orchestra.
You are the lead violin.
You are a head of the woodwinds.
You are head of percussion.
You're head of the brasses.
[gunfire]
[gasps]
[Murch] And as Chef is dying,
had Jackson change the pitch of the boat
so that the boat sound is going down.
[Chef gasps]
[Willard panting]
I think the biggest lesson I learned from Apocalypse Now,
sitting there, was figuring out from moment to moment
what sounds to use and what sounds not to use.
Those kinds of decisions are the essence of film.
[roaring]
And the exhibitors, they're gonna play the picture
on our terms, with our sound, the way we want them to show it.
[Murch] The film did run
in this six-track surround format.
And as things have evolved over the next 30, 40 years,
that format is now the ground standard
of how you mix a film.
[whirring]
The soundtrack is at least as important as the film
and the director of the soundtrack,
of the entire movie is Walter Murch.
[applause]
Cheers!
[Thom] In a way, Walter Murch
is the father of us all
in this modern era of film sound.
[Rydstrom] Apocalypse Now marked the culmination
of over 50 years of film sound development.
And its repercussions can still be felt today.
But the next big challenge for sound
was how to work in the crazy new digital world.
[Lasseter] I always thought that animation
was such a visual medium.
But when I started putting just the right sound effects,
it just made it a thousand times better.
February of 1986, we formed Pixar.
And I'd been working on animating these desk lamps.
So I made this little one and a half minute short film
called Luxo Jr.
And of course we wanted Ben Burtt to do the sound.
But they told us he was busy.
And they said, "But there's this young guy
that's been working with Ben, he's really, really good.
Let's give this new guy a try. His name's Gary Rydstrom."
But I wanted Ben Burtt.
[chink]
[clinking]
[beep]
I think all of my early opportunities
were shows that people wanted Ben Burtt.
I mean, it's how it works in the world, right?
"We'd like Ben Burtt, please."
"He's not available." "Who else you got?"
[Lasseter] Now, Luxo Jr. was definitely
a huge step forward for animation,
and they had a very real look to him.
And Gary kept looking at it going,
"I wanna ground this in reality."
[Rydstrom] I had this digital workstation
called the Synclavier
where I could take real sounds, load them into the computer
and manipulate them on the keyboard,
like scraping metal, the screwing in of light bulbs,
harsh boring sounds, the springs.
You record sounds you don't know
what they're going to be for but they're interesting.
And later on you'll find little tidbits
that have a little vocal quality as sad or happy.
[Lasseter] And next thing you know, he brought me down
and he showed me a first pass of Luxo Jr.
And the characters came alive.
[squeak]
[tinkling]
[squeak]
[Lasseter] He crafted their voices
and he gave them weight.
[tinkling]
[Lasseter] Gary got it.
He took the medium of computer animation
to new heights.
And pretty much everything Pixar did,
Gary did the sound for it.
[Rydstrom] I thought, "This is cool,
I'm part of something really big here."
George Lucas and Ben Burtt,
Francis Coppola and Walter Murch,
David Lynch and Alan Splet.
Great directors connected at the hip to a sound person.
One of mine was with John Lasseter,
and another one was with Steven Spielberg.
Action!
Welcome to Jurassic Park.
[rumble]
We're gonna make a fortune with this place.
I think Gary Rydstrom's greatest contribution
to Jurassic Park was presuming what dinosaurs sounded like,
to make them extraordinary, but also natural.
[roaring]
[girl screams]
[screech]
[roaring]
[Spielberg] And the first time I ever heard the T-Rex,
I did literally fall off my chair.
[chuckles]
Talk about innovative.
It was just unbelievable a sound
that he did on Jurassic Park.
So we just asked him to do sound for us
on the first computer animated feature film.
You've got a friend in me
[Stanton] I just appreciated how Gary was making sure
that the sounds he used
supported the emotional intention
of the narrative of whatever was going on.
-Say, what's that button do? -I'll show you.
[buzz]
[Buzz] Buzz Lightyear to the rescue!
[all] Whoa!
Woody's got something like that.
His is a pull string.
[Lasseter] We wanted to have one thing
that both Woody and Buzz had
that you could tell Woody's was older and cheesier
and Buzz's was new and high tech.
And that was a sound system.
I had an old Casper doll.
There's a record in there that he is, um... Come on.
[screech]
See, that's like, "I love you."
-[screech] -[Lassiter laughs]
He's sounding awesome these days.
Oop, come on, Casper.
[Woody] Reach for the sky!
[Lasseter] Gary loved that idea.
We were innovating with computers so much
and creating new tools for animation
and, therefore, he was at the same time
kind of really using computers for the first time
in really clever ways to do sound design.
You know, it's mind-blowing to think
that just, I don't know,
even many people around the industry
were still cutting sound at that time on mag.
[Rydstrom] Up until the early 1990s,
we were cutting one track of sound at a time
on mag film.
But by the mid-1990s, sound editing migrated
to computer systems like Pro Tools.
Now we could see the waveforms we were editing,
but more importantly, sound editors could finally hear
how all their tracks played together.
[glass breaking]
[gunshot]
It was a very exciting time
for all people in visual and sound.
[mysterious music plays]
[beeping]
So all of a sudden, I get this call.
[chuckles]
The Wachowskis said,
"Remember that really great script called The Matrix
that we used to talk about on the mixing stage?
It's green lit."
[screech]
[pop music playing in the background]
[Davis] And the fact that the movie
was about this digital reality that was coming through wire,
I thought there was some parallel
to trying to do all of the sound design
in the digital world.
And it was a chance to apply this technology.
It was still sketchy,
but allowed for all these possibilities.
[distorted squeaky sound]
[Davis] Like one of the first sounds that I developed
was the sound of Neo perceiving himself being digitized.
[tinkle]
Did you?
[Davis] In the digital world everything is zeros and ones,
just little boxes, basically.
I wanted to get that feeling across to the audience,
the jaggedness.
[Neo screams]
[distorted scream]
[gurgling]
[heartbeat]
[Davis] Computers did allow to do
some very fun creative work on The Matrix.
It would not have been time otherwise.
And I've always had a love-hate thing with technology.
Computers suck.
You know, part of me just wants to live in the woods,
you know, and-- and carve sticks.
I have seen the future. This is it.
It definitely does not work.
But another part of me just loves all these fancy tools.
[scrape]
[Lynch] These days there's so many tools
to manipulate a sound that now pretty much in sound,
if you can think it, you can do it.
[clatter]
[waves crashing]
[water splashing]
[piano music plays]
[Rydstrom] But ultimately, it wasn't about the technology,
it's the contribution of dozens of sound people,
a circle of talent who collaborate
behind the scenes to help tell the story.
[Weir] And a human voice, you know,
it's the great position of the individual.
You can have all sorts of nuances,
and that's unique.
If you listen real close,
you can hear them whisper their legacy to you,
"Carpe Diem.
Seize the day, boys."
[Vaughan] When you're recording production sound,
what you're really trying to capture is the performance.
You have my permission to die.
[Vaughan] People's voice is a really complex instrument.
With a boom microphone, you're
about maybe ten inches away from a person's mouth.
It's an enormous sense of intimacy that you get.
[Streisand] I remember on Funny Girl,
we filmed it to a pre-recorded track.
For whatever my man is
I am his
Willie leans towards me and he says, "What do you think?"
And I said, "It could be better."
Because I believe in working in the moment.
I have to do it live.
And he said okay.
So they put a boom like this because it had to be close up.
When I know I'll come back
On my knees someday
For whatever my man is
I am his
Forever more
And I thought, "Yeah, that's the kind of feeling
I'd like to get into my man."
As a director, I can hear the truth
when an actor is indicating something or...
feeling it.
-What are you, a demon? -[Yentl] I'm not. You know me.
-You spit on the Torah! -I love the Torah!
You spit on it, you spit on everything
and everyone and nature itself!
In God's face, in my face, and Hadass's face!
As a production sound mixer, one film that I'm very proud of
is a film that Patty Jenkins directed.
It was called Monster.
It was about the serial killer Aileen Wuornos.
You don't have to do this.
-Get down. -You don't.
[Devlin] We captured every little breath.
-[Aileen sobbing] -Oh, God, my wife.
-[Aileen sobbing] -My wife.
My daughter is having a baby.
[Aileen sobbing]
Oh, God. Oh, God, I'm sorry.
That was one of those moments where literally the hair
stood on the back of your neck at the end of the performance.
It's just all those things
that you battle as I sound mixer.
You're dealing with wind. That is never our friend.
[wind blowing]
And there's many, many things that are required for things
to look right on camera that are noisy.
[explosions]
[shouting]
I know ships that sail into the Triangle do not...
...guilty of putting me in this dreadful pickle.
If you're hearing those, that takes you out of the story.
That's why we edit the dialogue.
My mom is Kay Rose, and she was the first woman
to win an Oscar for sound.
She could hear clicks and pops that shouldn't be there,
take it out, fill it with ambience
and be very smooth.
Ordinary People was a movie my mom and I worked on,
and it was one of the hardest sound jobs
we'd ever, ever done.
The movie is about a family
affected by the death of their older son.
The surviving son goes to a psychiatrist.
Ah, hi, yeah, come in. It's okay, they all do that.
[Sampson] And they chose an aluminum warehouse
near an airport for these very intimate scenes
with the psychiatrist...
Sit.
[Sampson] ...which was awful.
I had a fairly strong idea about sound,
but I had not directed a film before.
So I needed help,
and she did just a great job.
[Sampson] It took weeks to try to get out the little clicks
and pops and planes.
Boating accident...
[Sampson] For ten minutes of production dialogue, weeks.
You wanna tell me about it?
[Redford] The silence was meant to illustrate pain,
the disconnect between people.
You can go upstairs to that room of yours
and clean out the closet.
Because it really is a mess.
[Whittle] The dialogue department.
We're the queens of the soundtrack.
Jake, my Jake.
[Whittle] Everything falls apart without it.
It's the thing that everything has to work around.
And you don't wanna lose a moment in a film saying
to, you know, your friend, you know, "What did he say?"
That's why sometimes we need to shoot ADR.
[man panting]
[Gallavan] ADR stands for...
[man] Lillian!
Automated Dialogue Replacement.
[man gasps]
[Gallavan] It's dialogue
that's rerecorded in a sound studio.
Good.
You pick out some lines
that might be really low to hear,
the actors have to come in, re-record
and then we as editors have to cut it
to try to match those people's mouths.
[panting]
[Banks] So Beth Bergeron hired me
on A League of Their Own.
One of the scenes that I cut was when Tom Hanks is yelling.
There's no crying in baseball!
[crying]
[Banks] Her crying on the set
was actually really kind of soft.
[Jimmy] Are you crying? Are you crying?
[cries softly]
And so, in order to get her crying again,
you had to get Tom Hanks as well.
Hey, hey, hey, hey, hey.
Because they're overlapping each other.
All right, listen, listen, listen, listen, listen.
-[Evelyn crying] -Rogers Hornsby was my manager
and he called me a talking pile of pig shit.
[Banks] So that way, when they mix,
they can then bring up her crying
when they need to.
-[Jimmy] Did I cry? -No. No.
No, because there is no crying in baseball.
I loved working on that film.
[grunts]
[cheering]
[Gallavan] But our job is also to add the background people,
and that's what we call group ADR.
[chanting]
Most people might not realize
that that whole opening of Argo,
the assumption is, "Oh, that's all recorded on set."
But the truth is all of that's reconstructed.
[Aadahl] We had over a hundred Farsi speaking crews and extras.
We were making the crowd right in the middle of it,
from behind windows, from the rooftops.
After a few hours of this, everyone was, like, hugging
and a few people were crying
and we found out that some of our voice talent
had actually lived through the revolution.
And all of that emotion that we were recording,
it became part of the DNA of the scene.
[gunshot]
[screaming]
[Hedgepath] When people ask me about working on Selma,
I tell them it's the-- the first film
that I've worked on that really meant something.
[gunshot]
[screaming]
[Banks] When they're on the bridge,
they're running for their lives so they don't get killed.
You want the audience to feel the pain.
[yelling]
[coughing]
[Hedgepath] When I had people running by the mics,
it's more real because it's got movement,
it's got cloth movement, it's got feet,
they're turning their heads,
and they're doing efforts,
and so it just sounds more real.
[man] Stop it!
It was so important to me to work on this film.
It allows me to relive
some of the things as I was a child
that speaks to what people went through,
what we're still going through today.
I'm just really proud that I was able to work on it.
[cheering]
[Rydstrom] But surrounding the voices in the movie
is a whole world of sound effects
created and cut by the sound editors,
and it consists of three distinct parts.
Highway to the danger zone
[Hall] I got hired to do Top Gun
with George Waters.
So I spent a week in San Diego recording jets with John Fasal.
[plane roaring]
[Hall] But the jets themselves are not that interesting.
They sounded kind of wimpy.
So it created a library of mostly exotic animal roars.
Lions and tiger roars and monkey screeches.
[intense roaring]
[beeping]
[whistling]
[Hall] And that wound up being the thing.
[roaring]
[Hall] It gave them a cutting sharp feeling.
[roaring]
And it's the single most labor-intensive
editing process I've ever experienced.
It took forever,
which the studio was very frightened by
and didn't understand.
So at one point in the middle of this process,
there was an executor from the studio.
He came over to fire me
And he said,
"This movie isn't about the sound."
But months later, we were nominated
for an Academy Award.
And I will say that he sent me flowers,
and the note said,
"I guess it was about the sound."
[chuckles]
[Viper] She's also a civilian contractor,
so you do not salute her, but you'd better listen to her.
[Behlmer] People who say, well, you know,
it's a big action war movie, a guy should do the sound.
I was like, "Why? Has he been in a war?"
-[screaming] -[swords clanging]
[Behlmer] This idea of one gender
being better at it than another,
I think it's kind of silly.
It's experience.
[Hirschberg] You're sitting in front
of this big piece of equipment,
and it looks very complicated and technical.
And it's sort of that thing like you peek your head
into the cockpit, and there's all that equipment,
ooh, you wind up with some big guy
who looks like he was in the Air Force in there
'cause, you know,
if anything goes wrong, that person
will get a screwdriver, I don't know.
Because the job consists of,
you know, pushing little buttons and turning little knobs
and that's not particularly a macho endeavor at all.
[clutter]
But if you don't see anybody like yourself doing something,
then that doesn't seem like a place you could fit in.
[soft music plays]
[rustle]
[Roesch] Foley is a subset of sound effects.
[rustle]
[Roesch] We're called Foley artists.
And truly what we do is custom sound effects.
[splash]
[Moore] We're really like performers.
[splash]
[Moore] Getting into their mindset...
[splash]
...we really give them character.
[swish]
[rustle]
[Moore] It's that detail that you don't really think about
that makes it come alive.
[glass breaking]
[Roesch] There's a very famous story
where Jack Foley heard
the director of Spartacus bemoaning the fact
that the armor they were wearing
sounded like tin pots.
[clink]
[Roesch] They're saying, "We have to go back over
and reshoot the picture at a huge cost.
Jack said, "Wait a second."
He runs out to his car, he grabs some props,
some big set of keys, etc., etc.,
comes in and works his magic.
[armors clanging]
[instrumental music plays]
Which is kind of fun,
'cause that's what Foley really is for us, it's magic.
[armors clanging]
[Rydstrom] And the last subset of sound effects are ambiences.
Atmospheric beds of sounds
that editors lay underneath everything else.
[soft music plays]
[car engine revving]
[Coppola] I think that any film
like Lost in Translation,
building the-- the world and the atmosphere,
the sound is such a big part of it
that you don't realize until you're working on it.
[people talking indistinctively]
[beeping]
[Coppola] Picking up all those little details
and adding these layers that makes,
I think, you feel like you're really there.
[metro horn honking]
[indistinct PA announcement]
[Coppola] There's this whole other world that it brings.
That's really half the movie.
It's a bed of sound and the scene
that sets you in that environment.
It could be traffic.
[cars passing by]
[Ai-Ling Lee] A bed of crickets.
[crickets chirping]
[Ai-Ling Lee] The sound of a room.
[buzzing]
[clock ticking]
[drops splashing]
[Ai-Ling Lee] Or birds.
[birds chirping]
[Ai-Ling Lee] It has to be evocative.
[Redford] When I was 11 years old,
I had a mild case of polio.
So as a reward for getting better,
my mom drove me to Yosemite National Park.
Once I went through that tunnel and it opened up
and I saw Half Dome and El Capitan,
I said, "Well, this is-- this is it for me.
I don't wanna look at this, I wanna be in it."
[gurgling]
[Redford] The sound of those falls
rushing past me as I climbed up.
The power of water.
I'd like to use that in film.
[Boyes] I was working on A River Runs Through It,
and the sound designer just said,
"Look, I just need you to go out and record sounds."
I knew every stream within a hundred miles.
When I heard it back in the film,
I could feel the moisture of the stream
and I could hear the presence of this volume of air.
That hit me so heavily.
I thought to myself,
"This is me with my father fishing
as an eight-year-old boy."
It brings me to a really...
Peaceful, important time in my life.
Everything has emotion and, therefore, spirit.
[Gearty] Ang really wanted the wind
to have its own character in this movie.
[wind blowing]
[Lee] Wind sound was very expressive
for their characters.
How much they're quiet about their feelings...
how much repression they endure.
[wind blowing]
[moans]
[Beggs] That's the art of sound,
that ability to interpret expressively
things that are happening.
[Rydstrom] And the final element of the soundtrack
is music.
It has a direct connection to emotion.
[emotional music plays]
[Zimmer] The great thing about music is
it's there that you as an audience
can connect on a human level.
It has a way of inviting you in.
The way in which he records them,
the way in which they're executed
is extremely lavish and epic really.
[emotional music plays]
[King] I love that Hans doesn't give up
and he just keeps trying to make it better
and better and better and better.
He's obsessed.
[Miles] Look who is here.
[Zimmer] I think the heart has to come first
and then the intellect will follow.
-[Cobb] Hey, guys, hey. -[Philippa] Daddy!
-[Cobb] How are you? -[James] Daddy!
[Cobb] How are you?
Your job is to come up with the unimaginable for them.
[tense music plays]
[Coogler] You think about people's favorite movie moments,
and it's usually the score element.
[African music plays]
[Coogler] Black Panther was set in Africa,
and music is so important setting that up.
[inaudible]
is the first person I called.
When I write music for any of his projects,
I'm always pushing myself to another kind of level.
Music is what ties the whole thing together.
[African music plays]
[Goransson] Experimenting in contemporary music.
But also not being scared to bring in
the classic, really heroic theme.
[heroic music plays]
[Goransson] And how do we tie that together
in one consistent piece of music.
We're gonna write something new,
we're gonna create something completely different.
And then we watched it, it was like, man, this is perfect.
[African music plays]
[Coogler] In a song, I can do in three minutes
what a really great movie needs hours to do.
[African music plays]
[Dorman] It's the collaborative effort
of all those people...
that make that soundtrack what it is.
And the very last step is to provide that
to the sound mixing stage.
[Rydstrom] Re-recording mixing is
a key component of film sound.
You take all the elements from the sound editors
and you finally bring them together
like a conductor would.
[rain falling down]
[Rydstrom] You may turn up the music to enhance the emotion.
[emotional music plays]
[Rydstrom] You may turn up the sound effects
to add a visceral punch.
[gunfire]
[Rydstrom] Or you may turn them both down
to focus on a line of dialogue.
I'm glad it's you.
[Lievsay] Mixing also involves thinking
about where sounds are placed on the screen
and how they move.
We use this panning technique everywhere in Roma.
Like, what components could go from that side to that side.
Left, center, right.
[people talking indistinctively]
[Lievsay] Have the voices move that way
when the camera pans that way.
Alfonso was constantly trying to get us
to keep things moving.
[people talking indistinctively]
[squeak]
[Cuarn] Roma is filled with a lot
of foreground, background sounds.
The film is very oral, there's a lot of--
There are a lot of sounds going on.
The dance between the elements is what I consider cinematic.
This is what the core of mixing is,
is taking all these components, creating a place for them all.
[horse neighing]
[Behlmer] So it's just really building the track slowly,
having everything play harmoniously.
-[grunting] -[swords clanging]
[Behlmer] At one point you go,
"Okay, we got a movie. Sounds like a movie."
[yelling]
[swords clanging]
And when you feel those goosebumps,
then you've done it right.
[Dorman] The circle of talent
is a collaborative group of people
that spend hours and hours and days and days
in the trenches that are doing all the work.
And if people have to try and find meaning
in what they do,
it's the group of people that you're working with.
[Burtt] But it's easy to lose sight of that.
Because I had public success so quickly in my career.
[applause]
[Burtt] We come to work every day
thinking you're an Oscar-winning genius.
Thank you very much.
[applause]
But you can't put that kind of pressure on yourself
that each time you do something it's gonna shake the world.
And it led to a nervous breakdown.
And finally came one day where I just couldn't work anymore.
I was just sitting at the console
crying to myself I didn't know why.
It was because I invested too much in it.
To be honest, one of the main things
I would always try to do
is get home for dinner with my family.
And I have to appreciate my wife Peggy
and all the years she's dragged me
back out of my world of make-believe.
Don't lose your foot.
Plant it in something outside.
Those are good things.
You kind of get to the point where you realize
that you wanna be happy doing the work you're doing,
that the-- the pleasure is on what happens on a daily basis.
We come in on any given Tuesday
and you're working with making pass-bys
out of bicycle rattling.
[rattling]
If you can enjoy that and see that
for what it is, for a daily task,
then that's where the pleasure will lie.
[Banks] I love what I do.
It's very tedious, it's very time-consuming,
but when I can play something back
and I can feel it, I was like, "Oh, man."
You know, it's just-- It's like really satisfying.
[Jackson] I just couldn't believe
I was getting paid real money
to have so much fun.
[laughs]
[Behlmer] I always say, you know,
I would hate to have a real job.
Pinch myself every day.
[Rydstrom] Even in my early sound career
I remember how magical it felt to me.
Movies were a place to have emotion that was safe.
Of all the ways, all the things I can do in movies
or have done in movies, sound is still the best way
to experience emotion working on a movie, to me.
[Murch] So the creation of the sound film
made sound an art form.
[gunfire]
It's been very valuable in the evolution
of human's relationship to the cosmos.
The work you all do make massive contributions
to the telling of the story.
[gasping]
[Spielberg] And I love all your cleverness
and ingenuity and I love the sense of fun.
And it makes these moments eternal.
[Tarzan yodeling]
You know how to whistle, don't you, Steve?
[whistling]
[beeping]
Come on, then!
[screaming]
[plane roaring]
[tense music plays]
[screams]
[screaming]
[rumble]
[explosions]
[buzz]
[squeaks]
I'll be right here.
[Jenny] Run, Forrest, run!
[swords clanging]
[Jack] Hold on!
[gunfire]
[screaming]
[buzz]
[explosion]
[music fades out]
[wind blowing]
[wolf howling]
[crickets chirping]
[thunderclap]
[birds chirping]
[drops splashing]
[birds chirping]
[instrumental music plays]